Medal of Honor: Airborne (2007 Video Game)
Full Cast & Crew
Writing Credits (in alphabetical order)
Jon Paquette | ... | (writer) |
Cast (in credits order)
Brian Bloom | ... | (voice) | |
Alberto Brosio | ... | (voice) | |
Danny Cooksey | ... | (voice) | |
Antonio Del Prete | ... | (voice) (as Nino Delprete) | |
Eddie Frierson | ... | (voice) | |
Luciano Giancarlo | ... | (voice) | |
Peter Giles | ... | (voice) | |
Johnny Hawkes | ... | (voice) | |
Andrew Heffernan | ... | (voice) | |
Brian Herskowitz | ... | (voice) | |
Matt Lindquist | ... | Additional Voices (voice) | |
Yuri Lowenthal | ... | (voice) | |
Scott Menville | ... | (voice) | |
Jonathan Nichols-Navarro | ... | (voice) (as Jonathan Nichols) | |
Christopher Ogden | ... | (voice) (as Chris Ogden) | |
Luciano Palermi | ... | (voice) | |
Skip Stellrecht | ... | (voice) | |
Pepper Sweeney | ... | (voice) | |
Emmanuel Todorov | ... | (voice) | |
Ariana Weil | ... | (voice) | |
Dave Wittenberg | ... | (voice) | |
Kai Wulff | ... | (voice) | |
Victor Yerrid | ... | Additional Voices (voice) | |
Rest of cast listed alphabetically: | |||
Hugh Gehrke | ... | Private Smith | |
Paul Lazenby | ... | Soldier | |
Mischa Pfister | ... | US & German Soldiers (voice) | |
Rene Heger | ... | (voice) (uncredited) |
Produced by
Brady Bell | ... | additional producer: additional product support |
Christopher A. Busse | ... | producer (PC version) |
Nina Dobner | ... | additional producer: additional product support |
Tom Dubois | ... | producer: Global Online Studio |
Dan Elggren | ... | additional producer: additional product support |
Jon Galvan | ... | additional producer: additional product support |
Patrick Gilmore | ... | executive producer |
Tom Hess | ... | producer (PC version) |
Craig Jepson | ... | additional producer: additional product support |
Dylan Kohler | ... | additional producer: additional product support |
Darion Lowenstein | ... | additional producer: additional product support |
Matt Marsala | ... | producer (PC version) |
Anthony Miller | ... | additional producer: additional product support |
Christopher Plummer | ... | additional producer: additional product support |
Albert Reed | ... | lead producer: Demiurge Studios Inc. |
Matt Sentell | ... | senior producer |
Neville Spiteri | ... | producer (PC version) |
Shawn Stafford | ... | producer: Global Online Studio |
T.J. Stamm | ... | producer (PC version) |
Music by
Michael Giacchino |
Casting By
Terri Douglas | ||
Marci Galea |
Production Design by
Ken Harsha |
Production Management
Randel Reiss | ... | assistant production manager (uncredited) |
Art Department
Michael Aarsvold | ... | asset integration: art team |
Jason Alejandre | ... | additional designer: additional product support |
Beau Anderson | ... | concept artist: art team |
Jay Ardiosa | ... | environment artist: art team |
Robert Atkins | ... | concept artist: Ritual Entertainment Inc. |
John Boyd | ... | designer: Ritual Entertainment Inc. |
Waylon Brinck | ... | lead environment artist: original PC version |
Billy Brooks | ... | additional art: additional product support |
Gary Buchanan | ... | environment artist: Ritual Entertainment Inc. |
Lei Cao | ... | model artist: Active8 (as Cao Lei) |
Armando Castillo | ... | asset integration: art team |
Magnolia Caswell-Mackey | ... | technical artist: Demiurge Studios Inc. |
Christian Chang | ... | additional designer: additional product support |
Daniel Cheng | ... | concept artist |
Ili Chiang | ... | additional art: additional product support |
Ian Childs | ... | designer: Ritual Entertainment Inc. |
Joon Choi | ... | environment artist: art team |
Brian Clarke | ... | asset integration: art team |
Eoin Colgan | ... | lead character artist: original PC version |
Michael Comly | ... | lighting artist |
