The Dark Pictures: House of Ashes (Video Game 2021) Poster

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8/10
The best game in this series so far!
SamJamie28 October 2021
The Dark Pictures Anthology: House of Ashes is a survival horror interactive drama video game developed by Supermassive Games and published by Bandai Namco Entertainment. It is the third of eight planned instalments in The Dark Pictures Anthology series, following 2019's Man of Medan and 2020's Little Hope.

After playing the first game in this series, Man of Medan, despite some issues I enjoyed the game and was looking forward to where the story would go next. Little Hope, however, was rather disappointing, taking an interesting turn in the series but a rather dull result overall.

House of Ashes however has restored my hope in the series, the story is better, the characters are more fleshed out and interesting and there is a lot more action in an interesting and creepy environment. Visually the game is stunning, with detailed creatures and a realistic setting. Paired with great voice acting and a stellar performance from Ashley Tisdale.

Overall, I found this game to be the best so far in the series. And the next game looks promising too. Hopefully, it's onwards and upwards for this horror anthology.
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9/10
Why all the 1 star reviews? Best game in this genre sine Until Dawn.
theomniman-5962210 November 2021
This game is very solid. Good characters good locations good story good monsters. A decent run time of about 6 hours. Personally I've beat it 3 times since I'm working on the trophies which are fun to do btw. Don't listen to these haters on here. This game is well worth the 30$ price tag.
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9/10
Mysterious Mesopotamian Culture Meets the Horrors of the Iraq War
kluseba1 January 2022
Warning: Spoilers
The Dark Pictures Anthology: House of Ashes is the third entry in the survival horror video game series whose first season is going to conclude next year with The Dark Pictures Anthology: The Devil in Me. This is also the strongest entry in the series so far and offers much replay value.

The story revolves around a group of military personnel and resistance fighters who accidentally discover a Mesopotamian temple during the Iraq War. They initially suspect that Saddam Hussein's regime might have hidden weapons of mass destruction here but the truth is actually much more gruesome. The five characters discover some mysterious extraterrestrial monsters who have been trapped in this temple since a gruesome massacre in ancient Akkad more than four thousand years ago.

This video game convinces on several levels. First of all, the background stories involving an extraterrestrial invasion, elements of ancient Mesopotamian culture and the current backdrop of the terrible Iraq War have been mixed in a perfectly balanced manner.

The locations are particularly intriguing because players never know what's going to be around the next corner. The game keeps some stunning surprises until the very end that convinces with its epic proportions.

The length of this entry is also more generous than the running time of its two predecessors. House of Ashes offers roughly around five hours of non-stop entertainment and takes players on an epic survival adventure ride where their choices decide about the outcome of the five profound characters. For a fair price of just below forty Canadian dollars, this game offers gripping entertainment and has also much replay value and can be enjoyed with little groups of friends on a cold autumn or winter night.

Several other elements have also been improved with this entry, most notably the controls that are much more fluid than before. While the predecessors had some frustrating issues with quick-time events, the controls are much easier to handle for players with less experience in this entry, increasing the potential chances of survival for the different characters.

Another element that stands out positively are the vivid, bright and atmospheric graphics that make players feel as if they were inside a Hollywood movie. This improvement makes the entire experience much more authentic, epic and intense.

At the end of the day, The Dark Pictures Anthology: House of Ashes is a highlight in this video game series and one of the best horror video games created in recent memory. It will not only appeal to fans of old date but also to potential new players. You don't need to be familiar with the two predecessors to enjoy this video game that should make it onto several lists of best games of the year.
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10/10
People need to chill
awatkins-1921425 October 2021
1. It was fun, campy (the usual for Supermassive) and I never got bored.

