Dragon Rider (2020)
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- TV-Y7
- 1h 31min
- Animation, Adventure
- 10 Sep 2021 (USA)
- Movie
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Cast
Rest of cast listed alphabetically: | |||
Thomas Brodie-Sangster | ... |
Firedrake (voice)
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Felicity Jones | ... |
Sorrell (voice)
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Freddie Highmore | ... |
Ben (voice)
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Patrick Stewart | ... |
Nettlebrand (voice)
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Nonso Anozie | ... |
Mighty Djinn (voice)
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Meera Syal | ... |
Subisha Gulab (voice)
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Sanjeev Bhaskar | ... |
Mad Doc (voice)
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Stephen Hogan | ... |
Spinecrackle (voice)
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Alex Norton | ... |
Gravelbeard (voice)
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Glenn Wrage | ... |
Bottleneck (voice)
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William Vanderpuye | ... |
Stonebeard (voice)
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Peter Marinker | ... |
Slatebeard (voice)
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Eric Meyers | ... |
Sulphurbreath (voice)
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Glen McCready | ... |
Granitface (voice)
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Jimmy Hibbert | ... |
Twigleg (voice)
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Ewan Bailey | ... |
Sorrel's Dad (voice)
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Alison Dowling | ... |
Sorrel's Mom (voice)
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David Brooks | ... |
Professor Greenbloom (voice)
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Directed by
Tomer Eshed |
Written by
Cornelia Funke | ... | (based on the book by) |
Johnny Smith | ... | (screenplay by) |
Produced by
Ives Agemans | ... | co-producer |
Oliver Berben | ... | producer |
Ciara Breslin | ... | line producer |
Martin Moszkowicz | ... | executive producer |
Christoph Müller | ... | producer |
Sven Pannicke | ... | co-producer |
Dennis Rettkowski | ... | associate producer: Lumatic Animation |
Marina Schiller | ... | associate producer |
Ulrich Schwarz | ... | co-producer |
Bernhard Thür | ... | line producer |
Carlos A. Tschuschke | ... | producer |
Music by
Stefan Maria Schneider |
Cinematography by
Olaf Aue |
Editing by
Jens Prausnitz | ... | (Layout Editor) |
Editorial Department
Patrick Hoschek | ... | conforming engineer |
Traudl Nicholson | ... | colorist |
Jakob Seidel | ... | technical supervisor: ARRI Imaging |
Maryna Shuklina | ... | assistant editor |
Ion Petru Tanase | ... | conforming engineer (as Tanase Ion) |
Korbinian Zierl | ... | assistant editor |
Production Design by
Alexander Pohl | ... | (production design) |
Production Management
Ada Cattoir | ... | assistant production manager |
France Cortequisse | ... | assistant production manager |
Rasha El Sawiy | ... | production manager |
Susann Funke | ... | project manager |
Martin Knoll | ... | post-production supervisor |
Ken Vandecappelle | ... | project manager |
Sabine Weisser | ... | assistant production manager |
Art Department
Hakan Akögretmen | ... | character modeler |
France Cortequisse | ... | modeling & texturing |
Koen De Koninck | ... | storyboard artist |
Nils Eckhardt | ... | storyboard artist |