Shaun Comly | ... | additional art: additional product support |
Eben Cook | ... | technical artist: art team |
Andrew Cormier | ... | environment artist: Demiurge Studios Inc. |
Nathan Cox | ... | additional designer: additional product support |
Adam Crist | ... | additional designer: additional product support |
Paul Cross | ... | additional designer: additional product support |
Chris Curra | ... | environment artist: Ritual Entertainment Inc. |
Anupam Das | ... | environment artist: art team |
John Decker | ... | additional art: additional product support |
Chris DeLeon | ... | design intern |
Rex Dickson | ... | lead designer: original PC version |
Joe DiDonato | ... | designer |
Huy Dinh | ... | concept artist: art team |
Tommy Lee Edwards | ... | additional concept art |
Bruce Ferriz | ... | additional art: additional product support |
Dave Flamburis | ... | environment artist: Demiurge Studios Inc. |
Jesse Flanagan | ... | designer: Ritual Entertainment Inc. |
Jose Flores | ... | additional art: additional product support |
Michael Goudy | ... | lighter: art team |
Jeff Gregory | ... | additional art: additional product support |
Chris Hands | ... | asset integration: art team |
Takehiro Hattori | ... | environment artist: art team |
Aaron Hausmann | ... | environment artist: Ritual Entertainment Inc. |
S. Ryan Heaton | ... | designer |
Robert Bruce Heck | ... | designer |
Sean Higgins | ... | environment artist: art team |
Hai Huang | ... | model artist: Active8 (as Huang Hai) |
Bobby Hutson | ... | environment artist: Ritual Entertainment Inc. |
Xi Zeng Jin | ... | lead artist: Active8 (as Jin Xi Zeng) |
Paul Jury | ... | additional art: additional product support |
Kristian Kane | ... | environment artist: Ritual Entertainment Inc. |
David Kintner | ... | lighter: art team |
James Kono | ... | technical designer: engineering team |
Robert Kuczik | ... | additional designer: additional product support (as Casey Kuczik) |
Chad LaClair | ... | designer |
Thao Le | ... | environment artist: art team |
Oliver Leeman | ... | additional art: additional product support |
Josh Leyshock | ... | designer |
Ming Li | ... | level artist: Active8 (as Li Ming) |
Peng Xiang Li | ... | lead level artist: Active8 (as Li Peng Xiang) |
Wei Li | ... | model artist: Active8 (as Li Wei) |
Michael Licht | ... | designer |
Tom Lin | ... | lead environment artist: Demiurge Studios Inc. / lead model artist: Demiurge Studios Inc. |
Anup Lobo | ... | environment artist: art team |
Yan Rong Ma | ... | model artist: Active8 (as Ma Yan Rong) |
Kevin Mack | ... | designer |
Hector Marquez | ... | environment artist: Ritual Entertainment Inc. |
Ethan McCaughey | ... | environment artist: Ritual Entertainment Inc. |
Chris McLeod | ... | environment artist: art team |
Russell Meakim | ... | designer: Ritual Entertainment Inc. |
Kwasi Mensah | ... | design intern |
Chris Miller | ... | concept artist |
Jason O. Monroe | ... | additional art: additional product support (as Jason Monroe) |
Tony Montana | ... | additional art: additional product support |
Ed Moore | ... | additional designer: additional product support |
Chuan Long Ni | ... | lead model artist: Active8 (as Ni Chuan Long) |
Glenda Novotny | ... | concept artist: art team |
James O'Donnell | ... | environment artist: Ritual Entertainment Inc. |
Chris Oakley | ... | additional art: additional product support |
Rich Olson | ... | concept artist |
Nick Pappas | ... | environment artist: Ritual Entertainment Inc. |
Kevin Penrod | ... | environment artist: Ritual Entertainment Inc. |
Mike Penrod | ... | environment artist: Ritual Entertainment Inc. |
Heather Poon | ... | environment artist: art team |
Lance Powell | ... | environment artist: art team |
Yu Qin Qiao | ... | model artist: Active8 (as Qiao Yu Qin) |
