5/10
Hit and Miss.
7 November 2022
First off, the character of Coco Diablo is insufferable. She's an annoying, unfunny, uninteresting character. Velma's infatuation with her is annoying and the way she acts in the presence of Coco is oddly out of character considering Velma's usually outgoing and nerdy personality. The ending of the movie devolves into literal nonsense. Most of the other side characters are over the top and verge on annoying, and the movie makes jokes at its own expense several times. And it seems ever since Deadpool, movies and shows think it's funny to have a character break the fourth wall and speak to the audience. They don't go quite that far but Scooby Doo makes a remark to one of the villains about the show being named after him. It's out of nowhere and makes little sense. But for the good side of things, the movie revisits multiple classic golden and silver era Scooby villains, both in and out of their disguises. It's cool to see the old villains getting screen time in new projects, even though they were reduced to bit parts. The new villains (with the exception of Coco) are decent characters. I liked the idea of a group of ghosts that were the complete opposite of Mystery Inc. The idea of the Scooby Gang going up against evil versions of their selves is fantastic, but not quite explored as much as it could've been. The redesign to the Mystery Machine is an odd choice but it keeps things fresh. It's almost an homage to the Munsters' Koach. And I love the subtle Easter eggs hidden throughout the movie. Like in Trevor's shop, you see Freddy Krueger's striped sweater. It's a middle of the road movie. Some good laughable moments, some terrible unfunny Gen-Z humor. As a Scooby Doo movie, it serves its purpose, although being mildly disappointing.
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