2. Took me about 2-3 hours less than the new Resident Evil game.

3. Cost me half as much as the new Resident Evil game.

I say it's a win.
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10/10
Loved it
sarakrier5 November 2021
I loved it, I thought it was a lot better than Little Hope and Man of Maiden. Definitely gonna be playing this one a lot more. Can't wait for The Devil in Me to come out, that one looks like it'll be good.
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10/10
Finally The Dark Pictures Anthology manages to shine!
nahusosa23 October 2021
After two installments that did not convince, House of Ashes makes the anthology start to get interesting, since it makes its story, characters, location, script and gameplay the main component of its good opinions. What I liked is that this time the threat is real, and not "it's all in your head", and with this he even manages to pay tribute to Until Dawn. This will be for me and for all the first game in the series going forward. Surely thanks to all this you will be able to calmly enjoy the previous two with another opportunity, as here everything is real and the previous ones are not, it is not to complain. I already hope next year the fourth game "The Devil in Me" because it will be very brutal and bloody.
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8/10
8/10
hairbradley26 February 2022
House Of Ashes is personally my favourite installment to derive from the Dark Pictures Anthology. It cleverly crafts its daunting antagonists, but also offers its five central characters depth and exploration. Like previous installments from the franchise, choices and actions determine your story, which the game extends on remarkibly, adding bigger want for replayibility. On the other hand, due to these decisions, some characters will never equally recieve the same likeability as others in one playthrough, resulting in desinterest for few players. As for the story, it has vastly inproved and contains great engagement into its chilling atmosphere even despite the odd campy dialogue scattered throughout. There is area for improvement, which I hope the next installment, 'The Devil In Me', follows through with. Either way, House Of Ashes is an 8/10 from me.
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6/10
The Descent ?
AvionPrince1623 October 2021
Pros:

-Visual -Characters more well written than the others games of Supermassive Games
  • Various QTE
-An interesting love story between Rachel, Eric and Kay -some of the characters have a real personnalities and make them lovable
  • Some interesting secrets
-can be funny (most funny in the beginning when the scare is not there yet) -Dialogue (Fun, dramatic, opinion, build relationship) -some scenes in the cave can be quite anxious and have some tense moments (due to the proximity of the camera and a very close point of view of the character) -simple gameplay -Randolph Story -some memorables deaths that make us wonder the fair decision of our choices

Cons:

-An end that feel a little bit rushed and precipitated in the writing i mean
  • too much actions (can be boring during these scenes)
-Some choices make us wonder of their real impact in the game (the impactful choices are just for to survive with a character thats all and not make him die)
  • a beginning without scare or any mysterious ambience that make us wonder of the genre of this Video game
-Short -The story is not very complex and lack of depth -Characters well written but way too simple and already seen in other movies -simple gameplay: no new mechanics
  • i found the story of the monsters not very interesting and the sci fi that their bring are not the most thrilling part in my opinion


The game also remember me a lot of the Descent, the movie. Can be entertaining but lack of complexity and should be more long.
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10/10
Keeps Getting Better
mjspencer-109653 November 2021
This third installment really shows the growth and love that Supermassive has given us horror fans. Man of Medan was fun, Little Hope had the best jump scares and House of Ashes is probably my favorite story line. The visuals and the ease of gameplay have really improved. I am never bored with these games and as an achievement hunter I played about 4 play throughs of this one to get 100 percent and honestly was sad that it was over. The others took a few more but that is not me complaining. As fun as it is to see the different outcomes, the other games seemed to give way less leeway when failed qtes came in to effect. House of Ashes definitely exceeded my expectations with the over all relationships, qtes and story. I also enjoyed that they added a difficulty level so that when I play with my friends that don't game as often, have an easier time keeping their character alive. This has become one of my favorite series and I cannot wait for the next one!
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6/10
Ashley should sue.
wholelottalove-9356223 October 2021
What is it with this company making their women characters look sooooo bad. Man of Medan women looked weird, Until Dawn women looked OK but not great, I don't really remember any younger women in Little Hope, and then they come in with this chinless wonder.

Why do they make them so toothy but simultaneously chinless and cheek boneless. The poor representation takes me out of the game. It's one thing to just voice a character, but their whole thing is making the characters look like the actor.