Phelicia Ramlogan | ... | environment artist: art team |
Stephen Riesenberger | ... | designer |
Josh Robinson | ... | environment artist: art team |
Edwin Rodriguez | ... | designer |
Marvin Rojas | ... | additional art: additional product support |
Todd Rose | ... | designer: Ritual Entertainment Inc. |
George Rushing | ... | lighter: art team |
Benson Russell | ... | additional designer: additional product support |
John Schuch | ... | designer: Ritual Entertainment Inc. |
Ernie Smith | ... | additional art: additional product support |
Robert Stahl | ... | additional art: additional product support |
Katie Stampf | ... | environment artist: Demiurge Studios Inc. |
Hui Sun | ... | model artist: Active8 (as Sun Hui) |
Justin Thomas | ... | art director: original PC version |
Peter Tieryas | ... | additional art: additional product support |
Tonya Tornberg | ... | additional art: additional product support |
Paul Valdivia | ... | designer |
Ivan Villavicencio | ... | environment artist: Ritual Entertainment Inc. |
Wei Wang | ... | model artist: Active8 (as Wang Wei) |
Dan Whiting | ... | additional art: additional product support |
Toby Wilson | ... | lead concept artist: original PC version |
Art Wong | ... | environment artist: art team |
Daryna Yakusha | ... | technical artist: engineering team |
Herb Yang | ... | design intern |
Ying Yang | ... | model artist: Active8 (as Yang Ying) |
Quan You | ... | level artist: Active8 (as You Quan) |
Sen Yu | ... | model artist: Active8 (as Yu Sen) |
Tamar Zeithlian | ... | designer |
Jia Min Zhu | ... | level artist: Active8 (as Zhu Jia Min) |
Lei Zhu | ... | model artist: Active8 (as Zhu Lei) |
Sound Department
Aaron Brown | ... | sound designer |
Lexa Burton | ... | additional audio: additional product support |
David Cham | ... | central audio technology: engineering team / sound engineer |
Jeremy Hall | ... | additional audio: additional product support |
Gordon Hookailo | ... | re-recording mixer |
Erik R. Kraber | ... | additional audio: additional product support (as Erik Kraber) |
Paul Lackey | ... | audio director: original PC version |
Mario Lavin | ... | additional audio: additional product support / additional sound designer |
Scott Lawlor | ... | additional audio: additional product support |
Andy Martin | ... | additional audio: additional product support / additional sound designer |
Charles Maynes | ... | additional audio: additional product support |
Michael Miller | ... | original dialogue mixer |
Tyler Parsons | ... | sound designer |
Leilani Ramirez | ... | sound designer |
Eduardo Trama | ... | central audio technology: engineering team / sound engineer |
Jeff S. Wilson | ... | sound designer (as Jeff Wilson) |
Visual Effects by
Jeremy Carson | ... | character rigger: art team |
James H. Dargie | ... | computer graphics director (PC version) |
Ben Guthrie | ... | motion capture specialist |
Shinichiro Hara | ... | associate CG supervisor: art team |
Blair Leckie | ... | motion capture team |
John Mayhew | ... | motion capture lead: motion capture |
Rachel Mina | ... | lead lighter (original PC version) |
Vance Ng | ... | motion capture lead: motion capture |
Brad Oleksy | ... | motion capture lead |
David Oliver | ... | visual effects supervisor |
Billy Shih | ... | character rigger: art team |
Stunts
Bruce Fontaine | ... | stunt coordinator |
Paul Lazenby | ... | stunt performer / stunts |
Animation Department
Jed Bernard | ... | character model: art team (as Jed Boegar Bernard) |
Umberto Bossi | ... | animator: art team |
Kole Lasekan | ... | animator: art team |
Gilbert Seo | ... | animator: art team |
Garrett Shikuma | ... | animator: art team |
Eric Smith | ... | lead animator: original PC version |
Robert Weaver | ... | animator: art team |
