As toys become increasingly complex in the early 1970s, two unconventional inventors risk their homes and careers to bring revolutionary twists to classic games; together, Uno and Connect Four unleash a wave of family-friendly games.
Two chance discoveries in the 1950s turn mundane industrial materials into legendary toys. Etch A Sketch and Play-Doh will rake in billions for decades to come, but not everyone will reap the rewards.
The Teenage Mutant Ninja Turtles high kick their way into the action figure market in the late 1980s, opening the door for a new kind of martial arts toy; their place at the top is soon challenged by a mighty morphin phenomenon.
Thanks to the industry-defining innovations of three men through the creation of games like Super Mario Brothers, The Legend of Zelda, and Pokémon, Nintendo goes from a struggling playing card company to a video game juggernaut.
In the 1970s, the board game industry was aimed almost entirely at children, until a literal game changer came along in Trivial Pursuit; redefining the possibilities for adult fun, it opened up a whole new genre.
After the U.S. video game crash of 1983, a Japanese electronics company single-handedly resurrects the industry with a game featuring a jumping plumber.
After passing on the biggest deal in toy industry history, Mattel President Ray Wagner finds himself a step behind former colleague-turned-rival, Bernie Loomis.
Before World War board games are simple but postwar peace and prosperity reveals demand for more challenging pastimes. After decades of struggle three different innovators break the mold to release games that combine fun with an challenge.
In 1983 Tonka sets out to bring a game-changing toy from Japan to America the transformable robot. But they're soon confronted by industry giant, Hasbro who has own toy line.