I still remember when I dished over $49.99 for "Yoshi's Story" on N64 very soon after it came out. Having had my N64 for two years and having accumulated many games, "Yoshi's Story" was one I looked forward to with great anticipation, especially after finding out it had a unique graphics style.
Unfortunately, although it's sort of fun, it's also very disappointing. The game is way too short and way too easy, as if it was made in a hurry and targeted at small children. Unlike "Paper Mario" (2001), which used the same 2-D visual processor, "Yoshi's Story" isn't puzzling or very hard at all. It's also not very complex. And unlike "Paper Mario," it isn't very interactive. It's a basic go-straight-through-the-level, versus a fully-immersible "wide range" world such as "Paper" and "Grand Theft Auto III," in which you can run around doing whatever...whenever...
All in all, not a bad game, but not one in my collection that I play very much. Buy "Paper Mario" instead.
Unfortunately, although it's sort of fun, it's also very disappointing. The game is way too short and way too easy, as if it was made in a hurry and targeted at small children. Unlike "Paper Mario" (2001), which used the same 2-D visual processor, "Yoshi's Story" isn't puzzling or very hard at all. It's also not very complex. And unlike "Paper Mario," it isn't very interactive. It's a basic go-straight-through-the-level, versus a fully-immersible "wide range" world such as "Paper" and "Grand Theft Auto III," in which you can run around doing whatever...whenever...
All in all, not a bad game, but not one in my collection that I play very much. Buy "Paper Mario" instead.