Casting Department
Terri Douglas | ... | voice casting (uncredited) |
Costume and Wardrobe Department
Mark Almond | ... | wardrobe |
Brian Perkins | ... | Key Military Costume |
Music Department
Paul Apelgren | ... | assistant to music editor: music team (as Paul Apelegren) |
Marshall Bowen | ... | orchestrator: music team |
Peter Boyer | ... | orchestrator: music team |
Connie Boylan | ... | contractor: music team |
Andrea Datzman | ... | score assistant |
Brad Dechter | ... | orchestrator: music team |
Mark Gasbarro | ... | orchestrator: music team |
Jennifer Hammond | ... | orchestrator: music team |
Dominik Hauser | ... | orchestrator: music team |
Larry Kenton | ... | orchestrator: music team |
Alex Levy | ... | music editor: music team |
Darrin McCann | ... | musician: principal viola |
Gregg Nestor | ... | music copyist: music team |
Ryan Robinson | ... | score mix technical support engineer / scoring technical support engineer |
Steve Schnur | ... | executive music producer: music team |
Chad Seiter | ... | orchestrator: music team |
Tim Simonec | ... | orchestrator: music team |
Chris Tilton | ... | orchestrator: music team |
Reggie Wilson | ... | contractor: music team |
Alan Kaplan | ... | musician: trombone (uncredited) |
Additional Crew
Sarah Aanerud | ... | game tester |
Jorge Aguayo | ... | tester: quality assurance |
Ankur Ahlawat | ... | intern: engineering team |
Jimmy Alamparambil | ... | system engineer: engineering team |
Thor Alexander | ... | additional development director: additional product support |
Gale R. Ammerman | ... | research/historical advisor: technical advisors |
Nickolas Anderson | ... | game tester |
Sharon Andrews | ... | chief financial officer: EALA leadership |
Adriano Antonio | ... | additional programming: additional product support |
Pedro Arroyo | ... | system engineer: engineering team |
Darryl Austin | ... | tester: quality assurance |
Ron Avila | ... | tester: quality assurance |
Omar Aziz | ... | gameplay engineer: engineering team |
Dave Baer | ... | lead tester: quality assurance |
Rosen Baklov | ... | engineering team: Papaya Studio |
John Ballantyne | ... | additional programming: additional product support |
Alexis Beamon | ... | vendor coordinator: Epoxy Group |
Lisa Beard | ... | additional production: additional product support |
Ashley Bennett | ... | engineer: Global Online Studio |
Nick Bennett | ... | game tester |
Richard Benson | ... | additional programming: additional product support |
Edward Beranek | ... | system engineer: engineering team |
Kate Bigel | ... | development manager: Epoxy Group |
Edu Black | ... | project manager: Epoxy Group |
Humberto Braga | ... | tester: quality assurance |
Jada Brazil | ... | project coordinator: original PC version |
Michael Breen | ... | system engineer: Demiurge Studios Inc. |
Richard Brous | ... | director of pipeline/process: Epoxy Group |
Zephirin Broussard | ... | game tester |
Simon Bull | ... | additional marketing and public relations |
John Burns | ... | documentation layout: marketing and public relations |
Ryan Butterloss | ... | engineer: Global Online Studio |
Joel Böjel | ... | localization manager: localization (as Joel Börjel) |
Brooke Cahalane | ... | public relations manager: marketing and public relations |
Aaron Cale | ... | system engineer: Ritual Entertainment Inc. |
Steven Callahan | ... | game tester |
Steve Cantu | ... | tester: quality assurance |
Stuart Capewell | ... | additional programming: additional product support |
Nathan Carrico | ... | documentation layout: marketing and public relations |
Joey Carruthers | ... | engineer: Global Online Studio |
Scott Carter | ... | system engineer: engineering team |
Marissa Linn Carus | ... | project manager: Epoxy Group (as Marissa Carus) |
