Denzel Washington and Spike Lee are reuniting for High and Low, a thriller that has landed at Apple Original Films.
The feature is a partnership between Apple and A24, with the latter to release the High and Low theatrically before a global launch on Apple TV+.
Written by Alan Fox and Lee, the project is an English-language reinterpretation of Akira Kurosawa’s crime thriller High and Low. The 1963 Japanese movie told of a shoe executive that was in the middle of a complex corporate takeover when his plans are derailed by the accidental kidnapping and ransom of his chauffeur’s son, instead of his own son.
The thriller is due to begin production in March with Lee in the director’s chair and Washington starring. It will be the fifth collaboration between Lee and Washington. Their most recent was the 2006 critical and box office hit, Inside Man. Their other movies include Mo’ Better Blues,...
The feature is a partnership between Apple and A24, with the latter to release the High and Low theatrically before a global launch on Apple TV+.
Written by Alan Fox and Lee, the project is an English-language reinterpretation of Akira Kurosawa’s crime thriller High and Low. The 1963 Japanese movie told of a shoe executive that was in the middle of a complex corporate takeover when his plans are derailed by the accidental kidnapping and ransom of his chauffeur’s son, instead of his own son.
The thriller is due to begin production in March with Lee in the director’s chair and Washington starring. It will be the fifth collaboration between Lee and Washington. Their most recent was the 2006 critical and box office hit, Inside Man. Their other movies include Mo’ Better Blues,...
- 2/8/2024
- by Borys Kit
- The Hollywood Reporter - Movie News
Earlier this year, we covered Aliens: Colonial Marines, which may have put the player into the boots of the galaxy’s toughest soldiers, but fundamentally misunderstood what made James Cameron’s 1986 classic Aliens timelessly terrifying. So, color me surprised when the latest attempt at bottling that magic, Aliens: Dark Descent, not only replicates the tension and terror of the film but manages to achieve this from a top-down Rts perspective.
Structurally, Aliens: Dark Descent shares some connective DNA with Firaxis Games’ Xcom reboots. You manage a squad deployed on missions, between which you manage a base and soldiers’ wellbeing. And that’s where the comparisons end. Aliens: Dark Descent’s combat playing out in real (or slow-mo) time replicates the urgency of marines duking it out with xenomorphs on Hadley’s Hope. And when the stakes are this high, as death is inevitable in Aliens: Dark Descent, it makes for...
Structurally, Aliens: Dark Descent shares some connective DNA with Firaxis Games’ Xcom reboots. You manage a squad deployed on missions, between which you manage a base and soldiers’ wellbeing. And that’s where the comparisons end. Aliens: Dark Descent’s combat playing out in real (or slow-mo) time replicates the urgency of marines duking it out with xenomorphs on Hadley’s Hope. And when the stakes are this high, as death is inevitable in Aliens: Dark Descent, it makes for...
- 7/6/2023
- by Neil Bolt
- bloody-disgusting.com
Frictional Games might be the most impressive modern horror developer out there. I am continually impressed by their ability to evolve their games narratively and mechanically while crafting equally enthralling worlds around them. From the dog days of Penumbra to the more refined Amnesia series and Soma, Frictional has shown they aren’t a one-trick pony. And I’d consider Amnesia: The Bunker their most impressive feat yet.
In this week’s episode, Neil and I unpack how Frictional applies an immersive sim focus to their unique brand of horror, share a few anecdotes, and discuss what makes Amnesia: The Bunker’s environment such a standout.
Meanwhile, in our Horror Bytes episode this week, we cover two short indie horror games set in 1997. Eerie Enigma channels the cheesy charms of the original Resident Evil whilst Incident at Grove Lake drags us into the world of alien abduction.
Safe Room is...
In this week’s episode, Neil and I unpack how Frictional applies an immersive sim focus to their unique brand of horror, share a few anecdotes, and discuss what makes Amnesia: The Bunker’s environment such a standout.
Meanwhile, in our Horror Bytes episode this week, we cover two short indie horror games set in 1997. Eerie Enigma channels the cheesy charms of the original Resident Evil whilst Incident at Grove Lake drags us into the world of alien abduction.
Safe Room is...
- 6/15/2023
- by Neil Bolt
- bloody-disgusting.com
Before listening to this week’s episode covering Paratopic, be sure to check out last month’s edition of The Inventory: Safe Room’s Review show!
I will always cherish our (now) weekly segment Horror Bytes for broadening my horror palette. The experimental nature of bite-sized slices of horror allows for truly original experiences within the horror space. Abstract concepts, bizarre aesthetics, and even a few unique scares along the way have made me seek out games that I maybe wouldn’t have just a few years prior.
Horror Bytes has also helped me to change my stance on shorter games. Previously, I could get on a board with a game that was a few hours long, but an experience that was a mere 40 minutes would have been a much tougher sell for me. And yet, finally playing Arbitrary Metric’s Paratopic further reinforced my feeling that an experience is just that,...
I will always cherish our (now) weekly segment Horror Bytes for broadening my horror palette. The experimental nature of bite-sized slices of horror allows for truly original experiences within the horror space. Abstract concepts, bizarre aesthetics, and even a few unique scares along the way have made me seek out games that I maybe wouldn’t have just a few years prior.
Horror Bytes has also helped me to change my stance on shorter games. Previously, I could get on a board with a game that was a few hours long, but an experience that was a mere 40 minutes would have been a much tougher sell for me. And yet, finally playing Arbitrary Metric’s Paratopic further reinforced my feeling that an experience is just that,...
