Red Dead Redemption II (2018 Video Game)
Full Cast & Crew
Writing Credits
Dan Houser | ... | (written by) & |
Michael Unsworth | ... | (written by) & |
Rupert Humphries | ... | (written by) |
Dan Houser | ... | (dialogue written by) & |
Michael Unsworth | ... | (dialogue written by) & |
Rupert Humphries | ... | (dialogue written by) |
James Horton | ... | (writer: local pedestrian and ambient conversation) & |
Chelsea Chun | ... | (writer: local pedestrian and ambient conversation) & |
Roland Schwartz | ... | (writer: local pedestrian and ambient conversation) & |
Michael Unsworth | ... | (writer: local pedestrian and ambient conversation) & |
Lazlow | ... | (writer: local pedestrian and ambient conversation) & |
Craig Gilmore | ... | (writer: local pedestrian and ambient conversation) & |
Elisa Olmedo | ... | (writer: local pedestrian and ambient conversation) & |
Forrest Karbowski | ... | (writer: local pedestrian and ambient conversation) & |
Greg Johnson | ... | (writer: local pedestrian and ambient conversation) & |
Hugh Michaels | ... | (writer: local pedestrian and ambient conversation) & |
Jason Escalante | ... | (writer: local pedestrian and ambient conversation) & |
Juan Biel | ... | (writer: local pedestrian and ambient conversation) & |
Logan Paton | ... | (writer: local pedestrian and ambient conversation) & |
Mark Eicher | ... | (writer: local pedestrian and ambient conversation) & |
Sanford Santacroce | ... | (writer: local pedestrian and ambient conversation) & |
Taryn Fondi | ... | (writer: local pedestrian and ambient conversation) & |
Tony Grinage | ... | (writer: local pedestrian and ambient conversation) & |
Veronica Stroever | ... | (writer: local pedestrian and ambient conversation) & |
Vincent Parker | ... | (writer: local pedestrian and ambient conversation) & |
Rupert Humphries | ... | (writer: local pedestrian and ambient conversation) & |
Dan Houser | ... | (writer: local pedestrian and ambient conversation) |
James Horton | ... | (additional writing: Online) |
Lazlow | ... | (written by: ingame journal, catalogue, media and entertainments) and |
Dan Houser | ... | (written by: ingame journal, catalogue, media and entertainments) |
Cast (in credits order)
Produced by
Adrián Castañeda | ... | producer (uncredited) |
Chris Choi | ... | associate producer |
Dan Houser | ... | executive producer |
Sam Houser | ... | executive producer |
David Kunkler | ... | senior producer (uncredited) |
William Mills | ... | assistant online producer |
Josh Needleman | ... | online producer |
Rob Nelson | ... | producer |
Reed Pake | ... | production coordinator |
Music by
Woody Jackson |
Casting By
Tony Grinage |
Art Direction by
Aaron Garbut | ||
Daren Bader | ... | (uncredited) |
Second Unit Director or Assistant Director
Matt Podaski | ... | Motion Capture |
Art Department
Abhishek Agrawal | ... | lead terrain artist |
Miriam Bellard | ... | general artist |
Angelo Borrillo | ... | art department |
Eoin Callan | ... | lead prop artist |
John Carbone | ... | lead structure artist |
Adam Cochrane | ... | lead general artist |
Karmen Coker | ... | interior art director |
David Cooper | ... | general artist |
Sarah Louise Crawford | ... | UI Designer |
Valmor Garcia | ... | technical art director |
Kelly Grimes | ... | camp artist |
Mark Harrison-Ball | ... | technical art director |
Andy Hay | ... | additional artist |
Ross Hildick | ... | general artist |
Michael Kane | ... | props art director / vehicle art director |
Jae Young Lee | ... | interior artist |
Jianxiong Kent Li | ... | interior artist |
Joyce Li | ... | artist: Magic Lantern and Moving Picture Shows |
Tze Lim | ... | additional artist |
Simon Little | ... | lead water artist |
Michael MacAdam | ... | storyboard artist |
Paul MacPherson | ... | environment art director |
Leigh Malpas | ... | lead structures artist |
Ambrose Mcduffy | ... | technical artist |
Steven Mulholland | ... | general artist |
James Nicholson | ... | environment art director |
Jolyon Orme | ... | lead vehicle artist |
Stuart Petri | ... | 2d design director / ui design director |
Jody Pileski | ... | lead interior artist |
Kathrin Roessler | ... | lead optimization artist |
Geoff Samuel | ... | technical artist |
Wayland Standing | ... | principal lead structures artist |
Luke Starkie | ... | character artist |
Rick Stirling | ... | technical art director |
Roxie Vizcarra | ... | artist: Magic Lantern and Moving Picture Shows |
James Whitcroft | ... | lead ui designer |
Tae-Sik Yang | ... | artist: Magic Lantern and Moving Picture Shows |
Paul Zagorsky | ... | graphic designer |
Jason Castagna | ... | senior concept artist (uncredited) |
George Davis | ... | assistant art director (uncredited) |
Campbell-John Dick | ... | senior prop artist (uncredited) |
Drew Medina | ... | principal artist (uncredited) |
Taylor Nettleton | ... | graphic designer (uncredited) |
Michael Pirso | ... | lead environment artist (uncredited) |
Hethe Srodawa | ... | concept artist (uncredited) |
Neil Walker | ... | art support (uncredited) |
Sound Department
Shaun Brennan | ... | foley artist |
Steve Donohoe | ... | audio designer |
Jon Kita | ... | audio engineer |
Lazlow | ... | audio director |
Alastair MacGregor | ... | audio director |
Stephen Orr | ... | audio programmer |
Wen Hsuan Tseng | ... | foley mixer |
Matt Verzola | ... | dialogue editor |
Jeffrey Whitcher | ... | principal lead sound designer (as Jeffrey R Whitcher) / sound designer (as Jeffrey R Whitcher) |
Vinny Alfano | ... | foley recordist (uncredited) |
Joe Cavers | ... | sound designer (uncredited) |
Christian Kjeldsen | ... | sound designer (uncredited) |
Visual Effects by
Gethin Aldous | ... | additional performance direction |
Matt Bradford | ... | mocap actor |
Thomas Diakomichalis | ... | motion design director |
Rod Edge | ... | performance capture director |
Nick Greco | ... | visual effects art director |
