Anachronox (2001 Video Game)
Fight scenes.
8 January 2005
As a film, Anachronox leaves much to be desired. While I can forgive the animation being so pixelated because of its pedigree (see machinima.com for more information on this subject), I cannot forgive the cheesy plot, the cartoonish subplots, the poorly conceived and unwieldy band of characters and, most importantly, the god-awful fight scenes. Some of the characters (e.g. PAL and Detta) are virtually unintelligible. Others (e.g. Fatima) have elaborate backstories for absolutely no purpose. If Anachronox were tightened to a lean hour or so, I might be more forgiving. But at almost two and a half hours, it is long and at times quite dull. Sometimes "everything" is a bit too much. Avoid this early experiment and check out newer machinima for better writing and better platforms.
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