- 6/8/2023
- by Neil Bolt
- bloody-disgusting.com
It has been a long time coming, but I am finally making my way through the Silent Hill franchise. I dusted off my cobweb-covered PSP classic three years ago to play the original. Two years ago, Neil and I were joined by Matt Jordan to celebrate Silent Hill 2‘s 20th anniversary. And This week, we’re celebrating yet another milestone, Silent Hill 3‘s 20th anniversary!
Playing these games in such short succession to one another has felt like nothing short of a crash course in a realm of survival horror that goes beyond traditional conventions. To be 20 years removed from such experiences’ original release and their groundbreaking storytelling is still as potent indicates their timelessness. And for my money, Silent Hill 3 feels like the most refined entry in the series we have covered yet.
So, to pay respects to Silent Hill 3‘s 20th anniversary, Neil and I discuss how...
Playing these games in such short succession to one another has felt like nothing short of a crash course in a realm of survival horror that goes beyond traditional conventions. To be 20 years removed from such experiences’ original release and their groundbreaking storytelling is still as potent indicates their timelessness. And for my money, Silent Hill 3 feels like the most refined entry in the series we have covered yet.
So, to pay respects to Silent Hill 3‘s 20th anniversary, Neil and I discuss how...
- 5/26/2023
- by Neil Bolt
- bloody-disgusting.com
Upon the game’s release, I immediately bounced off Arkane Austin’s immersive sci-fi horror game, Prey. Chalk it up to misplaced expectations, but returning years later to cover it for Safe Room, I was rewarded with an experience I had fundamentally misunderstood and would later come to view its approach to game design as second to none.
The complexity and intricacies of Prey still serve as a shining crown amongst Arkane’s already impressive catalog of mostly immersive stealth action games. Whether discussing Prey, the Dishonored series, or Deathloop, Arkane’s pedigree for crafting complex worlds and implementing tactile means to traverse them continued with Prey. A world ripe with choices and enough of a narrative to steer the player to a logical conclusion to the tale of Talos 1. But the true story was how players chose to make their way through that world, given the unprecedented amount of...
The complexity and intricacies of Prey still serve as a shining crown amongst Arkane’s already impressive catalog of mostly immersive stealth action games. Whether discussing Prey, the Dishonored series, or Deathloop, Arkane’s pedigree for crafting complex worlds and implementing tactile means to traverse them continued with Prey. A world ripe with choices and enough of a narrative to steer the player to a logical conclusion to the tale of Talos 1. But the true story was how players chose to make their way through that world, given the unprecedented amount of...
- 5/18/2023
- by Neil Bolt
- bloody-disgusting.com
There are certain franchises whose name becomes synonymous with elements of their design that go above and beyond the status quo. Resident Evil; abstract puzzles and monstrous mutations. Silent Hill; psychological nightmares. And when it comes to the Metro series, few other horror series have crafted a world as immersive and rich with horrifying texture as 4A Games did with Metro: Last Light.
While my first post-apocalyptic survival horror love will always be S.T.A.L.K.E.R.: Shadows of Chernobyl, Metro made a name for itself in a way that the open world of S.T.A.L.K.E.R. never could. Given the intimacy of metro’s environments (made possible by the first two games linearity), 4A Games created a world reflective of the history of its unique setting. This first-person exploration of humanity’s survival in the face of nuclear annihilation was far more sobering, given the player was...
While my first post-apocalyptic survival horror love will always be S.T.A.L.K.E.R.: Shadows of Chernobyl, Metro made a name for itself in a way that the open world of S.T.A.L.K.E.R. never could. Given the intimacy of metro’s environments (made possible by the first two games linearity), 4A Games created a world reflective of the history of its unique setting. This first-person exploration of humanity’s survival in the face of nuclear annihilation was far more sobering, given the player was...
- 5/9/2023
- by Neil Bolt
- bloody-disgusting.com
Before diving into last month’s edition of The Inventory, Safe Room’s review show, check out our 100th episode in which we name our top 10 Resident Evil games!
For this month’s edition of The Inventory, Safe Room’s review show, Neil and I have amassed another list of notable Aaa and indie horror experiences!
We tackle the Psx horror of Rewind of Die, discuss the Norse dark fantasy world of Bramble: The Mountain King, tackle the friendship and nostalgia of Varney Lake, and Dead Island 2‘s penchant for splattery gore, amongst a few others!
We are also pleased to announce that Horror Bytes: our bite-sized indie horror segment, will become a weekly feature! New episodes of Safe Room will continue to be released on Mondays, while Horror Bytes will be released every Thursday! The Horror Bytes format will be slightly tweaked, as we will either highlight a few...
For this month’s edition of The Inventory, Safe Room’s review show, Neil and I have amassed another list of notable Aaa and indie horror experiences!
We tackle the Psx horror of Rewind of Die, discuss the Norse dark fantasy world of Bramble: The Mountain King, tackle the friendship and nostalgia of Varney Lake, and Dead Island 2‘s penchant for splattery gore, amongst a few others!
We are also pleased to announce that Horror Bytes: our bite-sized indie horror segment, will become a weekly feature! New episodes of Safe Room will continue to be released on Mondays, while Horror Bytes will be released every Thursday! The Horror Bytes format will be slightly tweaked, as we will either highlight a few...
- 5/3/2023
- by Neil Bolt
- bloody-disgusting.com
Exclusive: Audible has revealed a new slate of UK comedy podcasts, including new series from comedians Daisy May Cooper, Lolly Adefope, Mo Gilligan and Dara Ó Briain.