Simon Castillo | ... | tester: quality assurance |
Justin Chang | ... | additional programming: additional product support |
Lan-Fang Chang | ... | additional programming: additional product support |
Jeff Charvat | ... | senior development director: original PC version |
She Cheah | ... | additional programming: additional product support |
Steven Chow | ... | system engineer: engineering team (as Steve Chow) |
Innokenty Chugai | ... | tester: quality assurance |
Nicholas Clifford | ... | senior tester: quality assurance |
Ray Cobo | ... | additional development director: additional product support |
Jason Conaway | ... | system engineer: engineering team |
Hugo Conchucos | ... | tester: quality assurance |
Kevin Crook | ... | tester: quality assurance |
Nicholas Cruzado | ... | tester: quality assurance |
Kevin Dandridge | ... | game tester |
Jayson De Jesus | ... | game tester |
Ben Deane | ... | additional programming: additional product support |
Salvador Delgado | ... | project lead: quality assurance |
Phil DeLuca | ... | additional development director: additional product support |
Randy Dillon | ... | system engineer: engineering team |
Jim DiNunzio | ... | front-end engineer: engineering team |
Jeff Dipierro | ... | game tester |
Mark Dochtermann | ... | technical director |
Richard Dorton | ... | motion capture actor |
Jeff Dubrule | ... | front-end engineer: engineering team |
Nick Earl | ... | group general manager |
Brian 'Squirrel' Eisorloh | ... | system engineer: Ritual Entertainment Inc. (as Squirrel Eisorloh) |
Rob Elser | ... | additional development director: additional product support |
Keith Evans | ... | game tester |
Matt Fawcett | ... | engineering team: Papaya Studio |
Mona Fawzy | ... | front-end engineer: engineering team |
Jeremy Feasel | ... | senior tester: quality assurance |
Barry Feather | ... | senior development director |
Jim Ferris | ... | product manager: marketing and public relations |
Gil Fischel | ... | game tester |
Jeffrey Fisher | ... | motion capture talent: motion capture |
Sergio Flores | ... | engineer: quality assurance |
Graeham Ford | ... | senior tester: quality assurance |
Eric Fowler | ... | system engineer: Ritual Entertainment Inc. |
Dave Fox | ... | configuration management: engineering team |
Dan Friedman | ... | game tester |
Dean Gagliano | ... | game tester |
Nick Galbraith | ... | tester: quality assurance |
Todd Gershon | ... | game tester |
Grant Glazer | ... | tester: quality assurance |
Anthony Gordon | ... | game tester |
Trevor Gray | ... | game tester |
Jared Greene | ... | senior tester: quality assurance |
Jason Gregory | ... | additional programming: additional product support |
Manuel Grimaldo | ... | game tester |
Marlo Grimani | ... | additional development director: additional product support |
Blair Hamilton | ... | configuration management: engineering team |
Roger Hanna | ... | system engineer: Demiurge Studios Inc. |
Christopher Harris | ... | marketing video editor: marketing and public relations |
Ken Harward | ... | system engineer: Ritual Entertainment Inc. |
Nicholas Hendricks | ... | additional engineer: engineering team (as Nicolas Hendricks) |
Andy Hendrickson | ... | system engineer: Demiurge Studios Inc. |
Kevin Hendrickson | ... | development director: original PC version |
Steve Hoey | ... | engineer: quality assurance (as Steven Hoey) |
Laurent Horisberger | ... | lead engineer: Papaya Studio |
Patrick D. Hurd | ... | development director |
Scott Inglis | ... | system engineer: Ritual Entertainment Inc. |
Lumar Iyer | ... | engineer: quality assurance |
Marvin Jackson | ... | game tester |
Chris Jacobson | ... | multiplayer engineer: engineering team |
Jason Jacoby | ... | tester: quality assurance |
Rob Jagnow | ... | system engineer: Demiurge Studios Inc. |
