Directed by
Keith Arem |
Writing Credits
Steve Jaros | ... | (writing lead) |
Drew Holmes | ... | (writer) & |
Jeffrey Bielawski | ... | (writer) & |
Luke Blaize | ... | (writer) & |
Jessica Thorn | ... | (writer) |
Randy Gardner | ... | (commercial writer) & |
Troy Lavallee | ... | (commercial writer) |
Cast (in credits order)
Produced by
Mark Allender | ... | producer |
Greg Donovan | ... | producer |
Katherine Marlin | ... | associate producer (as Kate Marlin Nelson) |
Todd Masten | ... | producer |
Music by
Malcolm Kirby Jr. |
Editing by
Alexander Mejia |
Art Direction by
Frank Marquart |
Art Department
Chris Claflin | ... | associate art director: environments / lighting artist |
Oliver Dear | ... | storyboard artist |
Chad Greene | ... | Lead Lighting Artist |
Jeff Hanna | ... | lead technical artist |
James Casey Holland | ... | senior concept artist |
John Lytle | ... | technical artist |
Bobby Mara | ... | construction coordinator |
Timothy Bud McMahon | ... | lighting artist |
Greg Moudy | ... | level artist |
Chris Pechin | ... | storyboard artist |
Ev Religioso | ... | cinematics lead artist |
Kelly Snapka | ... | area art director |
James Taylor | ... | vehicle artist |
Nathan Turner | ... | technical artist |
Mitri Vanichtheeranont | ... | technical art director |
Jason Whiteside | ... | structure artist |
Sound Department
Keith Arem | ... | dialogue production |
Keith Bilderbeck | ... | sound designer: cinematics |
Aaron Gallant | ... | additional engineering / dialogue editor |
David Jobe | ... | foley mixer |
Austin Krier | ... | dialogue editor |
Mitch Osias | ... | sound design: cinematics |
Anthony Sorise | ... | dialogue editor |
Roland N. Thai | ... | cinematic sound designer |
Bryan O. Watkins | ... | supervising sound editor: Cinematics |
Visual Effects by
Alex Halstead | ... | effects artist: cinematic |
Nick Owens | ... | lighting artist |
Stunts
Henry Layton | ... | stunt coordinator |
Maggie Macdonald | ... | stunts |
Animation Department
Brenton Goodwin | ... | cinematic animator |
Dru Muller | ... | cinematic animator |
Darren Randall | ... | animator |
Jeff Spoonhower | ... | animatic director |
Tom Stanton | ... | character artist |
David Zwierzchaczewski | ... | key animator |
Music Department
Josh Kessler | ... | music supervisor |
Victor Rodriguez | ... | music director |
Additional Crew
Brian Ames | ... | motion capture actor: Josh Birk |
Keith Arem | ... | voice director |
Valerie Arem | ... | talent director |
Robert Benjamin | ... | vice president of creative services |
Matt Boynton | ... | designer: DLC |
Mitch Cronin | ... | quality assurance specialty test lead |
Daniel Elder | ... | quality assurance |
Mike Flavin | ... | additional programming |
Menahem Gabay | ... | quality assurance lead: THQ Montreal |
Mike Hawkins | ... | studio production supervisor |
Chris Helvig | ... | system architect |
Jacques Hennequet | ... | studio creative director |
Brad Johnson | ... | gameplay designer |
Matt Lasky | ... | motion capture actor: Killbane |
Jordan Lynn | ... | player experience researcher |
Maggie Macdonald | ... | motion capture actor: Shaundi |
Kris Michael | ... | manager: interactive marketing |
Scott Phillips | ... | project design director |
Andrew Dylan Ray | ... | motion capture actor |
Marc Razor Rodriguez | ... | QA Director |
Michael Slone Jr. | ... | additional programmer |
Bryan Tran | ... | quality assurance |
James Tsai | ... | additional design |
America Young | ... | motion capture actor |
Mariano 'Big Dawg' Mendoza | ... | motion capture actor: Oleg (uncredited) |
Thanks
Mike Kulas | ... | special thanks |