Dreamfall: The Longest Journey (2006 Video Game)
...is but a dream within a dream.
10 December 2008
Like those nights when you lie in bed and sleep lingers just beyond your grasp, Dreamfall's appeal remains elusive. The camera has a mind of its own and requires some adjustments in the option's menu; the battle and stealth mechanics feel awkward and terribly primitive but, strangely enough, appropriate considering this is neither a battle nor stealth based game (and it also helps that said mechanics rarely come into play.)

Then as slumber finally slithers around your consciousness and takes hold, the charms of the Longest Journey's sequel are unveiled like the unknowing surrender to a dream. After a cameo appearance of Bryan Westhouse in the prologue, we're introduced to young Zoe Castillo, college dropout extraordinaire whose sexy British accent is music to listen to (provided by Ellie Conrad-Leigh). Lost in the monotony of daily routines – same faces, same places, no direction – what's the point of it all? Zoe gives in more and more to apathy, lamenting that she's not seen some of her friends in ages because she doesn't feel like making the trip … and she hates herself for it.

After the obligatory introduction to Zoe's home, Casablanca, fate offers her a road to redemption when her good friend Reza, an investigative reporter, vanishes. She vows to find him no matter what the cost. "I may not like the Zoe I'm becoming," she tells one of Reza's contacts, "but I couldn't live with the Zoe who does nothing when her friends need her." What draws me to Zoe and makes her one of my favorite characters across any narrative medium is how she touches both a negative archetype of the spoiled rich girl who has everything, and she simultaneously embodies the spirit of the poor everyman who refuses to surrender. She has everything, yes, but if you look beyond superficial materialism, you see she has nothing.

Zoe can walk away at any time and continue her comfortable lifestyle, but instead she chooses to fight her descent into irredeemable lethargy, she chooses to take the reigns of her life back from autopilot, she chooses to make a stand. And, being a spoiled rich girl with no obligations, she has both the time and the resources to travel to hell and back. If that's what it takes to save Reza – and, in doing so, save herself – then so be it.

Reza's trail leads her to Newport Venice with familiar faces in familiar places for TLJ fans – Charlie, Emma, the Border House, and the Fringe. Then it's across the divide to the wintry landscape of the magical parallel realm, Arcadia, where I found myself on the edge of my seat waiting for the heroines of Dreamfall and Longest Journey to meet face to face. I would not be disappointed. Sarah Hamilton reprises her role as April Ryan, and hearing her voice again after eight years I marveled how vividly I remembered this character. Her voice brought a stream of nostalgia that made me want to replay Ms. Ryan's original adventure.

The veteran shifter assists Zoe in returning to Stark where she can continue her search for Reza. Meanwhile, the narrative changes hands to April Ryan who goes on to investigate a brewing conspiracy in Arcadia while dealing with her own emotional turmoils (saving the twin worlds takes its toll on a girl, you know.) Their journeys bring both women to dungeons they must explore alone in their respective worlds – Zoe into a secret underground lab, April into ancient ruins of a forgotten civilization. The narrative masterfully cuts between them, revealing through juxtaposition that both dungeons are linked – that the threat in Stark has a mirror image in Arcadia – yet the game never answers how.

With the return of April also comes the return of the lovable sidekick, Crow (again voiced by Roger Raines). And, yes, he's still got the gift of the gab. "My beak is a finely tuned instrument of love." He tells Zoe, "When I speak, girls tremble … also guys. Guys tremble too, but not in the same way." And it was almost magical to see April and Crow's silhouette against a shift again as they visited familiar territory straight out of key scenes in The Longest Journey, and again I found myself longing to revisit the original game.

Like its predecessor, Dreamfall assembles a colorful cast of characters, somewhat toned down from TLJ; however, they better suit Dreamfall's darker vibe. That's not to say Dreamfall is lacking in amusing exchanges – the Chinaman, the wonderful-fantastic Spice Merchant, Theoretically Blind Bob, and a cameo from Roper F Klacks, himself. But Dreamfall has another, bleaker, agenda.

Despite a few brief detours with April, Dreamfall is Zoe's tale to the point that even the game mechanics take a backseat to her development and storyline. So it's only appropriate to return to our heroine and discuss what makes this dramatic narrative work so well: Zoe's vulnerability. She's still a lost soul, a college dropout, up against worlds-spanning corporate conspiracies. When Zoe discovers a blood-splattered room, or when armed guards chase after Zoe, the danger resonates more vividly because she's not a Lara Croft or a BloodRayne. If they catch her, she's screwed. Game over.

Make no mistake though – Zoe may be vulnerable, but she is not helpless. Throughout the game, Zoe will call upon her wits, her charms, and (every once in awhile) her fists to get herself out of a bind. Because she's not helpless, she chooses to embark on this journey despite her weaknesses, despite being way out of her league, despite the apparent hopelessness of the task.

Little rich girl Zoe Castillo chooses to fight. For Reza. For herself.
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