Mayan Engelman | ... | character designer |
Tobias Gembalski | ... | storyboard artist |
Yann Jouette | ... | set designer |
Kenneth Margodt | ... | prop modeler |
Filip Van Mieghem | ... | lead character modeler |
Sound Department
Max Bauer | ... | foley artist |
Philipp Baur | ... | post-production sound |
Christian Bischoff | ... | re-recording mixer |
Stefan Busch | ... | supervising sound editor |
Normann Büttner | ... | foley editor / foley mixer |
Simon Diggins | ... | original dialogue mixer |
Karim El Morr | ... | re-recording assistant |
Mathias Maydl | ... | re-recording mixer: foley predubs |
Alex Stylianou | ... | adr recordist |
Daniel Vogl | ... | head of ARRI Sound |
Tom Williams | ... | supervising adr & dialogue editor |
Jeffrey Roy | ... | original dialogue mixer (uncredited) |
Visual Effects by
Jhonie Aelbrecht | ... | pipeline td lead |
Africa Aguirre Martín | ... | vfx line producer: Able&Baker |
Agustina Arcondo | ... | visual effects coordinator: BigHugFX GmbH |
Andrzej Bandurski | ... | fx artist: RISE Visual Effects Studios |
Felix Batzer | ... | digital compositor |
Philipp Bauer | ... | compositing td: RISE Visual Effects Studio |
Marcel Bejenke | ... | fx artist: RISE Visual Effects Studios |
Jan Berger | ... | cg artist: RISE Visual Effects Studios |
Kris Bieringa | ... | systems administrator: RISE Visual Effects Studios |
Ubaldo Boni | ... | cg artist: RISE Visual Effects Studio / lighting artist |
Nora Bork | ... | 3d modeling artist: Lumatic |
Andre Brumme | ... | shading lead: RISE Visual Effects Studios |
Nikolai Bury | ... | visual effects editor: RISE Visual Effects Studios |
Anne à Campo | ... | fx artist |
Sascha Caspar | ... | fx artist: RISE Visual Effects Studios |
Cristiano Cesolari | ... | cg artist: RISE Visual Effects Studios |
Christopher Chaber | ... | visual effects coordinator: RISE Visual Effects Studios |
Magdalena Cichocka | ... | cg artist: RISE Visual Effects Studio |
Mirela Costache | ... | hr manager: RISE Visual Effects Studios |
Philipp Danner | ... | digital compositor: RISE Visual Effects Studios |
Sébastien Dartois | ... | pipeline td |
Lise Dejaegere | ... | texture artist |
Juan Carlos Garcia del Blanco | ... | cg artist: RISE Visual Effects Studios |
Iris Delafortry | ... | visual effects producer: Cyborn |
Meike Deutscher | ... | matte painting artist: Lumatic |
Mario Dietz | ... | visual effects coordinator: RISE Visual Effects Studios |
Marian Dobrunz | ... | head of hr: RISE Visual Effects Studios |
Manuel Dongowski | ... | grooming lead: RISE Visual Effects Studios |
Natalie Dury | ... | visual effects producer: BigHugFX GmbH |
David Echterhagen | ... | Lighting Artist: BigHugFX |
Michael Eichner | ... | fx artist: RISE Visual Effects Studios |
Sebastian Elsner | ... | head of development: RISE Visual Effects Studios |
Johannes Engelhardt | ... | cg artist: RISE Visual Effects Studios |
Harry Fast | ... | animator supervisor: RISE Visual Effects Studios |
Silke Finger | ... | compositing artist: Lumatic |
Simon Fischer | ... | digital compositor: BigHugFX GmbH |
Thibaud Fond | ... | cg artist: RISE Visual Effects Studios |
Roderick Freidrich | ... | cg artist: RISE Visual Effects Studio |
Fabian Färber | ... | cg artist: RISE Visual Effects Studio |
Jessica Gens | ... | animator: RISE Visual Effects Studios |
Andreas Giesen | ... | fx artist: RISE Visual Effects Studios |
Akin Goecmenli | ... | fx artist: RISE Visual Effects Studios |
Juan Carlos Gracia | ... | cg environment: RISE Visual Effects Studios |
Martin Grassl | ... | fx artist: BigHugFX |
