Splinter Cell (Video Game 2002) Poster

(2002 Video Game)

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8/10
Coolest Stealth Game I've played yet.
emasterslake9 May 2006
This is the first Tom Clancy Video Game I've ever played.

I'm familiar with his video games, but this one interested me the most.

Splinter Cell is taken place in an alternate late 2004. The story is similar to the real world. Including Terrisum, World in Crisis, and a war between the middle east and the USA.

You play Sam Fisher, a highly trained Agent for the NSA(National Security Agency). Your mission is to enter enemy territories and find out info and secrets on the terrorists. It's a challenging task including sneaking around in the dark, hacking into computers, disable security cameras, threaten terrorists to spill the beans, & killing off terrorists. Mission Failure is not an option in the NSA.

There are 9 missions in total with a very long game play. You can play this game for hours till you succeed in stopping the terrorism from rising.

The graphics in it are very well done. Photo realistic backgrounds, people, and objects. The light/shadow is top notch. A few cool gadgets to use, a few weapons and special Night/Thermal Vision goggles. The voice acting is great to. Plenty of catch phrases from Sam Fisher.

Those who like Tom Clancy, Stealth, or Shooting related games will like this title.
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9/10
Excellent, revolutionized the genre
TBJCSKCNRRQTreviews20 July 2009
This review is for the PC version. I haven't yet played any of the other titles of this franchise, nor have I even looked at any of Clancy's books relating to them(if there are any). With that said, I have read some of his novels, and this definitely is a product by him... for better or for worse. It is nearly only a positive thing; this is masterfully done. The by far best things about this are how vital, and how amazingly sensitive, light and sound are in this. I have never in any other game seen anything quite like it, and certainly not before this came out. You are literally more likely to successfully hide almost right in front of someone, if in complete darkness, than further away, to the side, when well-lit. As a help, you're supplied with a meter, that tells you in no uncertain terms exactly how much in the shadows you are. The amount of noise you make is determined by how fast you move, as well as on what. You can walk regularly, as well as sneak, and both have degrees of speed to that type, adjusted with the mouse wheel. That's one of the ways control differs from the norm, and as soon as you've gotten used to it, you'll be grateful they made it this way. The graphics and animation are incredible, if not entirely as smooth as that of the recent(not first) Prince of Persia trilogy that this slightly predates and was also made by Ubisoft, then again, they're close. And this is their initial attempt, and they hit so much of it right out of the park that we can forgive the couple of clumsy things to it, the biggest being the awkward jumping. Even the simplest of moves requiring it are made tougher than they ought to be, and you know that famous, nifty position where your legs are all that's keeping you up, between two surfaces, that everyone has at least heard of being in this? It's the main reason the leaping is so odd, and I can't claim there was a single place I used it. There are other cool acrobatics(and they completely rock, with no exception), though they seem terribly underused, and every last one is specific to the places you can use it. That's right; there's not one level of this that isn't linear(meanwhile, they're invariably fantastically well-designed), so there is absolutely no freedom of movement. Proceeding in this too often means "figuring out what they intended for you to do". Not only that, no, you spend much too long *just finding out where you're supposed to go*. That works for a lot of VGs, heck, it was a massive step up from the classic side-scroller and such when it originally came about. I'm not arguing that fact. What I am pointing out is that this is stealth(it surpasses others in most areas, not all). Plus, you've got a team backing you up, would it kill them to at least let you know the basic *direction* you're going in? Yeah, you get a map, however, unless you make sure you know where you are at all times(and how would you), it can prove utterly useless. Allow me to draw a comparison to the Hit-man series, I'm certain I'm not the only to do so. In each of those, while maybe not always, they offered multiple solutions, and you can go back and try out something else, and if it makes sense to do, you may very well be allowed to pull it off(especially in Blood Money, it got greater). You're told what you are to do, given an in-depth satellite view of the location, and from there you can soon think of ways to do it, and start actually *doing* those. Why not here? There is no replay value. This goes back and forth between being too easy and equally hard, and can be frustrating. The rigid military precision that Tom, and his work, is infused with can be irritating in this, and sometimes shooting is overly difficult, and enemies don't seem to have any problem with it. With that said, the two weapons, fitted with silencer and flash suppressor, pistol and SC-20K(to know it is to love it) are a ton of fun to use(when the time is right), as is all the equipment. Diversions that can also render foes unconscious, a reusable reconnaissance camera, the Sticky Shocker, and that's not the only *launchable*(!) stuff you get to use. Optic cable for looking under doors, wall mines, lock-picks, flares, grenades, and I could go on. The tactical opportunities is another thing where this really shines. Night and Thermal Vision(and trust me, it is perfect) demand mention, as well. Don't get me wrong, the game-play is magnificent. The AI is beyond reproach. Responsive and eternally as smart as they're meant to be. The music is well-composed, aids in that it changes when you're in immediate trouble, and you may frankly find yourself humming the kick-ass theme to yourself. There are next to no bugs or stability issues. The "humor" is really the usual silly stuff, fortunately, it's seldom in this, and the tone is an earned maturity(this never talks down to you) not ruined by the many bad-ass lines and moments. Sam Fisher, who you're taking on the role of, is voiced by Michael Ironside, who owns the crap out of every vocal emission(including the freaking *death scream*), since that is one of the things he can just *do*. He doesn't go overboard. The acting/audio is all marvelous. This has an interesting and immersive plot. Every character is credible. Realism is through the roof, and it almost always does pay off. This respects its audience. Inbetween the well-written and nicely varied missions, you see bits of faked news reports, that adds loads. This ranks tension higher than action, and you'll get to do some awesome infiltration. I recommend this to anyone that sounds appealing to. 9/10
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8/10
Warning: Not For the Casual Gamer.
Margera444522 December 2011
Warning: Spoilers
Tom Clancy's Splinter Cell wasn't the first "sneak in, sneak out, drop a few baddies" game I've played, but at some points in playing it, I can honestly say that I'd considered it being the last. Not because it was bad. Because it was impossible.