The game itself is an improvement on past games somewhat. The camera is wayyyy too tight in some scenes and difficult to control. The characters are kind of unlikable per the usual. But I swear, their animation team or whoever needs to figure out how to do women. It wouldn't bother me so much if the men didn't look normal and fine.
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10/10
If you want to not get disappointed, aim for saving everybody, and you'll find a very decent plot
hakobyanhakob8131 July 2022
Originally I had completely trashed this game since I got the casual plot development, that is at the end of the day only one of the playable characters survived, and that unfolding was fairly tedious, boring and made the game look like it lacked any spark or commitment.

However, after playing The Quarry, coming from the same SuperMassive Games, and absolutely loving it, I felt kind of guilty for downgrading the House of ashes, so I decided to try another playthrough, instead this time I aimed for saving every playable character, and it did the trick, leaving me pleasantly surprised.

This is exactly why I strongly recommend you do the same with your very first run, or even if you felt disappointed like myself, don't give up on this game, re-play it, saving everyone, and you'll like it quite a bit, to say the least. To get the job done, it is mandatory that you set the difficulty settings to easy/forgiving for your first time around.

One more thing to keep in mind early on is, it starts off pretty weak and slow, but I personally could forgive that, since Resident Evil Village had the same issue, but eventually redeemed itself. So don't get your hopes too high up until halfway into the game or so. The game is pretty long, so don't worry, you will have all the time to enjoy it later, just be patient, enthusiastic, and give it a chance.

As I unlocked more plot developments required for different achievements, I can confirm the script variations for this game are pretty ample and dense, hence, if you want to get the most out of it, you better go for platinum.

Definitely the best game in Dark Pictures Anthology series.

So good in fact, I'm gonna revisit the previous 2 entries before playing the Season One Finale.

Well done, SuperMassive Games!

Looking forward to playing The Devil in me.
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5/10
This game had so much potential
mikimcsween24 October 2021
Warning: Spoilers
Sadly it didn't deliver. The game is very glitchy, rushed story and ending and to let you all know, the game doesn't involve any demons whatsoever. The pazuzu statue I think was used to only entice people to buy it. Not worth 24.99.
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10/10
Disappointing
andreeadumitru-6019231 October 2021
Warning: Spoilers
While I gave a 10 for both Man of Medan and Little Hope, i struggled to keep a 5+ rating for this one due to:

  • bad dialogue - i can hardly remember one conversation which actually had a point/meaning for the storyline. Just empty words thrown there to makeup for the lack of characters' development and plot.


  • super underveloped characters and relationships. Everything was done just so superficially.


  • although good idea with the plot as a whole, it's (very) far from being exploited at its full extent. So much could have been done with the ancient world of Akkad and those creatures, not just a walk around the ruins - which, by the way, somehow in the end the characters managed to find their way out so swiftly even if they were like 1 hundred billion gazzillion feet underground.


  • huge gaps in the storyline. You actually wonder from one scene to another in mostly the whole game if this a director's cut as the next action and steps don't add up with what just happened.


  • logic of action. There are so many times when you just wonder why tf is X/Y character doing this as it's either retarded/not pheasible/ illogical/ impossible considering given circumstances. Like, it really makes you wonder..


  • if you happen to go in a direction and did not have time to check on things the other way, the cutscene automatically begins and the game doesn't let you go back. I get that it's supposed to make u think if you would have done it the either way you could have did this or that also, but most of the time it's simply annoying and doesn't have a thing to do with the plot.


  • illusion of choices.


Please do a better job for the next game, don't ruin it :(
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2/10
As bad as Medan
takato052423 October 2021
Warning: Spoilers
Finished this last night. Everything I say is purely my own personal opinion.

This was awful. I rank it being as bad as Medan. I didn't find a single character likeable except Selim. Our rag tag American group was the most annoying, 1 dimensional, high schoolish collection of adults I've seen in a long time. Being ex military I'm not even going to comment on the lack of military accuracy, but I will say I kept asking "who was the military consultant for this?" The unnecessary romance scenes made me cringe. The bitchiness of both females made me cringe. Jason, our good ol boy, made me cringe and curse. Merwin was second place for most cringe worthy. And the clothes. Going on an operation in a t shirt and jeans? (Eric). No! Nose rings and chokers (clarice). No. Sigh.

