10/10
Funny, with a touch of educational tips!
29 May 2006
Going into cyberspace is always something. When Scooby Doo and the gang decide to help with a game that's being reprogrammed by a cyber creep, they get their megabytes into action. It was very interesting when the gang met their cyberselves. The old-look gang and the new look gang never had a problem working together, and the old ghouls they encountered were put into the mix as well. The ghouls were the ones they faced in the past: The Gator Ghoul(The costume was worn by Alice Dovely), The Creeper(Worn by Mr.Carswell, the bank president), The Tar Monster, The Jaguaro, and other s to name a few. They weren't the real threat, the real threat was the phantom virus. Getting the Scooby Snacks was always the clicker whenever the gang went to another level, and being in the game wasn't so bad either. All those clues, all the mystery, no wonder Scooby-Doo cartoons always be great fun. At the end of the movie, the gang show what the liked about the web, and how it gets their interest going. I've enjoyed this movie from day one, and it couldn't get any better! 5 stars. SCOOBY-DOOBY DOOOOOOO!!!!!!
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