Cutler Jessica | ... | lead compositor (as Jessica Bascom) |
Ryan Keely | ... | digital compositor |
Robert Martin | ... | motion capture |
Chuck Mongelli | ... | motion capture |
Hytham Morsy | ... | principal facial animator |
Arslan Naqvi | ... | senior compositor |
DongKwan Park | ... | visual effects artist |
Matt Tempest | ... | additional performance direction |
Alex Widener | ... | associate principal technical artist |
Jeff Wiens | ... | additional performance capture direction |
Stunts
Frank Alfano | ... | stunt performer |
Mohammed J. Ali | ... | stunts |
Sean Ashanti | ... | stunts |
Bryce Biederman | ... | stunt performer / stunts |
Seth Andrew Bridges | ... | stunt performer / stunts |
Brian Burik | ... | stunt performer |
Scott Burik | ... | stunt performer / stunts |
Chris Colombo | ... | stunt performer |
Andre Da Silva | ... | stunt double: Rob Wiethoff / stunt performer / stunt player |
Rich Dally III | ... | stunt performer |
Chris Dyer | ... | stunt performer |
Jake Eavey | ... | stunt performer / stunts |
Stephanie Finochio | ... | stunt performer |
Jim Ford | ... | stunt performer |
Edward Gabree | ... | stunt performer |
Christopher Jon Gombos | ... | stunt performer |
Becca GT | ... | stunt performer |
Califf Guzman | ... | stunt performer |
Greg Harvey | ... | stunt performer / stunts |
Robert Lee Harvey | ... | stunt performer / stunts |
Benjamin Hoffman | ... | stunt performer / stunts |
Warren E. Hull | ... | stunt performer / stunts |
Chad Knorr | ... | stunt performer |
Drew Leary | ... | stunt performer |
Roberto Lopez | ... | stunt performer |
Tim Losee | ... | stunt performer |
Cerrone may | ... | stunt performer |
Brandon McClary | ... | stunt performer |
Anthony Mecca | ... | stunt performer |
Craig Miller | ... | stunt actor |
Timothy Neff | ... | stunt performer |
Dean Neistat | ... | stunt performer |
James Newman | ... | stunt performer |
Gary Nohealii | ... | stunt performer / stunts |
Josiah Nolan | ... | stunt performer |
Vince Oddo | ... | stunt performer / stunts |
Chris Parker | ... | stunt performer |
Christopher Parker | ... | stunt performer |
Mark Pettograsso | ... | stunt double: Bill Williamson / stunts |
Christopher Place | ... | stunt performer |
George Quinones | ... | stunt performer |
Jeremy Sample | ... | stunt performer |
Manny Siverio | ... | stunt coordinator |
Brandon Alan Smith | ... | stunt performer |
Jénel Stevens | ... | stunt performer |
Vesselin Todorov-Vinnie | ... | stunt performer / stunts |
Peter Wallack | ... | stunt performer |
Pat Walsh | ... | stunt performer |
Patrick M. Walsh | ... | stunt performer (as Pat Walsh) |
Duwaun White | ... | stunt performer |
Kenny Wong | ... | stunt coordinator |
Camera and Electrical Department
Luke Howard | ... | cameras |
Nathan Hunt | ... | cinematics cinematographer and editor |
Forrest Karbowski | ... | cameras |
Cole Krug | ... | cinematic camera |
Matthew Puthiampadavil | ... | camera programmer |
Owen Shepherd | ... | lighting director |
Ali Soofi | ... | lighting technician |
Joseph L. Rubino | ... | camera artist (uncredited) |
Animation Department
Abhaypatel | ... | Senior Gameplay Animator: Animation |
Abraham Ahmed | ... | lead animator: Ambient World Animation |
Rashid Akhtar | ... | animator (game trailer segment) |
Malcolm Angus | ... | lead animator: Ambient World Animation |
Pete Armstrong | ... | character art director |
Jonathon Ashcroft | ... | technical director: Animation & Cinematography |
Dermot Bailie | ... | principal lead animator: Cinematic Animation |
Joshua Bass | ... | character art director / facial art director |
Katie Better | ... | animator: Cinematic Animation |
Joga Bir Singh Bumbrah | ... | senior animator |
Kishor Kumar C.K. | ... | animator |
Alex Cartwright | ... | animator |
Vishnu Chakravarthy | ... | head of animation: Facial Animation |
Deepanjan Chakraverty | ... | senior animator |
Himali Chauhan | ... | animator |
Champin Chen | ... | senior animator: Facial Animation |
Shah Nawaz Chowdhury | ... | lead animator |
Benjamin Chue | ... | ambient world animator |
Kirk Cumming | ... | lead animator: Gameplay Animation |
Andy Davies | ... | Principal Animator |
Adam De Oliveira | ... | post production supervisor (as Adam de Oliveira) |
Matt de Villiers | ... | animation programmer |
Priya Ranjan Deb | ... | Associate Lead Animator: Gameplay, Rockstar India |
Varun Deshpande | ... | Lead animator |
Brendan Emberson | ... | associate animator: motion capture |
Bess Eng | ... | Cinematic Animator / animation production assistant |
Matthew Fonseca | ... | gameplay animator |
Emanuela Gatto | ... | animator |
Kotteti Giridhar Kumar | ... | lead animator: Ambient World Animation |
Justin Granger | ... | animation production assistant |
Sam Henmann | ... | animation production (as Sam Henman) |
Sean Hince | ... | Gameplay Animator |
Jim Jagger | ... | animation director |
Rohit Jindal | ... | animator |
Mike Jones | ... | lead animator: Gameplay Animation |
Michael Kane | ... | character art director |
Chirag Kapila | ... | animator |
KeshavKourav | ... | animator / key animator (animation segment) |
Imroz Khan | ... | lead animator |
Mustafa Khasamwala | ... | cinematic animator |
John Kim | ... | gameplay animator |
Frank Kozuh | ... | lead programmer: Animation & Cinematography |
Pankaj Kumar | ... | animator |
Sarah LaPenna | ... | lead animator: Facial Animation |
Etienne Lapointe | ... | animation r&d |
Roland LeGood | ... | animation production coordinator (as Roland Le Good) |
Sean Letts | ... | principal lead animator: Cinematic Animation |
Jamie-Lee Lloyd | ... | lead character artist |
Patriz Manalo | ... | associate producer: animation |
Alan D. Michaels | ... | motion capture: Research and Development |
James Miller | ... | technical director: Animation R&D |
Amith J Mohan | ... | Lead Animator (as Amith J. Mohan) |
Mangesh More | ... | key animator |
Bryan Musson | ... | animation programmer |