The camera controls were garbage. Movement controls were janky but doable. The settings were pretty but the character models themselves were atrocious. I kept asking how Until Dawn, released in 2015, had better looking models than this game released in 2021. The story made no sense. I liked the monster but the ending levels made me roll my eyes so much I got dizzy.

And back to the characters. I guess this is what happens when you get a bunch of no name actors together. Besides Ashley, I didn't recognize a single name. And when I looked them up on imdb, it all made sense. You know it's bad when you're intentionally trying to kill characters so you don't have to see them anymore. And that's another thing that disappointed me.

Spoilers

I tried my hardest to kill Jason. I hated him the most. I intentionally failed qte's so he'd die. And instead he survives consistently. It was like it didn't matter if I did the event or not. The reticle qte's did not always respond. I remember getting it perfect with Salim yet it counted as a fail and he died. The one person I wanted to save!

In my ending, no one survived, which is what I wanted after losing Salim. I was so disgusted with this, and the preview for the devil in us, that I promptly uninstalled the game. I'll look up the other endings, maybe, one day.
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1/10
A story telling company incapable of telling stories
Nob0dy29 October 2021
Lets get this out of the way first, supermassive do not make games, they make interactive movies. A few hour long experience where your only input is a handul of QTE's and a few dialogue trees that ultimately make zero difference do not constitute "gameplay"

That could be fine, the problem is that the companies current staff are literally incapable of writing or telling competent stories. They made their name with until dawn and it is by an incredibly wide margin the best thing still to this day.

It combined real world danger with supernatural elements.

It combined 80's slasher campiness with genuine atmosphere.

It made our choices feel like they carried weight, even though we know these games never have any real "choices". You can take path A or path B, but both of them lead to path C in the end.

All 3 games in the dark pictures anthology have the laziest, sloppiest, most nonsensicle writing I have ever had the misfortune of experiencing. A toddler could write a "story" if all they had to do was cram as many over the top, flashy, cheap, fantasitcal things as they wanted in and then simply drop the entirety of the "story" without explaining a single thing. In fact it is generous to even say these 3 games have a "story" because saying that implies they have beginnings, middles and ends, it implies there is a plot and structure, it implies that events happen and the storyis then brough to a conclusion. None of these things happen in any of these 3 games. They bombard you with advert friendly flashy images, loud noises, seemingly supernatural things, but there is nothing, literally nothing beneath the surface, there is zero substance in these games.

Let me give an example without spoiling this game.: Imagine you watched the first 2 matrix movies, that is over 4 hours of runtime. Imagine if over those 4 hours you saw all the flashy stuff, the time dilating, the agent smith cloning, the superhuman abilities, all that stuff but you did not get the morpheus tablet speech, you did not see the real world, you did not see neo taken out of the matrix, you did not see the plugs in peoples heads, you did not see the human batteries, there was not a single second of screentime that so much as hinted at virtual reality. Imagine seeing ONLY the over the top, impossible feats and then the reason for all that stuff being explained to you is done in a single throwaway sentence, from a minor character, who extrapolates something to a stupid degree, for example, maybe a minor character see's an extension lead and says something like " this isnt the real world, we are being harvested by machines, we dont belong here".......

That would be awful and would justifiablly be universally panned as pathetic story telling, yet that is exactly what supermassive have done here. There is a lot going on in this game yet the story behind all of it happens in just 2 moments.

1 is a missable, findable object that triggers a 2 line exchange where 2 characters make obscene extrapolations about topics they cant possibly have any understanding of and they draw those conclusions based on an object that they have never seen before in their entire lives.

The other is in a cutscene that contains a massive exposition dump, curtesy of some notes, but this takes place in a location where it does not make any sense for said information to be, nor does it make sense how it is still intact and again the information being relayed to us the players comes from the mouth of a character who suddenly has a 50000IQ and is expertly talking about a subject in which he cannot conceivably have any comprehension of and on top of that this new character with zero prior knowledge is suddenly such an expert they not only understand the notes in front of them but they are instentasouly smarter and more informed than the person who wrote the notes and carried out the research in the first place, plus these new characters suddenly have all the understanding and all the answers that alluded people who had spent infintely more time studying the subject then they have.

