Cast
John de Lancie | ... | Professor Fitz Quadwrangle (voice) |
Produced by
Timothy Cubbison | ... | voice producer |
Michael Fahrny | ... | producer |
David Hoffman | ... | executive producer |
Austin Snyder | ... | associate voice producer |
Casting By
Timothy Cubbison |
Art Direction by
Kasey Quevedo | ... | art director |
Art Department
Jose Perez III | ... | additional designer |
Scott Wade | ... | concept artist |
Sound Department
J. David Atherton | ... | dialogue editor |
Clint Corley | ... | audio quality assurance |
Cesar Marenco | ... | audio quality assurance |
Dan Montes | ... | dialogue recordist |
Tom Smurdon | ... | audio director |
Animation Department
Kim Mickle | ... | animator (as Kimberly Mickle) |
Anthony Partridge | ... | animator |
Additional Crew
Philip Bache | ... | Voice Director: Video Game |
Joe Boyd | ... | programmer |
Matt Brunner | ... | company bigwig |
Tim Cullings | ... | IT systems administrator |
Jim Deal | ... | company bigwig |
Niles Doubleday | ... | environment artist |
Brian Ehlert | ... | programmer |
Elijah Evenson | ... | character lead |
Ed Fries | ... | company bigwig |
Phillip Heckinger | ... | tech art lead |
Lucas Hirl | ... | voice production coordinator |
Harold Hirsch | ... | senior programmer |
Elizabeth Ingram | ... | programmer |
Jason Lamparty | ... | designer |
Chris Madden | ... | concept lead/UI |
Doug Magruder | ... | lead animator |
Danny Mastrangelo | ... | quality assurance tester |
Josh Neff | ... | programmer |
Poppy Orphanides | ... | voice production coordinator |
Mark Pottorf | ... | lead programmer |
Greg Poulos | ... | producer/designer |
Matt Saladay | ... | environment lead |
Michael Sharpe | ... | programmer |
Paul Shinoda | ... | test lead |
Kim Swift | ... | creative director |
Brandon Szczepaniak | ... | programmer |
Brian Van Winkle | ... | design intern |
Ryan Young | ... | engine programmer |