Splinter Cell has you playing the role of Sam Fisher, the best-of-the-best super spy in the still fresh high-tech world of 2002. Granted, we're nine years too late, but hey, who's counting? Sam's exploits drag you half way across the globe and back again, with locales ranging from Myanmar to Langley, Virginia sneaking into the headquarters of the CIA themselves. Hell, if there's a game that can make me feel paranoid by pretending to hack into the CIA's mainframe from inside the CIA, it's this one. The locations are rendered almost too beautifully for words and back in the day, the Unreal 2 engine really did realistic to a tee. The lighting and graphics are still up-to-snuff even to this day. The gameplay, however, might be a subject for argument.

While I lauded the AI for their attentiveness, sometimes it was too attentive. So attentive that hiding, hugged against a wall, in a pitch black hallway didn't do jack squash for Sam's well-being. If Ubisoft really wanted to make you a Clancy-esque, super-spy that we read about in his fantastic thrillers, they should've probably lowered the difficulty level by 300%. Even on normal, it was near impossible to get through a level without saving twenty or thirty times. Luckily, you can bind one of your keyboard keys to a Quicksave/Quickload option, making saving and loading, while frustratingly common, a breeze. As I've previously stated, sneaking can sometimes be a bit of a problem as AI can almost always detect your footsteps and, eventually, they'll stumble into you and raise the alarms if you're not careful. Some levels include dogs that sniff Sam out and follow him like...well, like dogs until they find you and you bite you to death while they're masters mercilessly pump you full of lead. That brings us to the moments that arise when the proverbial poop hits the paddles and you need to use your Saturday night special to blow some terrorists to the pavement. The combat isn't in the least ways sleek, however it is entertaining to knock out the lights on unsuspecting bad guys and cap 'em from the shadows. Only problem is, for a super-spy, Sam's aim is terrible and one misguided bullet into the ceiling means that you'll be stuck with a Russian terrorist running to see what that noise was only to find an NSA ninja standing underneath is a still intact lightbulb with absolutely no plan-B in mind. When that happens, you'd better hope and pray that you saved your game before stumbling into the rough part of town.