Alan Nolan | ... | character artist |
Alan O'Brien | ... | cinematic animator |
Alex O'Dwyer | ... | lead animator: Gameplay Animation |
Vivek Pathak | ... | animator |
Thanh Phan | ... | facial animator |
Mark Pinnock | ... | gameplay animator |
Darrick Pister | ... | lead character artist |
Varun Raja | ... | animator |
Peter Reynolds | ... | lead animator: Ambient World Animation |
Matt Rochester | ... | cinematic animator |
Chris Le Roux | ... | lead animator: Gameplay Animation |
Graeme Sales | ... | lead programmer: Animation & Cinematography |
Peter Sandilands | ... | senior animation programmer |
Ryan Schacter | ... | animator: Cinematic Animation |
Amit Sharma | ... | gameplay animation |
Aniket Shelgikar | ... | senior animator |
Hari Pal Singh | ... | animator: Rockstar Games |
Kushagra Singh | ... | facial animator |
Stephen Sloper | ... | lead animator: Gameplay Animation |
Jefferson Takahashi | ... | Senior Animator |
Mark Tennant | ... | animation director |
Tim Webb | ... | lead animator: Cinematic Animation |
Marcellus Barnes | ... | character artist (uncredited) |
Gus Braid | ... | ingame animator (uncredited) |
Felipe Busquets | ... | lead cutscene animator (uncredited) |
Nathan Hunt | ... | additional animation direction for blendouts (uncredited) |
Sudhakar Lanke | ... | lead animator (uncredited) |
Christopher J. Logan | ... | Lead Lighting Artist (uncredited) |
Pavitra Pires | ... | animator (uncredited) |
Mike York | ... | animator (uncredited) |
Editorial Department
Cole Krug | ... | cinematic camera |
Music Department
Andreas Aeberhard | ... | electric bass |
Arca | ... | synthesizer |
Mario Batkovic | ... | additional music |
Rabih Beaini | ... | additional music |
Doyle Bramhall II | ... | guitar |
Alex Budman | ... | woodwinds |
Caleb Burhans | ... | violin |
Chris Cerullo | ... | engineer |
Davey Chegwidden | ... | drums (as David J Chegwidden) / percussion (as David J Chegwidden) |
Chris Claypool | ... | engineer |
Anne Colliton | ... | bodhran |
Daniele De Santis | ... | drums / percussion |
Dan Dugmore | ... | pedal steel |
Duane Eddy | ... | baritone guitar |
Fred Eltringham | ... | drums / percussion |
Carolina Eyck | ... | theremin |
David Ferguson | ... | additional music / bass / guitar / percussion |
Damon Fox | ... | hammond b3 |
Danny Frankel | ... | drums / percussion |
Erik Gustafson | ... | oboe |
Dave Harrington | ... | guitar |
Georgia Washington Jackson | ... | percussion / vocals |
Woody Jackson | ... | bass (as Woodrow Wilson Jackson III) / guitars (as Woodrow Wilson Jackson III) / keyboards (as Woodrow Wilson Jackson III) / percussion (as Woodrow Wilson Jackson III) |
Alisa Jones Wall | ... | hammered dulcimer (as Alisha Jones Wall) |
Jordan Katz | ... | trumpet/trombone/french horn |
Boris Klecic | ... | guitar / mandoline / tamburica |
Andreas Kunz | ... | violin |
Pablo Langaine | ... | guitar specialist/arranger (as Pablo Reyes) / musician: guitar (as Pablo Reyes) |
Daniel Lanois | ... | original songs |
Darrell Leonard | ... | brass (as Darrell W Leonard) |
B.J. Miller | ... | drums (as BJ Miller) |
Carole Neuen-Rabinowitz | ... | cello (as Carole Rabinowitz) |
Gabe Noel | ... | cello / upright bass (as Gabriel Noel) |
Luke O'Malley | ... | additional music |
Dave Palmer | ... | piano (as David Palmer) |
Deantoni Parks | ... | drums |
Ivan Pavlovich | ... | music producer |
Ben Peeler | ... | guitar |
Josh Plotner | ... | musician |
David Ralicke | ... | additional music / orchestration bass / woodwinds |
Adam Roberts | ... | double bass |
Senyawa | ... | additional music |
Gus Seyffert | ... | upright bass |
Jeff Silverman | ... | additional music supervision / additional music |
Chris Slorach | ... | farfisa / guitar |
Eli A. Smith | ... | banjo (as Eli Smith) |
Daniel Spack | ... | guitar |
Derek Stein | ... | cello |
Colin Stetson | ... | additional music / saxophone |
Gabe Witcher | ... | additional music |
Additional Crew
Michael Abbott Jr. | ... | additional motion capture |
Joniece Abbott-Pratt | ... | additional motion capture |
Cole Abell | ... | additional motion capture |
Juan Luis Acevedo | ... | additional motion capture |
Ellen Adair | ... | additional motion capture |
Ashley Adams | ... | additional motion capture |
Ashley Kate Adams | ... | additional motion capture (as Ashley Adams) |
Samuel Adams | ... | additional motion capture |
Gui Agustini | ... | additional motion capture |
Daniel Ahearn | ... | additional motion capture |
Paul Albe | ... | additional motion capture |
Brian Alcazar | ... | facial scan / tester: Functionality |
Brad Aldous | ... | additional motion capture |
Gethin Aldous | ... | additional motion capture |
Laszlo Aldous | ... | additional motion capture |
Flavius Alecu | ... | engine programmer |
Pico Alexander | ... | facial scan |
Renée Bang Allen | ... | additional motion capture |
Sean Allison | ... | additional motion capture |
Dan Amboyer | ... | additional motion capture |
John Anderson | ... | additional motion capture |
Shawn Andrew | ... | additional motion capture |
Evan Antignano | ... | additional motion capture |
Bob Ari | ... | additional motion capture |
Jo Armeniox | ... | facial scan |
Jonathon Ashcroft | ... | facial scan |
Harron Atkins | ... | facial scan |
Matt Aubrey | ... | Technical QA |
Jeff Auer | ... | additional motion capture |
Michael Aurelio | ... | Additional Motion Capture |
Joey Auzenne | ... | additional motion capture |
Brian Avers | ... | additional motion capture |
Steve Avery | ... | facial scan |
Brett Azar | ... | additional motion capture |
Kevin Baca | ... | social club |
Andrew Bailey-Smith | ... | technical support |
Stephen Ball | ... | additional motion capture (as Patrick Ball) |
Ceasar F. Barajas | ... | additional motion capture |
Jon Collin Barclay | ... | additional motion capture |
Tim Barker | ... | additional motion capture |
Jason Barnes | ... | additional motion capture |