Ryan M. James | ... | tester: quality assurance |
Arielle Jayme | ... | tester: quality assurance (as Ariel Jayme) |
Alvin Jean-Baptiste | ... | tester: quality assurance |
Steve Jenkins | ... | lead tester: quality assurance |
Drew Jensen | ... | project coordinator: Ritual Entertainment Inc. |
Paul John Jochico | ... | senior tester: quality assurance |
Josh Johnson | ... | game tester |
Mark Johnson | ... | lead tester: quality assurance |
Frantz Joseph | ... | lead front-end engineer: engineering team |
Torin Kampa | ... | intern: engineering team |
Tolga Kart | ... | additional programming: additional product support |
Paul Keer | ... | additional programming: additional product support |
Damien King | ... | motion capture talent: motion capture |
Alexander Kornberg | ... | localization team |
Roger Kort | ... | system engineer: Ritual Entertainment Inc. |
Justin Korthof | ... | community manager (as Justin 'Blackhat' Korthof) |
Michael Kron | ... | gameplay engineer: engineering team |
Anthony Ku | ... | system engineer: engineering team |
David Kury | ... | additional development director: additional product support |
Vicky Kwan | ... | project manager: Epoxy Group |
Robert Kyle | ... | game tester |
Jonathan Landis | ... | tester: quality assurance |
Matt Lanidi | ... | lead tester: quality assurance |
Jerome Lanquetot | ... | lead systems engineer: engineering team |
Juan Larrauri | ... | product manager spain |
Donald Lawton | ... | gameplay engineer: engineering team |
Paul Lazenby | ... | motion capture talent: motion capture |
Dan Lazzari | ... | game tester |
Braxton Lee | ... | tester: quality assurance |
Jeffrey Leggett | ... | additional programming: additional product support |
George H. Leidenheimer | ... | research/historical advisor: technical advisors |
Jason Lenny | ... | additional programming: additional product support |
Daniel Levesque | ... | additional programming: additional product support |
David Levin | ... | game tester |
Albert Lien | ... | tester: quality assurance |
Shen Lin | ... | additional production: Papaya Studio (as Lin Shen) |
Christopher Linder | ... | system engineer: Demiurge Studios Inc. |
Jeff Litz | ... | system engineer: engineering team |
Mason Lucas | ... | system administrator: Ritual Entertainment Inc. |
Michael Lynch | ... | game tester |
Mike Machowski | ... | additional programming: additional product support |
Samuel Mackey | ... | tester: quality assurance |
Jeff Magers | ... | game tester |
Charles Mallison | ... | game tester |
Matthew Manning | ... | game tester |
Sean Manzano | ... | lead tester: quality assurance |
Barton Marks | ... | tester: quality assurance |
Sara Marshall | ... | additional marketing and public relations |
Oscar Martinez | ... | game tester |
Mike Maser | ... | additional marketing and public relations |
Bill McFadden | ... | system engineer: Demiurge Studios Inc. |
Brendt McKnight | ... | game tester |
Larry McZeal | ... | game tester |
Rob Memmott | ... | gameplay engineer: engineering team |
Dave Mercier | ... | additional programming: additional product support |
Darren Merritt | ... | quality assurance manager |
Russell Michniak | ... | q.a. tester |
Jason Micklewright | ... | configuration management: engineering team |
Zak Middleton | ... | additional programming: additional product support |
Lewis H. Mikulccky | ... | research/historical advisor: technical advisors (as 1SG Lewis H. Mikulccky) |
Grant Miller | ... | game tester |
Matthew R. Milson | ... | game tester |
Kinshuk Mishra | ... | intern: engineering team |
Nathan Mobley | ... | game tester |
Martin K.A. Morgan | ... | technical advisor |
Andrew Morse | ... | system engineer: Demiurge Studios Inc. |
Cesar Muralle | ... | game tester (as Cesar Muralles) |