-OVERALL : 8/10- In the end, Splinter Cell is a game that's focused on stealth and one's ability to stick to the shadows without getting stuck with a gunshot wound. Which is, more than likely, the reason why combat was such a disappointment. All in all, the stealth aspects (minus a couple of technical issues that arise with said aspects occasionally) are probably the best I've seen in a game of Splinter Cell's caliber. If you're a hardcore gamer looking for a challenge, and perhaps a few objects broken in pure frustration, then Splinter Cell is a definite buy. If, however, you -are- a casual gamer that enjoys feeling like a covert operative on a mission to prevent world destruction from the comfort of your home, then I'd advise getting yourself some cheat codes and calling them "government issued field assets". An invincibility code never hurt anybody.
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A great game and a revolution in gaming in general
MovieAddict201611 December 2004
Sam Fisher is a CIA Black Ops Agent codenamed "Splinter Cell" who is recruited to infiltrate the Georgian government in an effort to locate two missing US spies. He soon uncovers a political conspiracy involving presidents, hackers and so on and so forth.

Games are not known for their plots but to be honest "Splinter Cell" has a pretty good one - it's a good starting place for a Tom Clancy novel and one can imagine that Clancy had the idea once, considered it unworthy compared to his other stuff and tossed it aside and later decided to use it as a game. It's never expanded upon fully as most of the time is actually spent on gameplay, not plot...but it does have one of the best video game stories of all time.

I liked the voicework by everyone's favorite villain from "Total Recall" (Michael Ironside) but the best part of this game was the beautiful rich textures and actual gameplay. In "Splinter Cell" you do stuff I've never seen in other games - stalking villains instead of shooting them. I do like shoot-'em-ups but it's come to a point now where new stuff is welcomed - and this is great! You can climb through windows, pick locks, open doors, stalk people, grab them, interrogate them, hold them at gunpoint (and use this as a neat defensive trick when surrounded by numerous villains), etc - and instead of just using a lockpick, for example, you really do pick the lock by pressing keys on the computer keyboard! And to open doors you don't just walk up to one, you have to manually push it open.

The graphics are great, fluid movements on characters...one of the best games of all-time!
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10/10
excellent game for anybody!
andythedarkone12 July 2008
When I was off work for many months with broken leg, I had nothing to do, so I brought an xbox, splinter cell is a budget games with everybody saying how good it is, believe me, it is good! For the xbox and P.C., the graphics are very good, I believe for PS2 they turned the graphics quality down, but they were still very good by PS2 standards. This game took ubisoft five years to develop, and it shows! The controls are easy to master on the xbox version, it totally gripping, very believable, running around with lots of guns will never happen in real life, hence why in splinter cell, for the first few levels, you get a silenced pistol, with very limited ammo, so ideally you don't use it, you have to think around how to get somewhere, how to moves to a certain locations, avoiding guards, knocking guards out, cleaning pipes and walls, action blending nicely with real life problems you might except in the real world of espionage, the object of each level is basically get in, get out, without anybody knowing you are there at all, tricky, mistakes either let the guards know your there, or get you killed. I'd recommend this game to anybody, and as it's so cheap on most formats now, trying it won't dent your wallet either!
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6/10
Playable game with superior story scenario. 6.5/10
dfle326 October 2011
(Title: Splinter Cell Trilogy - remastered in HD)

Console:

Playstation 3

Genre:

3rd person stealth, espionage, shooter.

Setting:

Georgia, China, Burma, the U.S.

Story:

You play as National Security Agency agent Sam Fisher, who is recalled into secret service again due to the deaths of two C.I.A. agents in Tbilisi, Georgia. Kombayn Nikoladze has orchestrated a bloody coup against the president and is now in power, and poses a risk to the U.S. Sam Fisher will have to infiltrate presidential palaces, oil rigs, military strongholds and...the C.I.A.!

Graphics:

Since I've never played the original Playstation 2 version of this game, I have to say that it looks decidedly 'last gen' in any case. The cut scenes in particular look very Playstation 2 like. Sam Fisher's cutscenes look pretty ordinary...his face has that smudgy Playstation 2 look to it. It has to be said though that Fisher seems to be modelled on Hollywood actor George Clooney!