Ken Barnett | ... | additional motion capture |
Ken Barnett | ... | additional motion capture |
Jeronimo Barrera | ... | development production |
Jeanine Bartel | ... | additional motion capture |
Brent Bateman | ... | additional motion capture |
Beau Baxter | ... | additional motion capture |
Gregory Beam | ... | additional motion capture |
Ian Bedford | ... | additional motion capture |
Ed Beek | ... | additional motion capture |
Denny Dale Bess | ... | additional motion capture |
Katie Better | ... | additional motion capture / facial scan |
Carleigh Bettiol | ... | additional motion capture |
Monte Bezell | ... | additional motion capture |
Danny Binstock | ... | additional motion capture |
Dan Bittner | ... | additional motion capture |
Ryan Black | ... | additional motion capture |
Alan Blaine | ... | designer: Systems Design |
Derek Blair | ... | production staff |
Alexander Blaise | ... | additional motion capture |
Karl Block | ... | additional motion capture |
Peter Blomquist | ... | facial scan |
Gylen Boardman | ... | additional motion capture |
Justin Bohon | ... | additional motion capture |
Buddy Bolton | ... | additional motion capture |
Ignacio Borderes | ... | additional motion capture (as Ignacio Sean Borderes) |
Joel Brady | ... | additional motion capture |
Clinton Brandhagen | ... | additional motion capture |
Craig Braun | ... | additional motion capture |
Robert Bray | ... | ambient designer / lead designer: Openworld & Ambient Content Design / open world designer |
Andrew Breving | ... | additional motion capture |
Thea Brooks | ... | additional motion capture |
Eric Martin Brown | ... | additional motion capture |
Hamish Brown | ... | publishing |
Frank Brueckner | ... | additional motion capture |
Nathaniel Bryan | ... | facial scan |
Samantha Buck | ... | additional motion capture |
Larry Bull | ... | additional motion capture |
Paul Burg | ... | programmer: Melee & Scenarios |
Ken Burgin | ... | additional motion capture |
McCaleb Burnett | ... | additional motion capture |
Rebecca Burton | ... | additional motion capture |
Chris Cafero | ... | additional motion capture |
Lucas Calhoun | ... | additional motion capture |
Nicholas E. Calhoun | ... | additional motion capture (as Nicholas Calhoun) / additional motion capture |
Ivan Camilo | ... | additional motion capture |
Debbie Campbell | ... | additional motion capture |
Justin Campbell | ... | additional motion capture |
Justin Campbell | ... | additional motion capture |
Brenda Carey | ... | designer: Openworld & Ambient Content Design |
Rachel Carey | ... | additional motion capture |
Erik Carpenter | ... | additional motion capture |
Christine Cartell | ... | additional motion capture |
Christopher Cartmill | ... | additional motion capture |
Eric Casalini | ... | additional motion capture |
Orlagh Cassidy | ... | additional motion capture |
Christine Chalmers | ... | studio development operations |
Jim E. Chandler | ... | additional motion capture |
Danny Charge | ... | additional motion capture |
Jordan Chew | ... | publishing |
Arthur Chiang | ... | development support technical manager |
Michael Chin | ... | additional motion capture |
Chi-Wai Chiu | ... | lead programmer: Cover, Rider & Vehicle Mechanics |
Phillip J.M. Chorba | ... | additional motion capture |
Hamilton Clancy | ... | additional motion capture |
Nicola Clark | ... | additional motion capture |
Roger Clark | ... | facial scan |
Zachary Clark | ... | additional motion capture |
Comfort Clinton | ... | additional motion capture |
Kevin Cobbs | ... | additional motion capture |
Tom Coiner | ... | additional motion capture |
Daniel Collins | ... | qa build engineer |
Kevin Collins | ... | additional motion capture |
Berto Colon | ... | Additional Motion Capture |
Tristan Colton | ... | additional motion capture |
Chris Comfort | ... | additional motion capture |
John J. Concado | ... | additional motion capture |
Shane Condino | ... | additional motion capture |
Sean Conover | ... | facial scans / operations leads |
DB Cooper | ... | additional motion capture (as D.B. Cooper) |
Ian Copland | ... | programmer |
Chad Corbitt | ... | additional motion capture |
J.W. Cortes | ... | additional motion capture |
Patrice Covington | ... | additional motion capture |
Alexis Cruz | ... | additional motion capture |
Michael Cuddire | ... | additional motion capture |
Jason Culp | ... | additional motion capture |
Joe Curnutte | ... | additional motion capture / facial scan |
Dana Czinsky | ... | additional motion capture |
Andre Da Silva | ... | additional motion capture |
Noshir Dalal | ... | facial scan |
Christian Daly | ... | additional motion capture |
Gregory Dann | ... | additional motion capture |
Patterson. David | ... | additional motion capture |
Paul Davies | ... | designer: Online Content Systems Design |
Benjamin Davis | ... | additional motion capture |
Benjamin Byron Davis | ... | facial scan |
Ian Lane Davis | ... | studio director |
Ken Davis | ... | studio director |
Meeya Davis | ... | facial scan (as Meeya Davis-Glover) |
Bill Dawes | ... | additional motion capture |
Luis Carlos de La Lombana | ... | additional motion capture |
Alfredo De Quesada | ... | additional motion capture |
Matthew DeCapua | ... | additional motion capture |
Blake DeLong | ... | additional motion capture |
Greg DeLucia | ... | publishing |
Mick Dempsey | ... | additional motion capture (as Michael Dempsey) |
Gary DeNoia | ... | additional motion capture |
Gary Desbein | ... | additional motion capture (as Gary Desbien) |
Paul Devonshire | ... | studio development operations |
Alfredo Diaz | ... | additional motion capture |
Jessica Dickey | ... | additional motion capture |
James Dima | ... | senior lead tester: Functionality |
Paul Distefano | ... | additional motion capture |
Lucas Dixon | ... | additional motion capture |
Mike Dobbins | ... | additional motion capture |
Curzon Dobell | ... | facial scan |