Tom Mustaine | ... | project coordinator: Ritual Entertainment Inc. |
Simon Myszko | ... | lead engineer: original PC version |
Vikram Nerurkar | ... | additional programming: additional product support |
Evan Nikolich | ... | quality assurance lead: Demiurge Studios Inc. |
Michael Norris | ... | tester: quality assurance |
Maria O'Brien | ... | quality assurance tester: Demiurge Studios Inc. |
Christopher Ogden | ... | lead engineer: original PC version (as Chris Ogden) |
Sharon Ortiz | ... | documentation: marketing and public relations |
Susan Otto | ... | director of human resources: EALA leadership |
Craig Owens | ... | marketing director: marketing and public relations |
Zachary Owens | ... | tester: quality assurance |
Giray Ozil | ... | intern: engineering team |
Larry Paolicelli | ... | additional development director: additional product support |
Brian Paoloni | ... | game tester |
Jon Paquette | ... | creative director: original PC version |
Doo-yul Park | ... | system engineer: engineering team |
Steven Paul | ... | tester: quality assurance |
Paul Pedriana | ... | system engineer: engineering team |
David Pelayo | ... | tester: quality assurance |
William Penn III | ... | senior tester: quality assurance |
Joseph Perez | ... | game tester |
Catalin Petrescu | ... | game tester |
Eric Phister | ... | additional programming: additional product support |
Joshua Pletzka | ... | game tester |
Jason Poon | ... | front-end engineer: engineering team |
Sunny Poon | ... | tester: quality assurance |
Tim Probst | ... | additional programming: additional product support |
Brett Queen | ... | motion capture talent: motion capture |
Fernando Quesada | ... | tester: quality assurance |
Rohith Ravindranath | ... | intern: engineering team |
Bill Reed | ... | business management: Demiurge Studios Inc. |
Douglas Reilly | ... | game tester |
Kurt Reiner | ... | lead engineer: Demiurge Studios Inc. |
Manuel Reynolds | ... | tester: quality assurance |
Alex Rice | ... | system engineer: Demiurge Studios Inc. |
Josh Riemersma | ... | lead tester: quality assurance |
Jon Rissik | ... | additional marketing and public relations |
Richard Robaina | ... | additional programming: additional product support |
Darrell Rodriguez | ... | chief operating officer: EALA leadership |
Darryll Rohr | ... | gameplay engineer: engineering team |
Jason Rohr | ... | game tester |
Dave Rolrvin | ... | lead tester: quality assurance |
Joshua Rotunda | ... | game tester |
Don Rubin | ... | research/historical advisor: technical advisors |
Niall Ryan | ... | engineering team: Papaya Studio |
Lee Saito | ... | system engineer: engineering team |
Michael Saladino | ... | senior development director |
John Salwitz | ... | additional development director: additional product support |
Marcel Samek | ... | chief technology officer: EALA leadership |
Roberto J. Sanchez Santos | ... | game tester |
Anthony Schnull | ... | additional development director: additional product support |
Jeremy Schrecengost | ... | game tester |
David Schwartz | ... | senior development director: Epoxy Group |
David Seeholzer | ... | additional development director: additional product support |
Luis Sempé | ... | additional programming: additional product support (as Luis Sempe) |
Meg Sheehan | ... | development director: original PC version |
A.J. Smith | ... | game tester |
Anthony Smith | ... | tester: quality assurance |
Lars Smith | ... | development director: Global Online Studio |
Ryan Smith | ... | lead engineer: engineering team |
Louie Soriano | ... | senior tester: quality assurance |
Stephen Stalker | ... | game tester |
Chris Stark | ... | system engineer: Ritual Entertainment Inc. (as Christopher M. Stark) |
Drew Stauffer | ... | video director: video team |