Sound:

Again, decidedly last gen. Has a "B" movie vibe to the voice acting. Sam Fisher sounds kind of cool, in a macho way, but lines like "Goody" tend to spoil the mood! Good about the game: * This game does make you think on occasions...as in wondering how to go about moving forward in the game, especially when you have an eye for the various trophies on offer...not really a fan of stupid trophies, but I played along in any case...and felt cheated when I did obtain them.

* The enemy A.I. is a bit of a mixed bag...can be good...can be cheating.

* In some ways the political scenarios in the game seem plausible, so it seems realist (although what you do as Sam Fisher don't really strike me as how the U.S. would act in such circumstances, which makes it a lone-wolf kind of fantasy, as far as Fisher goes).

* I did have an audible laugh right at the end of the game, where ex president Ronald Reagan is mentioned in the final cutscene.

Bad about the game:

* The game had a catastrophic glitch...I was quick-saving the game and it froze. The orange "save" light was not flashing so I rebooted the game. I was near the end of the game at the time, and doing this corrupted my 0 Save spot, 1 Save spot, Quick save spot and Auto-save spot. I'm gobsmacked that this could happen in any game...how on Earth do you lose ALL your save spots? Turns out Splinter Cell games are made by Ubisoft...and I've had issues with their bugs/glitches and gameplay in the Assassin's Creed series. It's made me think deeply about buying their product ever again. I did have a second freeze whilst saving and chose to eject the disc instead of rebooting, and that maintained all my save spots. Phew!

* Trophies! I often felt cheated not picking up the trophies which I was aiming for. E.g. When I had to restart the game from scratch due to the corrupt saves, I made a point out of not using medi-packs. I picked them up. I never used them. Note the difference. Ubisoft does not note the difference...either you get penalised for merely picking up a medi-pack or if you accidentally use it but then reload the game, the game 'remembers' you've 'used' the medi-pack and penalises you. Same goes for not killing more than 3 enemies per level. I don't think I ever did that, yet I didn't pick up the trophy. Worse than that, I didn't get the trophy for not dying in the game. Sure, I died in the game, but I always reloaded...maybe you get pinged if you load a quick-save versus a save spot...I dunno...be good if that info was available to you.

Misjudgements in the game:

* The bad A.I. can annoy. E.g. in general gameplay, shooting out the lights in an area will make you able to avoid conflict with the enemy, but the difficulty is ramped up at other times where, for no discernible reason, the enemy will be able to pick you out in the dark...for no discernible reason. Or...you'll get a soldier shooting the wall next to them, in the dark...for no discernible reason.

* Found myself without the ability to do a split jump which allows you to hold a position high in a corridor. I did it in the training section of the game, but really found no need for it in the game itself or the ability to actually pull off this move. In other words, a method which worked would have been appreciated.

* The jumping mode can be silly and baffling at times too...e.g. for some inexplicable reason you can leap very high in the air, which you need to do at times, but aiming for a handhold is pretty random...trial and error. Annoying.

General observations:

Since Ubisoft also created the Assassin's Creed series after this one initially hit the shelves, it looks like they had the basic gameplay right in this game...without the annoying bugs and glitches of the latter series. It's no world beater, but gives you an idea of what the first Assassin's Creed could have been like if everything fell into place for it (which it didn't).

A playable game in which I never needed to consult Google about how to progress in a game, which is always a positive in my eyes...although a few times I felt I may have needed to, but perseverance paid off for me...felt I may have needed help with the high jump required to enter the area where you had to turn off an antenna.
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1/10
worst movement controls I've ever experienced
JW-307 January 2005
I can't write much about this game, except that it has the worst movement controls I have ever experienced in any game. Ever. And I've got several hundred boxes on my shelves here.

I was excited about playing another sneaker, after the Thief series was lacking the third part for a long time, so I thought I give splinter cell a try. The training mission was good and interesting, and quickly brought me into the "I want to play this" mood. The movement controls/logic, however, were so extremely bad I didn't play the game further than the second map - it is the second game ever I threw away. Really.