Every single line of dialogue you hear, every single note you read, every single object you examine, every single place you see, every single "choice" you make, every single thing these characters go through, it all happens *because* of the information from ^ those 2 moments, yet as I said, even during those moments none of it, from the location to the delivery to the characters comprehension makes any sense at all. People can drop acid and they would still be able to create a more coherent and consistent story than supermassive can manage these days.

It is so poorly executed and it truly boggles my mind that a company whose success is owed entirely to until dawn have becaoe so crap, until dawn for all its flaws was ultimately very fun and told an interesting story that left players with a satisfying conclusion to draw that also felt like our decisions had some lasting effects. Since then supermassive have relied 100% on the same cheap, lazy, cop out, again I cant be specific but if you have played any of these games you know what I mean, they always cop out at the end and do so in such a manner that everything you experienced before the end is rendered utterly pointless and it rounds out the games on the most flaccid and boring endings it is humanly possible to conceive. The devs for street fighter put more effort into their story lines than supemassive and with only 1 exception street fighter games dont even have story modes, they are just straight fighters.

This deserves to be its own point because rachels "story" is so pathetically written that without even exageratting I can say that a blind , spyhilis riddled gibbon could have a crayon taped to its palm and it could write more beleivable dialogue and more competent story than the writers currently being paid by supermassive. It doesnt matter who survives, it doesn tmatter what choices you make, ALL of rachels possible outcomes are horrendous, not in the sense that I personally dont like them, I mean they are god awful, they make no sense, the things she says are directly contradicted by her actions, how she treats other people is completely contradictory to every single previous scene she has been in and you choose a choice that seems like it will lead to one outcome but instead rachel implodes and makes a choice that was in no way,shape or form even close to what the conversation was leading towards.

Or should we talk about the characters that pop in and out of existence because the writers clearly put zero effort into planning ahead for the different combinations of characters that may or may not survive depending on the player? There are entire sequences that involve a number of characters yet 1 or more of them will simply vanish from existence because the writers did not account for their presence, so we will have dialogue, cutscenes and qte's that show lets say 2 characters and the other characters that should be with them have simply been swallowed by the earth, they are nowhere to be seen and play no part in what is going on, yet when the game progresses to the next part all of a sudden the missing character spawns back into existenc and they are right beside the other people and all the characters act like the previous scene never even happened. There is zero continuity, there is zero competence in this game. You can disagree with every single word I write, but you cannot disagree with this paragraph, it is a paid product from a triple A company, one who has made millions by making horror games yet their story telling is arguablly the worst in video game history, there are games just 64 megabytes big, made by solo students during a period of boredom that handles story telling more consistently and competently that this company does.

Also to all the people leaving positive reviews, how can you possible overlook the ending? Every thing that transpires in this game is because the characters are forced to go in a specific direction because there is no possible way for them to anywhere else, yet at the end suddenly they talk about "getting to the exit" as though the exit door was right in front of them the entire time. As is always the case with supermassive these days, the end renders every other second of screen time moot, because it completely retcons the core driving force behind literally everything.

I know he will never see this but I would genuinelly like to dicuss with the person who left a positive review. They say its good game yet are unable to praise a single element of it, their entire justification of it is that the game is short so they personally didnt get bored. That is a completely useless "review", judging somethings worth based solely on the length of it. Giving a piece of media a 10/10 rating when the only positive thing you can say about your time with it is that it didnt last long, that proves the negative reviews right, if even the people singing its praises cant find a single good thing to say about it, what else is there to say?

My tl'dr for this game is identical as those for man of medan and little hope.: if you want cheap scares, 1 dimensional characters, flashy images, a "story" that contains no growth and then ends on the most abrupt, unfulfilling, flat, unrewarding note humanly conceivable, that leaves you with a million questions and zero answers. Then you might like this game If however you want a story that actually has a plot, if you want to see characters with personality, if you want to finish off the experience by seeing/playing a satisfying conclusion, if yuou want anything at all to be explained, if you want a single over the top element to be given rhyume or reason, if you want a story that has some substance beyond flashy scenery and loud noises, then this is not the game for you.
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