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IMDbPro

Obduction

  • Video Game
  • 2016
  • E10+
IMDb RATING
6.7/10
50
YOUR RATING
Obduction (2016)
AdventureMysterySci-Fi

After seeing strange lights in the sky, the player is mysteriously transported to Hunrath, a strange place in an alien landscape which contains portions of Earth from different times.After seeing strange lights in the sky, the player is mysteriously transported to Hunrath, a strange place in an alien landscape which contains portions of Earth from different times.After seeing strange lights in the sky, the player is mysteriously transported to Hunrath, a strange place in an alien landscape which contains portions of Earth from different times.

  • Directors
    • Rand Miller
    • Chris Doyle
  • Writers
    • Rand Miller
    • Ryan Miller
    • Richard A. Watson
  • Stars
    • Robyn C. Miller
    • Patrick Treadway
    • Caroline Fowler
  • See production info at IMDbPro
  • IMDb RATING
    6.7/10
    50
    YOUR RATING
    • Directors
      • Rand Miller
      • Chris Doyle
    • Writers
      • Rand Miller
      • Ryan Miller
      • Richard A. Watson
    • Stars
      • Robyn C. Miller
      • Patrick Treadway
      • Caroline Fowler
    • 2User reviews
  • See production info at IMDbPro
  • See production info at IMDbPro
  • Photos1

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    Top cast3

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    Robyn C. Miller
    • C.W.
    • (as Robyn Miller)
    Patrick Treadway
    Patrick Treadway
    • Mayor Josef
    Caroline Fowler
    • Caroline Farley
    • Directors
      • Rand Miller
      • Chris Doyle
    • Writers
      • Rand Miller
      • Ryan Miller
      • Richard A. Watson
    • All cast & crew
    • Production, box office & more at IMDbPro

    Storyline

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    Did you know

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    • Connections
      References Myst (1993)

    User reviews2

    Featured review
    5/10

    Beautiful game, frustrating interaction

    An absolutely beautiful game and one I actually hope anyone considering it can have the patience to get through to the proper end.

    The settings are gorgeous, mysterious, and have an otherworldly tech-nature integration, from a dusty Arizona-like setting fused with steampunk tech, to an Amazonian jungle with hyper-futuristic tech, it's just a please to explore.

    The music is rare, but powerful when it is. Perfectly adding to the feel of the different settings and key scenes.

    The intrigue hits the spot and as long as you pay enough attention to get the proper ending, the plot as a whole is complex, impressive, satisfying and ultimately leaves you in awe.

    Some of the puzzles are very well done, some just so-so (in one case too complex mathematically to be worth trying seriously, getting through it with trial and error instead), but as a collection they really work, and get you involved in the different settings, with two *huge* caveats...

    If that's all I could say about it, this would be a 9 or 10 star game for me (probably the latter).

    Sadly, the development seems like it was seriously lacking when it comes to exactly how the player interacts with the game. There were two *major* frustrations for me.

    1) For users who prefer 'inverted' controls (ie. pushing forward, like moving your head forward and like plane and submarine and crane, etc, controls, tilts the view downwards; and pulling back tilts the view upwards), the controls are a complete mess. There are many cases, including but not limited to the use of a special kind of trolley car, where the 'invert Y axis' option applies properly in some aspects but not others, leaving you constantly struggling with the controls as what counts as up and down keeps jumping back and forth. (I believe not a problem for people who like the standard controls, which is more like controls on a 2D 'hidden object' game).

    2) Several parts of the game, including one of the largest and most complex puzzles, involve jumping back and forth between scenes. Why is that a problem? Loading time. It often works roughly like this: Flip a switch here; go to other scene (=wait 30-45 seconds for other scene to load); walk up a path for 3 seconds, rotate an object here, walk back; return to first scene (=wait again); there and discover you didn't rotate far enough, repeat all over again (=wait twice all over again); eventually finish and have to go back to other scene one last time (=wait yet again). And for one puzzle, you can expect to do this whole process 7-10 times id following a walkthrough and 20 or more times if determined to work it out yourself. In the latter case, I think there was a period where I spent about 10min actually doing the puzzles and about 50min waiting for loading screens.

    Either the developers didn't actually trying playing the game for themselves, or they did and decided it was too much work to fix and left it a sadly frustrating experience.

    I really, really want to love this game, but really can't recommend it for these two reasons.
    • heath-jeffrey
    • Oct 23, 2020
    • Permalink

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    Details

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    • Release date
      • August 24, 2016 (United States)
    • Country of origin
      • United States
    • Official site
      • Official site
    • Language
      • English
    • Production company
      • Cyan Worlds
    • See more company credits at IMDbPro

    Tech specs

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    • Color
      • Color

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