Alongside the new commissions, Audible is returning series From The Oasthouse: The Alan Partridge Podcast (series 3), The Kurupt FM Podkast (series 3), French and Saunders: Titting About (series 4) and Jack Whitehall’s Safe Space (series 2).
In Educating Daisy, May Cooper’s first podcast, the actress and comedian will host guests including Tim Key, Diane Morgan and Katie Price, as they try to convince her to read their favorite novels.
Lolly Adefope’s Fanmail will see the actress and character comedian talking to fans and celebrities about some burning questions. The pod is produced by Steve Coogan’s Baby Cow, which also produces From The Oasthouse: The Alan Partridge Podcast.
Also hosting his first podcast is comedian Dara Ó Briain. Timewasters is a panel show format,...
Alongside the new commissions, Audible is returning series From The Oasthouse: The Alan Partridge Podcast (series 3), The Kurupt FM Podkast (series 3), French and Saunders: Titting About (series 4) and Jack Whitehall’s Safe Space (series 2).
In Educating Daisy, May Cooper’s first podcast, the actress and comedian will host guests including Tim Key, Diane Morgan and Katie Price, as they try to convince her to read their favorite novels.
Lolly Adefope’s Fanmail will see the actress and character comedian talking to fans and celebrities about some burning questions. The pod is produced by Steve Coogan’s Baby Cow, which also produces From The Oasthouse: The Alan Partridge Podcast.
Also hosting his first podcast is comedian Dara Ó Briain. Timewasters is a panel show format,...
- 4/26/2023
- by Andreas Wiseman
- Deadline Film + TV
Two years ago, Safe Room Podcast began with a discussion about the Resident Evil series for its 25th anniversary. So for the milestone of 100 episodes, it felt fitting to return to the Resi well once more. Yeah, we’ve returned a few times in 100 episodes, but it’s a deep and lucrative well!
We’ve talked about a lot of Resident Evil games, but what are our personal favorites? There’s some obvious answers of course. But in creating our Top 10s, we found just how diverse two people’s favorites in a series can be.
Safe Room is a weekly horror video game discussion podcast with new episodes every Monday on
iTunes/Apple, Sticher, Spotify, Google Podcasts, and Linktree for additional streaming services.
Feel free to follow the show and hosts on Twitter:
Safe Room | Neil | Jay
I’d like to take a paragraph or two to thank...
We’ve talked about a lot of Resident Evil games, but what are our personal favorites? There’s some obvious answers of course. But in creating our Top 10s, we found just how diverse two people’s favorites in a series can be.
Safe Room is a weekly horror video game discussion podcast with new episodes every Monday on
iTunes/Apple, Sticher, Spotify, Google Podcasts, and Linktree for additional streaming services.
Feel free to follow the show and hosts on Twitter:
Safe Room | Neil | Jay
I’d like to take a paragraph or two to thank...
- 4/18/2023
- by Neil Bolt
- bloody-disgusting.com
Before listening to this week’s discussion on Layers of Fear, check out last week’s episode of Horror Bytes: Safe Room’s indie horror spotlight!
To say that Bloober Team is striking while the horror iron is hot would be an understatement. The studio’s prolific rise within gaming, thanks to helming several beloved IPs and crafting its own, is nothing short of noteworthy.
Over the last six years, the Polish studio released seven games that, while all different, abide by Bloober’s commitment to horror experiences that largely strip away the conventional survival trappings of the genre. And while this has led to varying success over the last decade, one thing remains steadfast in its approach to games: Narrative is king, with few better examples in its portfolio than 2016’s Layers of Fear.
The tortured artist trope is one that anyone even remotely interested in horror, or honestly,...
To say that Bloober Team is striking while the horror iron is hot would be an understatement. The studio’s prolific rise within gaming, thanks to helming several beloved IPs and crafting its own, is nothing short of noteworthy.
Over the last six years, the Polish studio released seven games that, while all different, abide by Bloober’s commitment to horror experiences that largely strip away the conventional survival trappings of the genre. And while this has led to varying success over the last decade, one thing remains steadfast in its approach to games: Narrative is king, with few better examples in its portfolio than 2016’s Layers of Fear.
The tortured artist trope is one that anyone even remotely interested in horror, or honestly,...
- 4/11/2023
- by Neil Bolt
- bloody-disgusting.com
Before diving into this week’s discussion on Horror Bytes, listen to last month’s edition of The Inventory: Safe Room’s review show, in which we discuss Dredge, Diablo IV Beta, Resident Evil 4 remake, and more!
Welcome back to Horror Bytes, our monthly indie horror showcase, in which Neil and I each highlight four bite-sized indie titles; we have a new bevy of horror titles to chat about that can typically be completed in less than an hour.
And while some of these titles may be free, we believe it’s important to support the developer’s hard work: So if you can, please support them through their itch.io, steam, or Patreon pages.
This month’s selections!
Murder at Mingus Manor
There has been a murder a Mingus Manor! What is Mingus Manor? Who knows, but it’s filled with monsters that must be interviewed before the killer strikes again!
Welcome back to Horror Bytes, our monthly indie horror showcase, in which Neil and I each highlight four bite-sized indie titles; we have a new bevy of horror titles to chat about that can typically be completed in less than an hour.
And while some of these titles may be free, we believe it’s important to support the developer’s hard work: So if you can, please support them through their itch.io, steam, or Patreon pages.
This month’s selections!