If you plan to spend money on this game, make sure you can test play it a bit before, so you can decide for yourself whether you get along with the movement controls.
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great after a few tries
barneygumble7422 February 2004
when i first got it as a gift i barely played it. i couldn't stand the training level because they were quite difficult for me (that should tell you that i'm not a gamer). but after a while, once i got used to the game, and played the police station level for a while, i started to love this game. the graphics are amazing on the xbox. i also have the ps2 version and there are slight differences between them. at first i used to think that the game sucked because you only get a certain amount of bullets. however the purpose of the game is to use your gun as a last resort. you have to distract, sneak around shadows, hang above people (y-split). i compare it to goldeneye for the n64 because splinter cell and goldeneye, in my opinion, made the consoles look much better. i spent a LOT of money on the james bond games looking to emulate goldeneye but after i found splinter cell and timesplitters 2, my search is over.
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1/10
Definition of boring
ThunderKing613 May 2020
Beeedaaaboooring!!

Who says a video game can't make you fall asleep like a boring DC movie.

I tried to play this game. Its the boring that puts splinters into my brain cells and bores me.

Pass.
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great game-play ... combined with an extremely fascistic story
jonjo-227 February 2005
Even though the game-play is great the story implies a world view which gives me the creeps. The essential freedoms and the human rights can only be protected if the "good guy" break undermine these rights? Terrorist and unliked politicians have to be executed. Not even the government is being informed...because it is just the right thing. Even though many games use these ideas the normally don't promote them in such a naive propagandistic style.

With such naive distinction between good and evil implicating that the end always justifies the means, promotes fascistic ideas. it is a shame that such a great game is being destroyed down by the infantile world view of its designers.

game-play 4.5 out of 5 story ought better be banned
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First game to let YOU play the spy!
Ali7096 April 2003
This game is the first of it's kind. A spy game that has it all. Interrogation, going in the shadows, walking slowly or fast, night vision, thermo vision(which is helpful when finding an enemy). It's the first game that if you do it wrong, you have to start all over! And there are very exciting ways of finishing the game. Also, when there is a code you should enter to open a door, it brings the number pad to the screen, snd you enter it by mouse clicks. And other similar stuff, like when trying to open a locked door, YOU have to do it, pressing buttons and stuff. It's the first game that let's YOU play.
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Poor man's Metal Gear Solid
abarsby16 April 2003
Whilst Splinter Cell might have made a pretty good game for the Xbox, it simply is not up to the standard expected by more discerning PS2 owners.

Whilst it absolutely is not in the same league as MGS (1 or 2), the game itself is actually more akin to Syphon Filter on the PS1 - which it has "borrowed" greatly from in many areas.

Most annoying of all, it keeps the S-Filter approach to stealth - in that once you are spotted then it is game over on many levels (!!) Wheras in MGS, Solid Snake had to deal with the consequences of being discovered.

So in S-Cell you find yourself repetitively going over and over the same sections of the levels.

On the levels that dont have this drawback, the AI is so stupid that you can simply charge through as if you were playing a shoot 'em up.

And as for all those fancy moves you see on the box, forget it, I completed the game and not once did I find anywhere to perform the promised moves - they simply arent required.

And also, the box says "creat your own darkness path" - ie all lights are supposed to be shootable - rubbish, very few lights are shootable.

The game is very very linear, you simply can only take the route laid out for you, you cant climb on stuff that the programmers dont want you to - even though they are low enough.

This game could have been so good ! But quite frankly it is just plain ordinary. If you have never played MGS then you might think this was pretty good, but otherwise just rent it from Blockbusters (PS2 owners) before you consider buying it.

And poor PC owners need a 1gb, 256mb, 64mb GFX PC to run this !! Talk about sloppy coding !! It runs with all the same FX on a 300MhZ PS2 - the only difference being in a lower screen rez ! When will PC programmers learn to code as efficiently as Console coders ? Probably never.
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AWESOME!!!!!!!!!
VeNia_Ex7 February 2003
In this game you take the role of Sam Fisher, an agent of the NSA. During the game you must stick to the shadows to stay alive, wield a variety of weapons (lethal and non lethal). Prevent WW:III, and save the day in a very kick-ass environment!

