CIA games within games - and we're all fed up trying to follow any logic there.
Comes down to two of our favourite action men, Jean Claude and Dolph. One with hidden reserves and a great fight-back personally, and the other unexpectedly smart.
So it's a bit of a romp, and that's why we watch it. We already know that the baduns can't shoot straight - Sylvester taught us that - so don't quibble with the action. Sure, Jean Claude caught one in a neck triangle - what more do you want?.
But ask yourself, if either of the leads figure this is worth their time allocation who are we to argue - and you'll have to try hard to beat a 160 IQ in the argument!!.
Comes down to two of our favourite action men, Jean Claude and Dolph. One with hidden reserves and a great fight-back personally, and the other unexpectedly smart.
So it's a bit of a romp, and that's why we watch it. We already know that the baduns can't shoot straight - Sylvester taught us that - so don't quibble with the action. Sure, Jean Claude caught one in a neck triangle - what more do you want?.
But ask yourself, if either of the leads figure this is worth their time allocation who are we to argue - and you'll have to try hard to beat a 160 IQ in the argument!!.