Murder at Mingus Manor
There has been a murder a Mingus Manor! What is Mingus Manor? Who knows, but it’s filled with monsters that must be interviewed before the killer strikes again!
- 4/4/2023
- by Neil Bolt
- bloody-disgusting.com
Ready to get your Lovecraftian fishing fix? Team17 and Black Salt Games’ Dredge is out now to satisfy that itch on the Nintendo Switch, PlayStation 5, PlayStation 4, Xbox One, Xbox Series and PC via Steam. Accompanying the release is a brand-new launch trailer.
Just in case you haven’t checked out Harrison’s review of Dredge (which he refers to as “one of the most exciting and unpredictable indie titles” in years), the game sees you step into the water-logged boots of a down-on-their luck fisherman and explore a collection of remote isles while scouring the surrounding depths for a variety of fish and valuable deep-sea curios. Once your trawler is full, sell your haul to the peculiar locals while completing quests and unraveling more about each archipelago. However, as you do, you soon discover that there’s something more dangerous than the rocks and shallow reefs lurking in the dark waters at night.
Just in case you haven’t checked out Harrison’s review of Dredge (which he refers to as “one of the most exciting and unpredictable indie titles” in years), the game sees you step into the water-logged boots of a down-on-their luck fisherman and explore a collection of remote isles while scouring the surrounding depths for a variety of fish and valuable deep-sea curios. Once your trawler is full, sell your haul to the peculiar locals while completing quests and unraveling more about each archipelago. However, as you do, you soon discover that there’s something more dangerous than the rocks and shallow reefs lurking in the dark waters at night.
- 3/31/2023
- by Mike Wilson
- bloody-disgusting.com
The second series of Jack Whitehall’s Safe Space has launched today. Once again, Jack throws open to the doors to his Safe Space, a place where we can all share our most embarrassing stories and try to feel better about ourselves along the way. The series features embarrassing stories from newly revealed celebrity guests including Jamie Laing, Mae Martin, Mo Gilligan, Paul Walter Hauser, Shailene Woodley, Thanyia Moore, Laura Whitmore and Joe Thomas.
- 3/30/2023
- by PodcastingToday
- Podcastingtoday
Going off of Steam numbers alone, it’s safe to say that Capcom has another sales hit on their hands with the Resident Evil 4 remake. How big you ask? Try over 3 million units in sales worldwide in the span of two days.
Capcom confirmed that in addition to the consistent high review scores on from various publications (including our own), and the praise and attention following the release of the Chainsaw Demo, the Resident Evil 4 remake has surpassed 3 million units in sales in just the first two days after its release.
To put this into perspective, Resident Evil Village eclipsed 3 million in sales across PC and consoles four days after its release back in 2021. Capcom’s previous dip into the remake pool with Resident Evil 3 only managed 2.7 million in sales in its first three months.
It stands to reason that sales will continue leading up to “The Mercenaries...
Capcom confirmed that in addition to the consistent high review scores on from various publications (including our own), and the praise and attention following the release of the Chainsaw Demo, the Resident Evil 4 remake has surpassed 3 million units in sales in just the first two days after its release.
To put this into perspective, Resident Evil Village eclipsed 3 million in sales across PC and consoles four days after its release back in 2021. Capcom’s previous dip into the remake pool with Resident Evil 3 only managed 2.7 million in sales in its first three months.
It stands to reason that sales will continue leading up to “The Mercenaries...
- 3/29/2023
- by Mike Wilson
- bloody-disgusting.com
Before listening to this month’s edition of The Inventory: Safe Room’s review show, check out last week’s review of The Last of Us: Season 1!
It is pretty unbelievable that within the first quarter of 2023, horror fans have been graced with not one but Two strong remakes of modern horror classics. January’s release of Dead Space set a new benchmark since 2019’s Resident Evil 2 remake. Improving on the original game’s outdated mechanics and giving it the functionality gamers would expect from a more modern game design. Dead Space also being gorgeous didn’t hurt.
But with Resident Evil 4, there was added pressure. To put it lightly, Capcom’s Resident Evil 3 remake fell short of the high mark set by the Resident Evil 2 remake. Cut content and fundamental changes to elements that made the original Resident Evil 3 such a robust series standout...
It is pretty unbelievable that within the first quarter of 2023, horror fans have been graced with not one but Two strong remakes of modern horror classics. January’s release of Dead Space set a new benchmark since 2019’s Resident Evil 2 remake. Improving on the original game’s outdated mechanics and giving it the functionality gamers would expect from a more modern game design. Dead Space also being gorgeous didn’t hurt.
But with Resident Evil 4, there was added pressure. To put it lightly, Capcom’s Resident Evil 3 remake fell short of the high mark set by the Resident Evil 2 remake. Cut content and fundamental changes to elements that made the original Resident Evil 3 such a robust series standout...
- 3/28/2023
- by Neil Bolt
- bloody-disgusting.com
Before checking out this week’s episode on The Last of Us, check out last week’s discussion celebrating the 10th anniversary of BioShock Infinite!
I’d be lying if “fool’s errand” wasn’t my first thought upon hearing about HBO’s plan to adapt The Last of Us into a series. I mean, who wants that kind of responsibility, let alone dealing with the inevitable shitstorm of precisely the type of comments we’ve come to expect when anything is adapted. And when we’re talking about one of the most beloved horror titles of the last decade, I think “fool’s errand” is a pretty justified gut reaction.
And yet, with every new announcement regarding creatives and casting being attached to the project, that notion quickly left my mind. I mean, after all, how nervous can you be with Craig Mazin of Chernobyl fame and The Last of Us...