Liana Hartig | ... | visual effects coordinator: RISE Visual Effects Studios |
Mathias Herbster | ... | cg artist: RISE Visual Effects Studios |
Stefaan Hinneman | ... | pipeline |
Tomas Holcak | ... | cg artist: RISE Visual Effects Studios |
Korbinian Hopfner | ... | fx artist: RISE Visual Effects Studios |
Kolja Huebschmann | ... | pipeline td: RISE Visual Effects Studios |
Christopher Hönninger | ... | fx artist: RISE Visual Effects Studios |
Christina Kammermeier | ... | digital compositor: BigHugFX |
Katleen Kattnig | ... | cg artist: RISE Visual Effects Studios |
Sebastian Khayat | ... | visual effects coordinator: RISE Visual Effects Studios |
Norbert Kiehne | ... | animator: RISE Visual Effects Studios |
Sven Klimm | ... | cg artist: RISE Visual Effects Studios |
Dorian Knapp | ... | animator supervisor: RISE Visual Effects Studios |
Jari Koski | ... | systems administrator: RISE Visual Effects Studios |
Bastian Kramer | ... | cg artist: RISE Visual Effects Studios |
Benedikt Laubenthal | ... | visual effects producer: BigHugFX GmbH |
Caroline Lemnitz | ... | cg artist: RISE Visual Effects Studios |
Jenny Leupold | ... | cg artist: RISE Visual Effects Studios |
Christina Maier | ... | digital compositor: BigHugFX GmbH |
Oliver Markowski | ... | visual effects supervisor: RISE Visual Effects Studios |
Marco Meyer | ... | compositing supervisor: RISE Visual Effects Studios |
Olaf Meyer | ... | cg artist: RISE Visual Effects Studios |
Matthias Mittelmeyer | ... | cg artist: RISE Visual Effects Studio |
Wilhelm Molderings | ... | cg artist: RISE Visual Effects Studios |
Nils Nißing | ... | cg artist: RISE Visual Effects Studios |
Simon Ohler | ... | pipeline td: RISE Visual Effects Studios |
Markus Oswald | ... | cg artist: RISE Visual Effects Studios |
Sven Pannicke | ... | visual effects executive producer: RISE Visual Effects Studios |
Robert Pinnow | ... | visual effects executive producer: RISE Visual Effects Studios |
Dominik Pott | ... | pipeline td: RISE Visual Effects Studios |
Daniel Rath | ... | lighting supervisor: RISE Visual Effects Studios |
Werner Reifberger | ... | cg artist: RISE Visual Effects Studios |
Ethan Reitz | ... | animator: RISE Visual Effects Studios |
Dennis Rettkowski | ... | stereo supervisor / supervising technical director |
Jana Rexhausen | ... | systems administrator: RISE Visual Effects Studios |
Valentine Rutz | ... | fx/lighting artist: bighugFX |
Kariem Saleh | ... | animator: RISE Visual Effects Studios |
Sara Sarmiento | ... | visual effects line producer: Rise Visual Effects Studios |
Timo Scheu | ... | cg artist: RISE Visual Effects Studios |
Philip Schlagenhauff | ... | cg artist: RISE Visual Effects Studio |
Abraham Schneider | ... | systems administrator: RISE Visual Effects Studios |
Yannic Schoof | ... | pipeline td: RISE Visual Effects Studios |
Carsten Schulte-Braucks | ... | cg artist: RISE Visual Effects Studios |
Alexander Schumann | ... | asset/environment supervisor: RISE Visual Effects Studios |
Paul Schweizer | ... | pipeline td: RISE Visual Effects Studios |
Jérémie Sebban | ... | systems administrator: RISE Visual Effects Studios |
Shayan Sharegh | ... | digital compositor: RISE Visual Effects Studios |
Timo Sikharulidze | ... | digital compositor: BigHugFX GmbH (as Tatia Sikharulidze) |
Hervé Siorat | ... | 3D modeling artist: Lumatic |
Jakob Jan Steffen | ... | cg artist: RISE Visual Effects Studio |
Heiko Sülberg | ... | fx artist: RISE Visual Effects Studios |
Pedram Taghdisi | ... | animator: RISE Visual Effects Studios |
Margaux Tamic | ... | character rigging |