EVALUATION: 10/10
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Kicks a** and takes name
LionelHutz198531 May 2003
Warning: Spoilers
This game is simply on of the best ever made (spoilers) it focuses around Sam Fisher (former Navy SEAL, now secret spy-esque operative for the U.S. government). Its impossible to say anything about the plot without making major spoilers though. The game play is unique becuase it presents you with several ways to solve each problem. Such as: you need to get into a room from outside. You can rapel down the side of the wall. You can slide down a pole and crawl into the vents, or go through the roof into a different vent. I would reccomend it for ANYONE. They NEED to make this game into a movie! (without ruining it, the way they have ruined sooo many games in the past)
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A game played on vision
dubed_the_unforgiven27 June 2005
The basic point of this game is to remain unknown. Never be seen, never be heard, kill and hide the evidence. This game is full of hard levels, that are exceptionally fun to figure out how to be the mastermind. I personally suck at being obscure and hidden, I always end up having to kill whoever's in my way instead of sneaking by. But it's up to you to decide the best course of action and save the missing agents, which makes the game all the more free and in your hands. What I like about this game is that the shadows are your best friend. If you want to keep yourself safe and undercover, everything you do has to be covered up and hidden in the shadows. Plus, Sam Fisher, the spy, can do a whole load of special moves, like land quietly or go down zip lines with ease. The ruffle of leaves will determine whether or not the guard heard you, and if you don't do a certain part of the mission needed, you start all over. But that's okay, because the game is great fun. I recommend it, anyone but anyone can find this game awesome.
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Awesome game!
mr_sambone5 May 2006
What can i say this game is awesome the graphics are great the music is suspenseful the action not the greatest but are still cool violence well there is no blood but why should there be it's kinda gross Michial Ironside did an amazing job for Sam Fisher's voice the game may be kinda old but if your a Spy/Espinage fan then you should pick it up at your local game store it's worth it and most of all the storyline is excellent the game's weapon inventory is cool the the sticky cam the sticky shocker and the pistol and Frag Grenade are all my favorite and the loading screen is looks good it shows what date and time of your current mission
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Kewl!
imdb-61738 April 2005
Tom Clancy's Splinter Cell, was the most revolutionary game I've ever played. Besides of very dazzling graphics and technical stuff, the character of Sam Fisher was awesome.

Sound Efefcts and very suitable use of Metal-Rock music of credits and opening scene rock the gamers!

I've just noticed that the movie of splinter cell is gonna be produced in 2006 and I'm so glad that the director is NOT John Woo (As he was suggested to be the director of Rainbow Six, thanks God he's not!) I think he do nothing but exaggerating the screenplay and for Tom Clancy novels, we need a more realestic director.

It's the BEST video game I've ever played! Reza! www.SHINYBoys.DE
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A new era in gaming!
hlywd2931 December 2004
Ubi Soft broke all the rules when they unveiled this master piece. The most intense graphics, heart pounding, gripping audio (I suggest playing it with Dolby Digital 5.1 or better), and awesome story line. The level of detail and interaction is astounding. No more can the hero just go around and shoot with reckless abandon. You have to use your head, scope the environment, execute your mission with little or no one knowing you were even there! That is the part of the game that is addicting...it also allows for replayability, something these types of games usually lack, you want to go back and do it better or more stealthy (I have redone the whole game at least 5 times) . If you have never played it, I highly suggest at least renting it with plans to buy...it will engross you and not let go! Enjoy! 9/10
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Love It!
Trashbag11 July 2003
Warning: Spoilers
(Some Spoilers):You play as Sam Fisher, a tough spy. You go through training, then you sneak around acomplish goals. Then it's war, where you can kill anyone (civilians and dogs)! Sad thing is, it only lasts 10 levels on GameCube(including training):(. But on the Xbox and PS2, it last 11 levels! Oh well.