I’d be lying if “fool’s errand” wasn’t my first thought upon hearing about HBO’s plan to adapt The Last of Us into a series. I mean, who wants that kind of responsibility, let alone dealing with the inevitable shitstorm of precisely the type of comments we’ve come to expect when anything is adapted. And when we’re talking about one of the most beloved horror titles of the last decade, I think “fool’s errand” is a pretty justified gut reaction.
And yet, with every new announcement regarding creatives and casting being attached to the project, that notion quickly left my mind. I mean, after all, how nervous can you be with Craig Mazin of Chernobyl fame and The Last of Us...
- 3/21/2023
- by Neil Bolt
- bloody-disgusting.com
It’s Bioshock Infinite on Safe Room this week, but be sure to check out our look at a selection of bite-sized horror games in the March edition of Horror Bytes.
Few franchises have cemented themselves into the pantheon of spiritual successors that expand upon their influences with such staggering visual and thematic language as Bioshock has. From the underwater dystopian of Rapture to the militantly theocratic and fascist society in the skies of Columbia, the Bioshock brand has never shied away from exploring the unfettered abuses of power by man. And ten years later, Irrational Games’ most controversial entry in the series, Bioshock: Infinite, proves that there is plenty of conversation still to be had.
So for this week’s lengthy chat, we’re joined by returning friend Michael Sandal to unpack Infinite’s inclusion of a fully voiced protagonist, how the game avoids feeling like one long escort mission,...
Few franchises have cemented themselves into the pantheon of spiritual successors that expand upon their influences with such staggering visual and thematic language as Bioshock has. From the underwater dystopian of Rapture to the militantly theocratic and fascist society in the skies of Columbia, the Bioshock brand has never shied away from exploring the unfettered abuses of power by man. And ten years later, Irrational Games’ most controversial entry in the series, Bioshock: Infinite, proves that there is plenty of conversation still to be had.
So for this week’s lengthy chat, we’re joined by returning friend Michael Sandal to unpack Infinite’s inclusion of a fully voiced protagonist, how the game avoids feeling like one long escort mission,...
- 3/14/2023
- by Neil Bolt
- bloody-disgusting.com
Before listening to this month’s edition of Horror Bytes, check out last month’s discussion on Atomic Heart, Resident Evil Village VR, and more!
For this month’s edition of Horror Bytes, in which Neil and I each highlight bite-sized indie titles, we have a new crop of horror experiences to chat about that can typically be completed in less than an hour.
And while some of these titles we’ll be discussing may be free, we believe it’s important to support the developers hard work: So if you can, please support them through their itch.io, steam, or Patreon pages.
Alien Survivor
Ever want to experience the final moments of Ridley Scott’s Alien, where Ripley must flee the Nostormo before it self-destructs? Now you can in Alien Survivor, a gorgeous recreation in Unreal Engine 5, but don’t be wary of the Xenomorph that is pursuing her!
For this month’s edition of Horror Bytes, in which Neil and I each highlight bite-sized indie titles, we have a new crop of horror experiences to chat about that can typically be completed in less than an hour.
And while some of these titles we’ll be discussing may be free, we believe it’s important to support the developers hard work: So if you can, please support them through their itch.io, steam, or Patreon pages.
Alien Survivor
Ever want to experience the final moments of Ridley Scott’s Alien, where Ripley must flee the Nostormo before it self-destructs? Now you can in Alien Survivor, a gorgeous recreation in Unreal Engine 5, but don’t be wary of the Xenomorph that is pursuing her!
- 3/7/2023
- by Neil Bolt
- bloody-disgusting.com
PodFest Cairo 2023 took place on Saturday, 4 March, 2023 at The American University in Cairo’s (Auc) Tahrir Cultural Center (Tcc). This was the fourth iteration of the event and it was hosted by Auc’s Department of Journalism and Mass Communication (Jrmc).
Highlights from the day’s events were Sowt Media’s CEO Ramsey G. Tesdell who shared insights into podcast listenership and monetization opportunities in the Mena region. He spoke about the importance of podcast artwork and branding as well as the growth for Arabic language audio content.
Rasha Eldeeb from Aswatona was the moderator for a session on Designing Your Digital Footprint: The Audio Edition with panelists Vereena Bishoy from Auc’s Raduc podcast, the podcast of the university’s student newspaper, The Caravan along with Wessam Abozeid from Podu Media. They addressed the details of posting your podcast online like including show notes and the use of hashtags to promote your podcast.
Highlights from the day’s events were Sowt Media’s CEO Ramsey G. Tesdell who shared insights into podcast listenership and monetization opportunities in the Mena region. He spoke about the importance of podcast artwork and branding as well as the growth for Arabic language audio content.
Rasha Eldeeb from Aswatona was the moderator for a session on Designing Your Digital Footprint: The Audio Edition with panelists Vereena Bishoy from Auc’s Raduc podcast, the podcast of the university’s student newspaper, The Caravan along with Wessam Abozeid from Podu Media. They addressed the details of posting your podcast online like including show notes and the use of hashtags to promote your podcast.
- 3/6/2023
- Podnews.net
Before diving into this month’s edition of The Inventory, check out last week’s discussion on the often-forgotten survival horror game Zombi!
For this month’s edition of The Inventory: Safe Room’s monthly review show, we have yet another eclectic mix of horror offerings that dabble in both intensity spectrums of the genre.