Mags Donaldson | ... | publishing |
William T. Donovan | ... | additional motion capture |
Aron Dorigo | ... | additional motion capture |
Kathleen Doyle | ... | additional motion capture |
George Drever | ... | additional motion capture |
Dave Droxler | ... | additional motion capture |
Thomas Duggan | ... | additional motion capture |
Al Dukes | ... | studio director / studio director: Rockstar Leeds |
Andrew Durand | ... | additional motion capture |
Gavin Eastlack | ... | additional motion capture |
Catherine Eaton | ... | additional motion capture |
Patrick Edgar | ... | additional motion capture |
Rod Edge | ... | additional motion capture / cutscene director |
Clay Elder | ... | additional motion capture |
Francis Ellis | ... | additional motion capture |
Rob Elsworthy | ... | facial scan (as Robin Elsworthy) |
Alex Emanuel | ... | additional motion capture |
Michael Alan Erickson | ... | development support |
David Etherton | ... | engine programmer |
Gareth Evans | ... | ui programmer |
Mikal Evans | ... | additional motion capture |
Charles Everett | ... | additional motion capture |
Katie Fabel | ... | additional motion capture |
Fredrik Farnstrom | ... | ai programmer / gameplay programmer |
Jarid Faubel | ... | additional motion capture |
Gena Feist | ... | publishing / studio development operations |
Scott Felsted | ... | qa tester: online services |
Craig Filshie | ... | data analyst |
Aileen Fitzpatrick | ... | additional motion capture |
Thaddeus Fitzpatrick | ... | additional motion capture |
Margaret Anne Florence | ... | additional motion capture (as Margaret Ann Florence) / additional motion capture |
Matthew Fonseca | ... | facial scan |
Alden Ford | ... | additional motion capture |
Frank Fortunato | ... | additional motion capture |
Eugene Foss | ... | physics programmer |
Scott Richard Foster | ... | facial scan |
Anya Fox | ... | additional motion capture |
Richard Frankish | ... | lead programmer: Graphics & Visual Effects (as Rick Frankish) |
Matthew Freedman | ... | facial scan |
Aaron Costa Ganis | ... | additional motion capture |
John Gates | ... | additional motion capture |
Sasha Gaulin | ... | motion capture: Antoinette Sanseverino (as Sasha the Fire Gypsy) |
Lora Lee Gayer | ... | additional motion capture |
Christopher Geary | ... | additional motion capture |
Arthur Gerunda | ... | additional motion capture |
Stephen Gevedon | ... | facial scan |
Michael Giese | ... | additional motion capture (as Mike Giese) |
Taylor Gildersleeve | ... | additional motion capture |
Tonya Glanz | ... | additional motion capture |
Patrick Godfrey | ... | additional motion capture / facial scan |
Derek Goh | ... | additional motion capture |
Tony Gordon | ... | additional motion capture |
Charlie Gorrilla | ... | additional motion capture |
Mark Grandfield | ... | additional motion capture |
Robert Grant | ... | additional motion capture |
Robert David Grant | ... | additional motion capture |
Christopher L. Graves | ... | additional motion capture |
Lucky Gretzinger | ... | additional motion capture |
Tony Grinage | ... | production staff |
Andy Grotelueschen | ... | additional motion capture |
Alex Grubbs | ... | additional motion capture |
John Gurney | ... | programmer: Networking |
Cesaro Gutierrez | ... | ai programmer / gameplay programmer |
Luis Guzmán | ... | facial scan (as Luis Guzman) |
Sean Haberle | ... | facial scan |
Alex Hadjadj | ... | technical director: Graphics & Visual Effects |
John Haime | ... | code content |
Adam Halpin | ... | additional motion capture |
Cleo Handler | ... | additional motion capture |
Colin Hanlon | ... | additional motion capture |
Brian Hansbury | ... | additional motion capture |
Sydney James Harcourt | ... | actor |
Nick Hardin | ... | additional motion capture |
Cameron Harmon | ... | additional motion capture |
Mark Harrison-Ball | ... | facial scan |
Garett Hawe | ... | additional motion capture |
Abigail Hawk | ... | additional motion capture |
Jeffrey C. Hawkins | ... | additional motion capture / facial scan |
Cory Haynes | ... | additional motion capture |
Victoria Haynes | ... | additional motion capture |
Erik Heger | ... | additional motion capture |
Josh Heine | ... | additional motion capture |
Juri Henley-Cohn | ... | additional motion capture |
Brian Tyree Henry | ... | additional motion capture |
Bruce Hermann | ... | additional motion capture |
Juan Carlos Hernandez | ... | additional motion capture |
Raymond Neil Hernandez | ... | additional motion capture |
Dwayne Hill | ... | additional motion capture |
Rod Hill | ... | additional motion capture |
Dean Hillary | ... | Quality Assurance |
Kevin Hoare | ... | studio director |
Mark Hobkirk | ... | additional motion capture |
Jonathan Hodge | ... | designer: Camp & Town Design |
Nicholas Hoge | ... | additional motion capture |
Carolyn Holding | ... | additional motion capture |
Richard Hollman | ... | additional motion capture (as Rich Hollman) |
Phil Hooker | ... | programmer / technology director |
Anna Kyra Hooton | ... | additional motion capture |
Johnny Hopkins | ... | additional motion capture |
Sean Patrick Hopkins | ... | additional motion capture |
Ben Horner | ... | additional motion capture |
Jay Horton | ... | additional motion capture |
Jay Horton | ... | additional motion capture |
Luke Howard | ... | additional motion capture |
Carl Howell | ... | facial scan |
Jorge Humberto Hoyos | ... | additional motion capture |
Matthew Humphreys | ... | additional motion capture |
Jason Hurt | ... | additional motion capture |
Patrick Husted | ... | additional motion capture |
David Hynd | ... | ai programmer / design director |
John Hynd | ... | network programmer |
Meredith Inglesby | ... | additional motion capture |
Brendan Irving | ... | additional motion capture |
Michael Italiano | ... | additional motion capture |
Karl Jacob | ... | additional motion capture |