*********************************************************************** *********************************************************************** *********************************************************************** *********************************************************************** outta ********************
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one of my favorites
saucyjack7 June 2004
All I can say is, "wow". This is one of the best games I have played in a while. Splinter Cell is definitely the best spy game i have rented. The graphics are good, the shadows are well done, and the AI on the guards was excellent as well. Picking locks, taking hostages, shooting out lights, brilliant. It is the ONLY game that I have really gotten into. There is a part where you have to wait by the door for the phone to ring and distract the guards, and I got so tense that I jumped and threw down the controller when MY phone rang! Haha. I strongly suggest that you rent it. If you get stuck, Don't GIVE UP! remember all of the options that you have. ****
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Awesome game
pyro90085 April 2005
First off id like to say that if anything, MGS is the poor mans Splinter cell. The reason the game may be worse...is mainly because they had to lower it so much for the PS2 to meet its requirements. However, if you had been smart ad had gotton a Gamecube, Xbox, or PC then you would like the game. The graphics are revolutionary. The levels are huge and very realistic. you can hide in the shadows and make noise to get enemies to come. Why were you able to charge through levels? its a STEALTH game not an ASSUALT game. you need to be QUIET. otherwise that would be too much AI for a PS2 to handle. The game for other systems include the following

-Wonderful graphics -realsistic movements -Good AI -Plenty of options -Interactive environments -Unique shadows and sound hearing AI allows you to sneak around. -Awsome moves such as : split jump, zip lines, repelling, back to wall, rolling, and many other things. -thermal and night vision modes.

the game is INCREDIBLE! get it. Or get the series including: -Splinter cell:stealth action redefined -Splinter cell:Pandora Tomorrow -SPlinter cell:Chaos Theory

Graphics get better every game and more interactive with features.
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An awesome game with a great plot
FrankBooth_DeLarge30 January 2005
Warning: Spoilers
Splinter Cell isn't your ordinary game. In the game, you have to stay hidden, only kill when necessary, stalk people and grab them, recover information, and take on some brutal terrorists. Some of the stuff that the terrorists do is like things that regular terrorists do, but some of the stuff is really brutal. (Spoilers) They capture 2 C.I.A. agents, they kill innocent people without remorse, they launch attacks on countries and leave them in poverty, and the most brutal of them all is at one point they capture a group of U.S. soldiers, torture them and plan the execute them by putting them through a slaughter house. None of the actual violence is shown, but the thought of it is pretty violent.

Sam Fisher is a stealth agent who is sent in by the NSA to stop these terrorists from launching an information crisis on the world. There is a conspiracy that goes along with all of this that Sam Fisher discovers.

Fortunately there is a movie of Splinter Cell that is in production. Until then, we can enjoy the game as much as we want.
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S-Cell much better than MGS
shadoghost5 April 2005
Metal Gear Solid cannot even compare to the realism of Splinter Cell. Metal Gear Solid is simply a cheap Japanese anime with lame animations and unrealistic movements.

Splinter Cell is a breath of fresh air, one of the best games I've ever seen - stunning graphics, smart AI, and a great storyline. MGS cannot say the same of any of those categories. With lame names like "Revolver Ocelot" and "Solid Snake", and extremely lame dialog, game-play, and such, it has no excuse. You even have to hold down a button to keep your gun out.

Extra needed space is the price you have to pay for a game that actually is worth more than seven dollars. All moves that were promised were given, the "Poor Man's MGS" guy just couldn't find them. Also, lights that block your path are more likely shootable than not. Maybe some of your problems are from having a PS2, which has the lowest stats of current game consoles.

In MGS, a red punctuation mark above a guards head with very cheesy music shows that he is suspicious, whereas realistic dialog and suspenseful music does in Splinter Cell. In MGS, you hide in a small cardboard box, but in SC, you hide in the shadows. Which would you prefer?

Metal Gear Solid cannot even compare to Splinter Cell.

Well you might want MGS, if you want to have a cheesy Pokemon code name instead of a real one....

Splinter Cell is something you get if you want something real, and coordinated. Long live Ubi-Soft, the best of game-makers! Splinter Cell is a hundred times better. Get it!
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