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Privateer 2: The Darkening (1996)
Get your grubby, stumpy fingers around this title, yesterday
just because it has christopher walken and john hurt ? no. the game is space based, but has you interacting in a story in which your actions define the outcome. after the initial intro to the game (which is excellent) you play for some time, getting a ship, learning some trade routes, fighting some skirmishes. then the real fun begins. you have to make choices. you have to choose your employers, and your missions. for example, you can choose to stay the righteous path, rescuing pilots; or you can plunder their wreckage. You are then presented with choices in which your character enters a scene, and you can choose to be belligerent, or accomodating. obtuse, or engaging. hostile, or neutral. saying the wrong thing can get you killed on the spot! really, this game was far, far ahead of its time. it will not even run well on today's fast cpus, so a cpu slowing utility will be needed - along with a lot of patience to keep restarting the game after it crashes. you're forewarned, just because it was brilliant does not mean it was flawlessly executed. much frustration resulted the initial release and the subsequent failure to patch the engine up to standard. crashes were the norm, much work was lost. i never finished it. but i still think about it. i still think it was and will be the game by which others will know not to strive for - because the bar it set was too high. so most if not all will be painfully beneath it. you might find it as abandonware. lucky you. hopefully it's been fixed. if it has...