Mark Jacoby | ... | additional motion capture |
Jeremiah James | ... | additional motion capture |
Scott Janes | ... | additional motion capture |
Ken Jennings | ... | additional motion capture |
Ken Jennings | ... | additional motion capture |
Mark Johannes | ... | additional motion capture |
Brian Victor Johnson | ... | facial scan |
Danny Johnson | ... | additional motion capture |
Ralph Adriel Johnson | ... | additional motion capture |
Clayton Jones | ... | additional motion capture |
Taylor Jordan | ... | additional motion capture |
Aella Jordan-Edge | ... | additional motion capture |
Luka Kain | ... | additional motion capture |
Forrest Karbowski | ... | additional motion capture |
Ryan P. Karels | ... | additional motion capture |
Kathy Keane | ... | additional motion capture |
R.J. Kelly III | ... | additional motion capture |
Christina Marie Kelly | ... | additional motion capture (as Christina Kelly) |
James B. Kennedy | ... | additional motion capture |
Larry Kenney | ... | additional motion capture |
Lawrence Kerr | ... | designer: Mission Design |
Raymond Kerr | ... | graphics programmer |
Taylor Ketchum | ... | additional motion capture |
Charlie Kevin | ... | additional motion capture |
Ian Kiigan | ... | engine programmer |
Grant Kim | ... | graphics programmer |
Sam Kitchin | ... | additional motion capture |
Kristopher Kling | ... | additional motion capture (as Kris Kling) |
Jeff Knapp | ... | additional motion capture |
Vin Knight | ... | additional motion capture |
Zachary Knower | ... | additional motion capture |
Ted Koch | ... | additional motion capture |
Jennifer Kolbe | ... | studio director |
Joe Kolbow | ... | additional motion capture |
Jason Kolotouros | ... | additional motion capture |
Amy Korb | ... | additional motion capture |
Jody Kruskal | ... | additional motion capture |
Sergei Kuprejanov | ... | lead designer: Horse Systems Design |
Nick Kuzevski | ... | additional motion capture |
Duke Lafoon | ... | additional motion capture |
Jeff LaMarre | ... | additional motion capture |
Brett Laming | ... | studio technical director: Rockstar Leeds |
Maddie Jo Landers | ... | additional motion capture |
Pablo Langaine | ... | additional motion capture (as Pablo Reyes) |
Sudhakar Lanke | ... | facial scan |
Michael Larson | ... | additional motion capture |
Todd Lawson | ... | additional motion capture |
Lazlow | ... | additional motion capture / facial scan |
Tyler Lea | ... | additional motion capture |
Carson Lee | ... | additional motion capture |
Christopher D.H. Lee | ... | additional motion capture |
Jae Young Lee | ... | facial scan |
Roland LeGood | ... | additional motion capture (as Roland Le Good) |
Jesse Lenat | ... | additional motion capture |
Julian Leong | ... | additional motion capture |
Kate Levy | ... | additional motion capture |
Rita Liberator | ... | publishing |
Melvin Lima | ... | additional motion capture / facial scan |
Terry Litrenta | ... | facial scan / lead programmer: Tools - Development |
Jessica Little | ... | additional motion capture |
Kathleen Littlefield | ... | additional motion capture |
Bill Lobley | ... | Additional Motion Capture |
Cayleb Long | ... | additional motion capture |
Jason Lopez | ... | additional motion capture |
Paco Lozano | ... | additional motion capture |
Ned Luke | ... | additional motion capture |
Dawn Lura | ... | facial scan (as Dawn Ferguson) |
Ben Lyons | ... | physics programmer |
Thomas Lyons | ... | additional motion capture |
Kirsteen MacKay | ... | additional motion capture |
Amy MacKinnon | ... | additional motion capture |
Elizabeth Mackintosh | ... | additional motion capture |
Colin Maclachlan | ... | additional motion capture |
John MacPherson | ... | facial scan / lead designer: Camp & Town Content Design |
Paul MacPherson | ... | facial scan |
Bruce MacVittie | ... | additional motion capture |
7z7 Mahad | ... | engineer |
Abraham Makany | ... | additional motion capture |
Robert Mammana | ... | additional motion capture |
Blaze Mancillas | ... | additional motion capture |
Robin Mangham | ... | programmer: Mobile |
Jake Mann | ... | additional motion capture |
Moti Margolin | ... | additional motion capture |
Manon Marsal | ... | additional motion capture |
Robert Martin | ... | additional motion capture/facial scan (as Robbie Martin) |
Steve Martin | ... | studio director |
Strath Martin | ... | additional motion capture (as Steve Merton) |
Sebastian Martinez | ... | additional motion capture |
Sophia Marzocchi | ... | additional motion capture |
Michele Matt | ... | additional motion capture |
Ross Maxwell | ... | additional motion capture |
Kelly McAndrew | ... | additional motion capture |
James Anthony McBride | ... | facial scan |
Neil McCaffrey | ... | publishing |
John D. McCarthy | ... | additional motion capture |
Matt McCarthy | ... | additional motion capture |
Matthew P. McCarthy | ... | additional motion capture |
Scott McCord | ... | additional motion capture |
Brooke McCormick | ... | additional motion capture |
Ian McFarland | ... | social club |
Mike McGowan | ... | additional motion capture |
Mike McGowan | ... | additional motion capture |
Sean McGrath | ... | additional motion capture |
Ian Scott McGregor | ... | additional motion capture |
Katie McGuire | ... | additional motion capture |
Clem McIntosh | ... | additional motion capture |
Sean McIntyre | ... | additional motion capture |
Hannah McKechnie | ... | additional motion capture |
Alex McKenna | ... | facial scan |
Tom McKeon | ... | additional motion capture |
Scott Mclaughlin | ... | additional motion capture |
Rhyn McLemore | ... | additional motion capture (as a different name) |
Pia Mechler | ... | additional motion capture |
Mary Lou Mellace | ... | additional motion capture |
Michael Mellamphy | ... | facial scan |
Jamil Mena | ... | additional motion capture |
Marc Menchaca | ... | additional motion capture |
Kaitlin Mesh | ... | additional motion capture |
