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Rise of the Tomb Raider (2015)
Visual masterpiece, stereotyped story and controversial game-design
This game could be a masterpiece, but there's some salt in the barrel of honey which makes this experience far form perfect.
First of all, I must admit, there's an excellent graphics engine and impeccable assets. Open scenes and beauty of nature around will make your heat miss a few beats. Tomb Raider game have never been some visually perfect. Lara's model is amazing, animations are good, when you look at scene around you will not tell if it's true or if it's a video game.
Graphics is amazing.
Besides that, that's a pretty generic game by it's design and storyline.
Take Uncharted, put a Lara inside instead of Drake, voila, you got a new Tomb Raider game.
Comparing to the previous game from Crystal Dynamics, everything got better and bigger in that game. Scenes are larger, there are more caves (some of them are pretty generic and faceless) and riddles, levels are bigger, there are more enemies and et cetra et cetra.
We got system of weapons crafting (which is nothing new actually) and we have gachapon (yes, micro-transactions in a 60 dollar triple-A class game).
Plot is pretty obvious and non-compelling, it's not horrible, but it doesn't show any originality or extra-effort behind it. Take any detective story which features Masonite's or aliens and bah, you got a Tomb Raider plot. Actually it filled with anti-soviet propaganda and sometimes sounds like some trashy cold-era war movie.
Also, you would be very disappointed by the last boss.
I would recommend buying this game, just don't expect it to be a masterpiece. While visually very compelling, it follows very generic game design elements, and plot deserves some elaboration because sometimes it sounds like a story for 10-years old.
7/10.