For this episode, we begin with the gorgeously twee physics puzzles of Birth, to the Souls-inspired Metroidvania madness of Elderand, to the hellish office politics of Redtape, before Neil unpacks Resident Evil Village VR and Zombieland VR: Headshot Fever Reloaded. Then we have a lengthy chat about the alternate-history horrors of Atomic Heart!
Safe Room is a weekly horror video game discussion podcast with new episodes every Monday on
iTunes/Apple, Sticher, Spotify, Google Podcasts, and Linktree for additional streaming services.
Feel free to follow the show and hosts on Twitter:
Safe Room | Neil...
For this month’s edition of The Inventory: Safe Room’s monthly review show, we have yet another eclectic mix of horror offerings that dabble in both intensity spectrums of the genre.
For this episode, we begin with the gorgeously twee physics puzzles of Birth, to the Souls-inspired Metroidvania madness of Elderand, to the hellish office politics of Redtape, before Neil unpacks Resident Evil Village VR and Zombieland VR: Headshot Fever Reloaded. Then we have a lengthy chat about the alternate-history horrors of Atomic Heart!
Safe Room is a weekly horror video game discussion podcast with new episodes every Monday on
iTunes/Apple, Sticher, Spotify, Google Podcasts, and Linktree for additional streaming services.
Feel free to follow the show and hosts on Twitter:
Safe Room | Neil...
- 2/28/2023
- by Neil Bolt
- bloody-disgusting.com
The dead simply won’t stay dead, and to be honest, they have outstayed their welcome. Zombie media has always been a hot commodity, no matter the era in which it is being released. And despite their prestige and countless examples of well-executed undead media, to say we are inundated with ghoulish content feels like an understatement
.Sure, the hits will always stick out: Dawn of the Dead, Left 4 Dead, The Walking Dead, World War Z, and on and on and on the list goes. So given the overabundance of zombie media, it’s easy to understand why games such as ZombiU (aka Zombi) are somewhat forgotten over time.
Beginning life as a Wii U launch title, ZombiU, released in 2012 (re-released as Zombi in 2015), this mature-rated title was an enigma from its genesis. A mature-rated, hardcore survival horror launch title made it an outlier, to begin with, but even on a revisit,...
.Sure, the hits will always stick out: Dawn of the Dead, Left 4 Dead, The Walking Dead, World War Z, and on and on and on the list goes. So given the overabundance of zombie media, it’s easy to understand why games such as ZombiU (aka Zombi) are somewhat forgotten over time.
Beginning life as a Wii U launch title, ZombiU, released in 2012 (re-released as Zombi in 2015), this mature-rated title was an enigma from its genesis. A mature-rated, hardcore survival horror launch title made it an outlier, to begin with, but even on a revisit,...
- 2/21/2023
- by Neil Bolt
- bloody-disgusting.com
It’s our favorite time of the month, that being Horror Bytes: our monthly indie horror segment, in which Neil and I highlight several bite-sized slices of horror that can typically be completed in less than an hour.
While some of these titles we’ll be discussing may be free, we believe it’s important to support the developer’s hard work: So, if you can, please support them through their itch.io, steam, or Patreon pages.
While I am unfortunately absent from this week’s episode, have no fear as Neil is accompanied by returning friend of the show and Dread Xp writer Ian Marvin to chat bite-sized horrors! – Jay Krieger
Ian’s Picks
Out of the Blue
For fans of classic dungeon crawlers, Out of the Blue meets Dark Souls in its intricately designed labyrinth world with the added challenge of a limited amount of moves before returning...
While some of these titles we’ll be discussing may be free, we believe it’s important to support the developer’s hard work: So, if you can, please support them through their itch.io, steam, or Patreon pages.
While I am unfortunately absent from this week’s episode, have no fear as Neil is accompanied by returning friend of the show and Dread Xp writer Ian Marvin to chat bite-sized horrors! – Jay Krieger
Ian’s Picks
Out of the Blue
For fans of classic dungeon crawlers, Out of the Blue meets Dark Souls in its intricately designed labyrinth world with the added challenge of a limited amount of moves before returning...
- 2/7/2023
- by Neil Bolt
- bloody-disgusting.com
The realization that the first month of the new year is just about over is hitting me like an Issac Clarke boot stomp. While the month has flown by, that doesn’t mean there weren’t several notable horror releases, both big and small. Before diving into January’s biggest release, Neil and I discuss the dark fantasy adventure of Children of Silentown, the atmospheric and bleak, haunting trek through the wilderness with Chasing Static‘s console release, and the uneven but intriguing mystery of Dance of Death.
And then there’s the Dead Space remake.
Earlier in the month, we discussed the impact and legacy of Visceral Game’s 2008 original while discussing our hopes and trepidation about EA remaking Dead Space for modern consoles. Given EA’s previous lack of regard for the core Dead Space trilogy, these reservations were not exactly unfounded. And, as a very welcome surprise,...
And then there’s the Dead Space remake.
Earlier in the month, we discussed the impact and legacy of Visceral Game’s 2008 original while discussing our hopes and trepidation about EA remaking Dead Space for modern consoles. Given EA’s previous lack of regard for the core Dead Space trilogy, these reservations were not exactly unfounded. And, as a very welcome surprise,...
- 1/31/2023
- by Neil Bolt
- bloody-disgusting.com
Before listening to this week’s Devil May Cry-centric chat, check out last week’s episode discussing the original Dead Space!
No matter your age, we all have glaring back catalog oversights. Games that we missed due to console allegiances or simply being too far removed, age-wise, from their initial release. And while I used to view these oversights as embarrassing, over the years, I have come to appreciate my somewhat unique position of being late to the party for several behemoth franchises.