Steven Messinger | ... | ambient designer / open world designer |
Hugh Michaels | ... | publishing |
Fred Midgley | ... | additional motion capture |
Craig Miller | ... | additional motion capture |
Eric T. Miller | ... | additional motion capture |
Sam Mitchell | ... | additional motion capture |
Drew Moerlein | ... | additional motion capture |
Matthew Montelongo | ... | additional motion capture |
Cali Elizabeth Moore | ... | facial scan |
Deryck Morales | ... | ai programmer / gameplay programmer |
Ed Moran | ... | additional motion capture / additional motion capture: Rhodes Bartender / facial scan: Rhodes Bartender |
Ron Moreno | ... | additional motion capture |
Burke Moses | ... | additional motion capture |
Colin Moss | ... | additional motion capture |
Wally Mostafa | ... | additional motion capture |
Victoria L. Moya | ... | facial scan |
James Moye | ... | additional motion capture |
David Muir | ... | tools programmer |
Sanjivi Muttena | ... | Data Engineer |
Logan Rose Nelms | ... | additional motion capture |
James Nelson | ... | additional motion capture |
James Nelson | ... | additional motion capture |
Michael A. Newcomer | ... | additional motion capture / facial scan |
James Nicholson | ... | facial scan |
Mark Nicholson | ... | graphics programmer |
Stina Nielsen | ... | additional motion capture |
Esther Nisbet | ... | additional motion capture |
Penny O'Brien | ... | facial scan |
Cris O'Bryon | ... | additional motion capture |
Jimmy O'Connell | ... | additional motion capture |
John O'Creagh | ... | additional motion capture / facial scan |
Kevin O'Donnell | ... | additional motion capture |
Brenda O'Sullivan | ... | additional motion capture |
Chris Oat | ... | studio technical director |
Vince Oddo | ... | additional motion capture |
Sami Okan | ... | additional motion capture |
Lisa Olsen | ... | publishing |
Luke Openshaw | ... | tools programmer |
Stephen Orr | ... | facial scan |
Victor Joel Ortiz | ... | additional motion capture |
Bryn Packard | ... | additional motion capture |
John Palladino | ... | additional motion capture |
Steve J. Palmer | ... | facial scan (as Steven J. Palmer) |
Vincent Parker | ... | production team |
Joseph J. Parks | ... | additional motion capture |
Shawn Parsons | ... | additional motion capture |
Logan Paton | ... | production staff |
Jay Patterson | ... | additional motion capture |
Donovan Patton | ... | additional motion capture |
Michele Pearson | ... | production staff |
Pippa Pearthree | ... | additional motion capture |
Will Penden | ... | additional motion capture |
Jesse Perez | ... | additional motion capture |
Jesse Perez | ... | additional motion capture |
Adam Perry | ... | additional motion capture |
Adam Perry | ... | production staff |
Lindsay Perry | ... | additional motion capture |
Mark Pettograsso | ... | additional motion capture |
Al-nisa Petty | ... | additional motion capture |
Howard Pinhasik | ... | facial scan |
Anna Pipoyan | ... | motion capture: The Mysterious Maya |
Begonya Plaza | ... | facial scan |
Christopher Plummer | ... | product management lead |
Hubert Point-Du Jour | ... | additional motion capture |
Bill Prael | ... | additional motion capture |
Conrad Ramakers | ... | designer: Mission Design |
Christopher Randolph | ... | additional motion capture |
Devin Ratray | ... | additional motion capture |
Luke Ratray | ... | additional motion capture |
Carolina Ravassa | ... | additional motion capture |
Jonathan Raviv | ... | additional motion capture |
Deborah Rayne | ... | additional motion capture |
Emily Louisa Rayner | ... | additional motion capture |
Steve Reed | ... | graphics programmer |
Tyler Reed | ... | additional motion capture |
James Reilly | ... | additional motion capture |
Kendrick Alan Reinsch | ... | additional motion capture (as Kendrick Reinsch) |
Jules Renner | ... | additional motion capture (as Julia Gilson) |
Ed Renninger | ... | additional motion capture |
Pablo Reyes | ... | additional motion capture |
Ysmael Reyes | ... | additional motion capture |
Alyssa Reynolds | ... | additional motion capture |
Peter Reynolds | ... | facial scan |
Jeremy Riccione | ... | additional motion capture |
Isabel Richardson | ... | additional motion capture |
Eddie Ritchard | ... | additional motion capture |
Rae Ritke | ... | additional motion capture |
Brent Roberts | ... | additional motion capture |
Chris Rodes | ... | additional motion capture |
Marco Antonio Rodriguez | ... | additional motion capture |
Kathrin Roessler | ... | facial scan |
Henry Romero | ... | additional motion capture |
Lucas Rooney | ... | additional motion capture |
Jeff Rosa | ... | vice president of quality assurance |
Stuart Roskell | ... | programmer: Networking |
Danny Ross | ... | facial scan |
Andrew Rothenberg | ... | additional motion capture |
Graham Rowat | ... | additional motion capture / additional motion capture: Rhodes Gunsmith / facial scan: Rhodes Gunsmith |
Bill Rowley | ... | additional motion capture |
John Rue | ... | additional motion capture |
Jessica Renee Russell | ... | additional motion capture |
Nicolas Salgado | ... | additional motion capture |
Luis Salguero | ... | publishing |
Sanford Santacroce | ... | facial scan / research |
Jim Santangeli | ... | facial scan |
Socorro Santiago | ... | additional motion capture |
Imran Sarwar | ... | design director / game designer |
Ryan Satrappe | ... | ai programmer / gameplay programmer |
Jacob Saxton | ... | additional motion capture |
John Say | ... | additional motion capture (as John Ashe Say) |
Paul Schaefer | ... | additional motion capture |
Ashley Scharf | ... | additional motion capture |
Klaas Schilstra | ... | engineering director |
Robert Schmitz | ... | network programmer |
Robert Sedgwick | ... | additional motion capture |
Ryan Sellars | ... | production staff |
Andrew Semple | ... | studio director |
Daniel Shafer | ... | additional motion capture |