Dave Steele | ... | director: quality assurance |
Donavon Stinson | ... | motion capture talent: motion capture (as Donovan Stinson) |
Blazej Stompel | ... | additional programming: additional product support |
Jimmy Storey | ... | quality assurance tester: Demiurge Studios Inc. |
Suzanne Nicole Sundahl | ... | research/historical advisor: technical advisors |
Chase Swanson | ... | senior tester: quality assurance |
Quay Terry | ... | research/historical advisor: technical advisors (as SSgt. Quay L.K. Terry USMC) |
Jeffrey Tessar | ... | tester: quality assurance |
Michael Thomas | ... | game tester |
Garry Thompson | ... | game tester |
Aditya Toney | ... | gameplay engineer (as Aditya Taney) |
Matthew Tonks | ... | gameplay engineer: engineering team |
Abby Topolsky | ... | additional marketing and public relations |
Ben Vance | ... | system engineer: engineering team |
Christian Velasquez | ... | tester: quality assurance |
Christopher Velez | ... | tester: quality assurance |
TajLamarr Void | ... | tester: quality assurance |
Andrew Wang | ... | gameplay engineer: engineering team |
Luke Warmerdam | ... | multiplayer engineer: engineering team |
Mia Watanabe | ... | front-end engineer: engineering team |
Benjamin Weber | ... | intern: engineering team |
Shoong The Wei | ... | additional programming: additional product support (as Wei Shoong The) |
Joey Wellman | ... | tester: quality assurance |
Mike Ace White | ... | quality assurance tester: Demiurge Studios Inc. |
Brian Wilbur | ... | tester: quality assurance |
Chris Willis-Ford | ... | system engineer: Ritual Entertainment Inc. |
Jason Wingham | ... | motion capture talent: motion capture |
Timothy Winter | ... | tester: quality assurance |
Felyza Wishbringer | ... | game tester |
Brett Yagi | ... | lead tester: quality assurance |
Bryce Yang | ... | marketing assistant: marketing and public relations |
Bin Yao | ... | development director: Active8 (as Yao Bin) |
Shi Yang Zhang | ... | engineer: Active8 (as Zhang Shi Yang) |
David Zhu | ... | executive manager: Active8 |
Vanessa Zuloaga | ... | senior tester: quality assurance |
Travis Fox | ... | cqc tester (uncredited) |
Thanks
Joe M. Aguilar | ... | special thanks (as Joe Aguilar) |
David Alvarez | ... | special thanks |
Steve Arnold | ... | special thanks |
Vanessa Auerswald | ... | special thanks |
Tom Boyd | ... | special thanks |
Louis Castle | ... | special thanks |
Doug Church | ... | special thanks |
Glenn Entis | ... | special thanks |
Gerhard Florin | ... | special thanks |
Marci Galea | ... | special thanks |
Sue Garfield | ... | special thanks |
Frank Gibeau | ... | special thanks |
Staci Goddard | ... | special thanks |
Bing Gordon | ... | special thanks |
Wayne Hall | ... | special thanks |
Charles Hamilton | ... | special thanks |
James Harlow | ... | special thanks (as Jimmie Harlow) |
Jason Harrell | ... | special thanks |
Tu Holmes | ... | special thanks |
Warren Jenson | ... | special thanks |
Isaac Lee | ... | special thanks |
Paul Lee | ... | special thanks |
William Lee | ... | special thanks |
Michael Levitt | ... | special thanks |
Joel Linzer | ... | special thanks (as Joel Linzner) |
Mick Love | ... | special thanks |
Patrick O'Brien | ... | special thanks |
Daniel Pickett | ... | special thanks |
Chris Plummer | ... | special thanks |
Charles Polanski | ... | special thanks |
Keith Price | ... | special thanks |
John Riccitiello | ... | special thanks |
Ray Robinson | ... | special thanks |
Tim Sabourin | ... | special thanks |
Jake Schatz | ... | special thanks |
Scott Sinnott | ... | special thanks |
Chris Taylor | ... | special thanks |
Scott Taylor | ... | special thanks |
Gabrielle Toledano | ... | special thanks |
Bharat Vasan | ... | special thanks |
Mike Verdu | ... | special thanks |