Case in point: Ninja Theory’s 2013 DmC: Devil May Cry reboot.
While it’s difficult to be oblivious to Dmc’s importance to the action horror genre, it wasn’t until last year that I played the original in the storied series. Being the Dmc novice I am, I was excited to dive into DmC, given my lack of entrenched fandom for the series.
Now, I...
No matter your age, we all have glaring back catalog oversights. Games that we missed due to console allegiances or simply being too far removed, age-wise, from their initial release. And while I used to view these oversights as embarrassing, over the years, I have come to appreciate my somewhat unique position of being late to the party for several behemoth franchises.
Case in point: Ninja Theory’s 2013 DmC: Devil May Cry reboot.
While it’s difficult to be oblivious to Dmc’s importance to the action horror genre, it wasn’t until last year that I played the original in the storied series. Being the Dmc novice I am, I was excited to dive into DmC, given my lack of entrenched fandom for the series.
Now, I...
- 1/24/2023
- by Neil Bolt
- bloody-disgusting.com
Before diving into this week’s horrifying new episode, be sure to check out last week’s indie horror spotlight Horror Bytes!
Break out your favorite hoodie and warm pumpkin beverage because the spooky season is upon us! As the sun continually sets earlier and earlier, that urge to toss responsibilities to the wayside in favor of playing horror games intensifies. But as we’re just on the cusp of a hectic season of notable releases, it can be challenging to know where exactly to begin.
Answering that call is the latest hellish lo-fi incarnation from the mind of Jordan King and Torture Star Video, Night at the Gates of Hell. A combat-focused love letter to survival horror with the immaculate vibes of Lucio Fulci and Italian horror.
You play as Dave, a quiet man whose wife has died, who decides to venture out of his apartment building to face...
Break out your favorite hoodie and warm pumpkin beverage because the spooky season is upon us! As the sun continually sets earlier and earlier, that urge to toss responsibilities to the wayside in favor of playing horror games intensifies. But as we’re just on the cusp of a hectic season of notable releases, it can be challenging to know where exactly to begin.
Answering that call is the latest hellish lo-fi incarnation from the mind of Jordan King and Torture Star Video, Night at the Gates of Hell. A combat-focused love letter to survival horror with the immaculate vibes of Lucio Fulci and Italian horror.
You play as Dave, a quiet man whose wife has died, who decides to venture out of his apartment building to face...
- 9/19/2022
- by Neil Bolt
- bloody-disgusting.com
Before diving into this week’s episode, be sure to give last week’s chat on Immortality a listen!
Just because we’re a week or two behind our typically scheduled Horror Bytes post doesn’t mean we don’t have a hell of a selection to chat about for September! This month’s edition of Horror Bytes, in which Neil and I each highlight four bite-sized indie horror titles, features a slight tweak to the formula as all of our picks are from demos offered as part of the expansive Haunted PS1 Demo-Disc: Spectral Mall available via itch.io.
While Neil and I have each selected four demos found within the Spectral Mall that looked the most promising to us, we highly encourage everyone to check out the complete collection as there is something for everyone!
And as always, if you can, please support the developer’s hard work through their itch.
Just because we’re a week or two behind our typically scheduled Horror Bytes post doesn’t mean we don’t have a hell of a selection to chat about for September! This month’s edition of Horror Bytes, in which Neil and I each highlight four bite-sized indie horror titles, features a slight tweak to the formula as all of our picks are from demos offered as part of the expansive Haunted PS1 Demo-Disc: Spectral Mall available via itch.io.
While Neil and I have each selected four demos found within the Spectral Mall that looked the most promising to us, we highly encourage everyone to check out the complete collection as there is something for everyone!
And as always, if you can, please support the developer’s hard work through their itch.
- 9/12/2022
- by Neil Bolt
- bloody-disgusting.com
Before listening to this week’s discussion on Immortality, please check out last week’s conversation on Scanner Sombre, Lidar.Exe, and Gamescom 2022!
At 30, I tend to think I have experienced a great deal of what games have to offer. Not to place a cap on the medium’s potential or to say there’s a drought of quality titles, yet I often find I more or less know what I’m getting myself into before sitting down to play a new title.
And that’s fine. I still enjoy all manner of games across all genres, but a game these days rarely makes me reexamine the potential of storytelling in games.
[Immortality Enters From Stage Left]
Then there’s Immortality, which challenged my perception of the possibilities of storytelling in games, doing so in the most precise and intriguing ways. Half Mermaid and creative director and writer Sam Barlow build upon the Fmv frameworks...
At 30, I tend to think I have experienced a great deal of what games have to offer. Not to place a cap on the medium’s potential or to say there’s a drought of quality titles, yet I often find I more or less know what I’m getting myself into before sitting down to play a new title.
And that’s fine. I still enjoy all manner of games across all genres, but a game these days rarely makes me reexamine the potential of storytelling in games.
[Immortality Enters From Stage Left]
Then there’s Immortality, which challenged my perception of the possibilities of storytelling in games, doing so in the most precise and intriguing ways. Half Mermaid and creative director and writer Sam Barlow build upon the Fmv frameworks...
- 9/6/2022
- by Neil Bolt
- bloody-disgusting.com
Before diving into this week’s discussion, be sure to check out last week’s discussion on The Evil Within 2!
Homages can be a tricky thing. Drawing direct inspiration from a predecessor while forging one’s identity from that inspiration is a tricky balance. And time and time again, we’ve seen homages that use that inspiration as a crutch rather than implementing their unique creativity.