George R. Sheffey | ... | additional motion capture |
Walker Shepard | ... | additional motion capture |
Christine Sherrill | ... | additional motion capture |
Darrell Shipley | ... | Additional Motion Capture |
Jake Silbermann | ... | facial scan |
P.J. Sim | ... | publishing (as PJ Sim) |
Marla Singer | ... | additional motion capture |
David Sitler | ... | additional motion capture |
Gabriel Sloyer | ... | facial scan |
Adam Smith | ... | art support / technical support |
Dan Smith | ... | studio director (as Daniel Smith) |
Robert Vincent Smith | ... | additional motion capture |
Nick Snell | ... | programmer: Networking |
Mickey Solis | ... | additional motion capture |
Catherine Soto | ... | additional motion capture |
Samantha Soule | ... | additional motion capture |
Rob Spampinato | ... | publishing & studio development operations |
Hugues St. Pierre | ... | studio technical director (as Hughes St-Pierre) |
Nicholas Stannard | ... | additional motion capture |
Andrea Stapleton | ... | facial scan / publishing |
James Starace | ... | additional motion capture |
Neil Stephen | ... | publishing |
Don Stephenson | ... | facial scan |
David Stewart | ... | additional motion capture |
Matthew Stiller | ... | additional motion capture |
James Strain | ... | ui programmer |
Samantha Strelitz | ... | facial scan |
Veronica Stroever | ... | additional motion capture / production staff |
Ted Sutherland | ... | facial scan |
Cari Swanson | ... | additional motion capture |
Chris Swinhoe | ... | lead programmer: Character Movement & Weapons |
Andy Talen | ... | additional motion capture |
Mark Tallman | ... | additional motion capture |
Tom Tammi | ... | additional motion capture |
Douglas Taurel | ... | additional motion capture |
Andy Taylor | ... | additional motion capture |
Letray Taylor | ... | additional motion capture |
Adam Tedman | ... | publishing |
Matt Tempest | ... | publishing |
Dean Temple | ... | additional motion capture |
Natalie Tenenbaum | ... | additional motion capture |
Mark Tennant | ... | facial scan |
Adam Tetzloff | ... | facial scan / tester: Functionality |
Joseph Thompson | ... | additional motion capture |
Dominik Tiefenthaler | ... | additional motion capture |
Mike Timoney | ... | additional motion capture |
Joe Tippett | ... | additional motion capture |
Damon Tolstoy | ... | additional motion capture |
Da Ton | ... | miscellaneous crew |
Maryann Towne | ... | additional motion capture |
Erin Tracy | ... | additional motion capture |
Jason Trindall | ... | quality assurance tester |
Jen Tullock | ... | additional motion capture |
Alexandra Turshen | ... | additional motion capture |
Matt Tusa | ... | additional motion capture |
Audrey Twitchell | ... | additional motion capture |
Andre Urban | ... | Charles |
Greg Uruburu | ... | additional motion capture |
Oscar Valer | ... | lead programmer: Graphics & Visual Effects |
Ben Van Bergen | ... | additional motion capture |
Peter Van Wagner | ... | additional motion capture |
Dan Van Zant | ... | facial scan / lead designer: Wilderness Content Design |
Jameel Vega | ... | facial scan / tester |
Papa Ernie Vega | ... | additional motion capture |
Kaili Vernoff | ... | facial scan |
Roxie Vizcarra | ... | publishing |
Kyra Wagstaff | ... | additional motion capture |
Ameara Wahhab | ... | Additional Motion Capture |
Grace Wales | ... | additional motion capture |
Neil Walker | ... | lead engineer: Builds |
Ross Wallace | ... | lead designer: Mission Design |
Peter Wallack | ... | additional motion capture |
Jerry Walsh | ... | additional motion capture |
Charles Warburton | ... | additional motion capture |
Derek Ward | ... | tools programmer |
David Watson | ... | designer: Mission Design |
Theis Weckesser | ... | additional motion capture |
Barbara Weetman | ... | additional motion capture |
Aaron Roman Weiner | ... | additional motion capture |
Brent Werzner | ... | facial scan |
Isiah Whitlock Jr. | ... | additional motion capture |
John Whyte | ... | lead engine programmer |
Rob Wiethoff | ... | facial scan (as Rob Weithoff) |
Tommy Williams | ... | additional motion capture |
Graeme Williamson | ... | engine programmer |
Gary Wilmes | ... | additional motion capture |
Emilea Wilson | ... | additional motion capture |
Justin L. Wilson | ... | additional motion capture |
Mike Wilson | ... | tools programmer |
Bill Winkler | ... | additional motion capture |
Jennifer Winter | ... | additional motion capture |
Libby Winters | ... | additional motion capture |
Alex Wollman | ... | additional motion capture |
Kevin Wong | ... | designer: Camp & Town Content Design |
Ben Wood | ... | additional motion capture |
Dickie Wrightsil | ... | additional motion capture |
Daniel Yelland | ... | network programmer |
Wen Zhong Yuan | ... | Marketing & Promotion: teaser |
Lexi Zettle | ... | additional motion capture |
Stephen Zinnato | ... | additional motion capture |
Andy Zou | ... | additional motion capture |
Steve Avery | ... | designer (uncredited) |
Charlie Bewsher | ... | lead designer (uncredited) |
Stephen Bliss | ... | publishing (uncredited) |
Colin Bundschu | ... | technical game designer: Online Systems (uncredited) |
Ted Carson | ... | technical director (uncredited) |
Frank Chen | ... | programmer (uncredited) |
Rob Elsworthy | ... | game designer (uncredited) |
Adam Fowler | ... | technical director (uncredited) |
Matthew Freedman | ... | designer (uncredited) |
D.J. Jones | ... | game designer (uncredited) |
Keith McLeman | ... | designer (uncredited) |
Gavin Skinner | ... | senior designer (uncredited) |
Steven H. Taylor | ... | designer (uncredited) |
Alisha Thayer | ... | designer (uncredited) |
Jon Young | ... | production team (uncredited) |
Thanks
Sean Conover | ... | thank you |
Matteo Di Silvestro | ... | thank you |
John R. Diaz | ... | thank you (as John Diaz) |
Christian Kjeldsen | ... | thank you |
Patriz Manalo | ... | thank you |