Kevin Chi Yan Tang | ... | pipeline td |
Duc Minh Tran | ... | cg artist: RISE Visual Effects Studios |
Merten Tremer | ... | cg artist: RISE Visual Effects Studios |
Esther Trilsch | ... | cg artist: RISE Visual Effects Studios |
Dominik Trimborn | ... | visual effects executive producer: RISE Visual Effects Studios |
David Vercher | ... | cg artist: RISE Visual Effects Studios |
Valerio Volpi | ... | cg artist: RISE Visual Effects Studios |
Lennart Vulto | ... | lighting TD: BigHugFX GmbH |
Gregor Weiß | ... | cg artist: RISE Visual Effects Studios |
Mona Wiemer | ... | cg artist: RISE Visual Effects Studios |
Matthias Winkler | ... | cg artist: RISE Visual Effects Studios |
Florian Wittmann | ... | cg supervisor: BigHugFX GmbH |
Alexander Wlk | ... | pipeline coordinator: RISE Visual Effects Studios |
Fuat Yueksel | ... | FX Supervisor: RISE Visual Effects Studios |
Farhad Yusufi | ... | cg artist: RISE Visual Effects Studio |
Sarah Zaher | ... | cg environment |
Animation Department
Hakan Akögretmen | ... | character designer |
Yonni Aroussi | ... | layout artist |
Bavo Boeykens | ... | rigger |
Alina Bopele | ... | character animator |
Ernesto Cabeza | ... | senior animator |
Emmy Castelain | ... | rigger |
Ada Cattoir | ... | quality assurance |
Taiwon Choi | ... | layout artist |
Xander Clerckx | ... | rigger |
Adriana Colonna | ... | animator |
Angel Cornejo | ... | Senior Animator |
France Cortequisse | ... | animation management |
Lize Crikemans | ... | animator |
Javier de Nieva | ... | animator |
Barry Decaluwé | ... | rigger |
Lies Decoutere | ... | rigging supervisor/rigger |
Eulalie Deruy | ... | animator |
Daniele Dolci | ... | facial rigging supervisor |
Peter Driscoll | ... | animator |
Tomer Eshed | ... | conceptual character design |
Roberto Gallego | ... | animator |
Angel Gironda | ... | character animator |
Sascha Gongala | ... | environment artist: Lumatic |
Felix Gönnert | ... | animation director |
Peter Hecker | ... | animator: Lumatic |
Michael Herm | ... | animator: Lumatic / character sculpting lead |
Pablo Iglesias | ... | senior animator |
Norbert Kiehne | ... | animator |
Jesse Kielman | ... | rigger |
Ringo Klapschinsky | ... | animator: Lumatic |
Claudia Kleinheinz | ... | animator / animator: Lumatic |
Lars Krüger | ... | animation supervisor: Lumatic |
María Lejárraga | ... | animation production assistant: Able&Baker Studios |
Laura Luret | ... | rigger |
Nuria Madrid | ... | animator |
Verónica Madrid | ... | Senior Animator |
Kenneth Margodt | ... | quality assurance |
Moritz Mayerhofer | ... | layout artist |
Tristan Morelle | ... | lead rigger |
Luciano A. Muñoz Sessarego | ... | animator (as Luciano A. Munoz Sessarego) |
Alexa Müller-Heyn | ... | animator: Lumatic |
Peter Oedekoven | ... | character designer |
Emiel Penders | ... | animator |
Darío Peralta | ... | character animator |
Tania Peñaranda | ... | character animator |
Franck Pimenta | ... | posing artist |
Théo Rambur | ... | rigger |
Dominic Rayner | ... | animator |
Álvaro Rebollar | ... | animator |
Ethan Reitz | ... | animator: Rise Studio |
Nacho Ripoll | ... | animator |
Stephan Sacher | ... | concept designer: Lumatic |
Kariem Saleh | ... | animator: Lumatic |
Carlos Salmerón | ... | senior animator |
Max Stöhr | ... | animator: Lumatic |
Pedram Taghdisi | ... | animator |
Margaux Tamic | ... | rigger |
Dremond Tanic | ... | animator |
Laura Trespioli | ... | animator |
Marie Tyrions | ... | facial rigger |
Thomas Vallentin | ... | rigger |
Bram Van Quickenborne | ... | animation supervisor |
