Continuation of the series of games, rebooted from the classic Amiga franchise.Continuation of the series of games, rebooted from the classic Amiga franchise.Continuation of the series of games, rebooted from the classic Amiga franchise.
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I liked "Alien Breed Evolution" - rebooted version of the classic Amiga franchise - but I thought towards the end that the repetition was starting to overwhelm the game. Though it does have a couple of new features, unfortunately this sequel has much the same problem.
Having been unable to restore the engines of his own ship, Theodore Conrad crosses over to the Alien infested ship that the Leopold crashed into, and attempts to get the engines of that ship up and running. This time MIA, the android officer accompanies him and tries to integrate with the ship herself. But the ship, and in particular it's AI control system, have other plans for both Mia and the ship.
Mostly, and here's the real problem, it's the same game again. It's an isometric twin stick shooter, battling back wave after wave of alien creatures, whilst Mia directs you to get something, to open something else, to turn something else back on. It's unquestionably better than "Alien Breed Assault" - there are more varieties of Aliens, some of which have different attack patterns. The save function terminals has an additional function of giving you access to the store, where you can buy additional ammunition, items and several upgrades. There are also more boss battles, including one on a train and another using a mounted gun position.
That said, it also becomes frustratingly repetitive the longer you play it - especially if, like me, you run straight into this game from the first one.
To cheaply nick my concluding paragraph from the review of the first game "Depending on how much you paid for it, probably depends on how aggrieved you will feel by this repetition. I'd imagine I paid around £5 for the disc version, which includes all three games in the series. At that price, I'm OK with the game - had I paid £15 for this one alone, I think I'd have been pretty upset with it though. I played through the game once, just about enjoyed it enough and moved on to the next one. I can't imagine I'll ever come back to it though."
Having been unable to restore the engines of his own ship, Theodore Conrad crosses over to the Alien infested ship that the Leopold crashed into, and attempts to get the engines of that ship up and running. This time MIA, the android officer accompanies him and tries to integrate with the ship herself. But the ship, and in particular it's AI control system, have other plans for both Mia and the ship.
Mostly, and here's the real problem, it's the same game again. It's an isometric twin stick shooter, battling back wave after wave of alien creatures, whilst Mia directs you to get something, to open something else, to turn something else back on. It's unquestionably better than "Alien Breed Assault" - there are more varieties of Aliens, some of which have different attack patterns. The save function terminals has an additional function of giving you access to the store, where you can buy additional ammunition, items and several upgrades. There are also more boss battles, including one on a train and another using a mounted gun position.
That said, it also becomes frustratingly repetitive the longer you play it - especially if, like me, you run straight into this game from the first one.
To cheaply nick my concluding paragraph from the review of the first game "Depending on how much you paid for it, probably depends on how aggrieved you will feel by this repetition. I'd imagine I paid around £5 for the disc version, which includes all three games in the series. At that price, I'm OK with the game - had I paid £15 for this one alone, I think I'd have been pretty upset with it though. I played through the game once, just about enjoyed it enough and moved on to the next one. I can't imagine I'll ever come back to it though."
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- ConnectionsFollowed by Alien Breed 3: Descent (2010)
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