KenForest avoids this common pitfall with Lidar.Exe in his horrifying homage to 2017’s Scanner Sombre from developer Introversion Software. Building upon the lidar environmental mapping mechanic of the latter, while placing a more significant emphasis on horror, allows Lidar.Exe to stand on its merit.
So join us this week as we further unpack more of Lidar.Exe, do a deep dive on Scanner Sombre, and even make some time to chat about Gamescom 2022 announcements!
Safe Room is a weekly horror video game...
Homages can be a tricky thing. Drawing direct inspiration from a predecessor while forging one’s identity from that inspiration is a tricky balance. And time and time again, we’ve seen homages that use that inspiration as a crutch rather than implementing their unique creativity.
KenForest avoids this common pitfall with Lidar.Exe in his horrifying homage to 2017’s Scanner Sombre from developer Introversion Software. Building upon the lidar environmental mapping mechanic of the latter, while placing a more significant emphasis on horror, allows Lidar.Exe to stand on its merit.
So join us this week as we further unpack more of Lidar.Exe, do a deep dive on Scanner Sombre, and even make some time to chat about Gamescom 2022 announcements!
Safe Room is a weekly horror video game...
- 8/29/2022
- by Neil Bolt
- bloody-disgusting.com
Before diving into this week’s discussion on The Evil Within 2, Would you kindly listen to last week’s chat celebrating Bioshock’s 15 anniversary?
No matter the medium, sequels are notoriously contentious undertakings. Trying to appease everyone rarely results in a sequel that is as beloved as the original, so finding a balance between IP innovation and IP familiarity is crucial.
Given this challenging balancing act, it’s impressive to see a sequel take as bold of a swing as The Evil Within 2 does, and even more impressive that it knocks it out of the park. Smartly retaining the frightening but flawed aesthetic of survival horror legend Shinji Mikami’s The Evil Within, the sequel abides by the “bigger and better” methodology while avoiding the inherent pitfalls of sequels.
Time and time again, sequels lose their focus and unique identity that ultimately defined them in an attempt to grow both their world and mechanics.
No matter the medium, sequels are notoriously contentious undertakings. Trying to appease everyone rarely results in a sequel that is as beloved as the original, so finding a balance between IP innovation and IP familiarity is crucial.
Given this challenging balancing act, it’s impressive to see a sequel take as bold of a swing as The Evil Within 2 does, and even more impressive that it knocks it out of the park. Smartly retaining the frightening but flawed aesthetic of survival horror legend Shinji Mikami’s The Evil Within, the sequel abides by the “bigger and better” methodology while avoiding the inherent pitfalls of sequels.
Time and time again, sequels lose their focus and unique identity that ultimately defined them in an attempt to grow both their world and mechanics.
- 8/22/2022
- by Neil Bolt
- bloody-disgusting.com
Before diving into this week’s Bioshock discussion, would you kindly give last week’s episode covering Hunt: Showdown a listen?
At the inception of Safe Room, Neil and I had both made mental checklists of games we simply Had to talk about on the show. Games that we felt so passionately about that one of us would have to whack the other with a stick to get a word in edgewise.
For me, that game would be Bioshock.
Experiencing the descent to the underwater dystopia of Rapture will forever be a formative moment in my gaming history. It sounds like hyperbole, but at the time, Bioshock truly opened my eyes to the storytelling potential of video games.
In an era where my high school days primarily consisted of playing shooters until the wee hours of the morning with friends, Bioshock presented me with a rich, thematically laced world that...
At the inception of Safe Room, Neil and I had both made mental checklists of games we simply Had to talk about on the show. Games that we felt so passionately about that one of us would have to whack the other with a stick to get a word in edgewise.
For me, that game would be Bioshock.
Experiencing the descent to the underwater dystopia of Rapture will forever be a formative moment in my gaming history. It sounds like hyperbole, but at the time, Bioshock truly opened my eyes to the storytelling potential of video games.
In an era where my high school days primarily consisted of playing shooters until the wee hours of the morning with friends, Bioshock presented me with a rich, thematically laced world that...
- 8/15/2022
- by Neil Bolt
- bloody-disgusting.com
Before diving into this week’s new horrifying episode of Safe Room, check out last week’s Horror Bytes discussion. There is no other game in the multiplayer space quite like Hunt: Showdown. To describe Hunt as a competitive first-person shooter doesn’t do the game’s depth of mechanics justice. By the same token, simply calling it a […]
The post Methodical Monster Hunting in ‘Hunt: Showdown’ [Safe Room Podcast] appeared first on Bloody Disgusting!.
The post Methodical Monster Hunting in ‘Hunt: Showdown’ [Safe Room Podcast] appeared first on Bloody Disgusting!.
- 8/8/2022
- by Neil Bolt
- bloody-disgusting.com
Before diving into this week’s episode of Safe Room, be sure to check out last week’s discussion on Netflix’s Resident Evil series! What better way to beat the heat than with some new indie horror games? For this month’s edition of Horror Bytes, in which Neil and I each highlight four bite-sized indie titles, we […]
The post Killer Clowns, Paris Catacombs, and Haunting Folklore in This Month’s ‘Horror Bytes’ [Safe Room Podcast] appeared first on Bloody Disgusting!.
The post Killer Clowns, Paris Catacombs, and Haunting Folklore in This Month’s ‘Horror Bytes’ [Safe Room Podcast] appeared first on Bloody Disgusting!.
- 8/1/2022
- by Neil Bolt
- bloody-disgusting.com
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