Stijn Vande Maele | ... | animator |
Timo Vermeulen | ... | lead animator |
Noel Winzen | ... | rigger |
Music Department
Mark Baechle | ... | orchestrator |
Tom Bailey | ... | additional engineer |
Sandro Friedrich | ... | musician: ethnic wind instruments |
Henning Hansen | ... | Assistant to composer, arranger, mock-up artist |
Leonard Küßner | ... | arranger: mock-up artist |
Sebastian Lang | ... | Musician: Guitars |
Andreas Lange | ... | lead orchestrator |
Derik Listemann | ... | lead arranger, mock-up artist, orchestrator |
Gianluca Massimo | ... | assistant engineer |
Stephen McLaughlin | ... | recording engineer |
Felix Raffel | ... | music preparation |
Felix Trawoeger | ... | score editor |
Script and Continuity Department
Neil Ennever | ... | dialog polish |
Stefan Wood | ... | script supervisor: Script Development |
Additional Crew
Nicolas Biel | ... | production coordinator |
Marcela Giordano | ... | production assistant |
Norbert Hermannstädter | ... | managing director finance: Constantin Film |
Franziska Suppee | ... | assistant to producer christoph müller |
Paraskewi Trianti | ... | Assistant Creative Affairs Mr. Moszkowicz |
Production Companies
Distributors
- Saban Films (2020) (United States) (theatrical)
- BfParis (2020) (Argentina) (theatrical)
- Constantin Film Verleih (2020) (Germany) (theatrical)
- M Pictures (2020) (Thailand) (theatrical)
- Praesens-Film (2020) (Switzerland) (theatrical)
- Shaw Organisation (2021) (Singapore) (theatrical)
- Tanweer Alliances (2021) (Greece) (theatrical)
- Timeless Films (2019) (Non-US) (theatrical)
- Volga (2020) (Russia) (theatrical)
- BGFilm (2020) (Turkey)
- Constantin Film (2021) (Germany) (Blu-ray)
- Constantin Film (2021) (Germany) (DVD)
- Flins & Piniculas (2020) (Spain)
- NOS Audiovisuais (2020) (Portugal)
Special Effects
- BigHugFX
- Lumatic
- RISE Visual Effects Studios (animation)
Other Companies
- ARRI Sound (sound post-production)
Storyline
Plot Summary |
Firedrake is a young silver dragon, who has had enough of constantly having to hide in a wooded valley. He wants to show the older generations of dragons that he is a real dragon. When humans are about to destroy his family's very last refuge, Firedrake secretly sets off on an adventurous journey with forest brownie, Sorrel. He wants to find the "Rim of Heaven", the dragons' mysterious haven. On their quest Firedrake and Sorrel encounter Ben, an orphan and stray, who claims to be a dragon rider. While Ben and Firedrake make friends quickly, Sorrel becomes increasingly distrustful and tries to get rid of the orphan at every opportunity. But the unlikely trio have to learn to pull together, because they are being hunted by Nettlebrand, an evil, dragon-eating monster was created by an alchemist with the aim of tracking down and destroying every dragon on Earth. |
Plot Keywords | |
Taglines | We Fly Carbon Neutral. See more » |
Genres | |
Parents Guide | Add content advisory for parents » |
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Additional Details
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Box Office
Budget | EUR15,000,000 (estimated) |
Did You Know?
Trivia | Thomas Brodie-Sangster never met the cast while filming this movie. See more » |
Goofs | In the film, a basilisk is paralysed by seeing its own reflection in a mirror. However, the glare of a basilisk would also paralyse any creature that it set eyes on, so the heroes of the film would have been paralysed the moment the basilisk discovers them. See more » |
Movie Connections | Featured in Nico Santos: Wings (2020). See more » |