Vader Immortal: A Star Wars VR Series - Episode I (2019 Video Game)
Full Cast & Crew
Directed by
Ben Snow |
Writing Credits (in alphabetical order)
David S. Goyer | ... | (story) |
David S. Goyer | ... | (writer) |
Mohen Leo | ... | (story/narrative designer) |
Colin MacKie | ... | (story) |
Ben Snow | ... | (story) |
Cast (in credits order)
Maya Rudolph | ... | ZO-E3 (voice) | |
Scott Lawrence | ... | Darth Vader (voice) | |
Keith Ferguson | ... | Vilup (voice) | |
Folake Olowofoyeku | ... | Priestess (voice) | |
David Sobolov | ... | Black Bishop (voice) | |
Steve Blum | ... | Admiral Karius (voice) | |
Pablo Hidalgo | ... | Training Droid (voice) | |
David Acord | ... | Additional Voices (voice) | |
David W. Collins | ... | Stormtrooper / Additional Voices (voice) | |
Kat Sheridan | ... | Additional Voices (voice) | |
Matthew Wood | ... | Additional Voices (voice) | |
Rest of cast listed alphabetically: | |||
Natalie Portman | ... | Padmé Amidala (archive sound) (uncredited) |
Produced by
David S. Goyer | ... | executive producer |
Scott Mathews | ... | producer |
Mark S. Miller | ... | executive producer |
Music by
Wilbert Roget II | ... | (original score) |
Cris Velasco | ... | (lightsaber dojo score) |
Editing by
Jim Milton |
Production Design by
Aaron McBride |
Production Management
Dana Frizzell Park | ... | production manager |
Julie Peng | ... | senior manager: ILMxLAB talent & production |
Art Department
Luis F. Carrasco | ... | concept art (as Luis Carrasco) / concept artist: ILM |
Jung Yoon Choi | ... | lead character artist |
Chris DeSimone | ... | environment art |
Genevieve Elkin | ... | production manager |
Brittany Graham | ... | environment art |
Ben Grangereau | ... | concept art |
Ben Hale | ... | environment art |
Steve Henricks | ... | environmental art supervisor |
Ford Hu | ... | technical art |
Viken Majoulian | ... | technical art |
Mohammad Mehdi Modarres | ... | additional environment art (as Mohammed Modarres) |
Ben Nadler | ... | environment artist |
Andy Proctor | ... | additional environment art |
Russell Story | ... | concept art |
Eric Tobiason | ... | concept art |
Stephen Todd | ... | lead concept artist / lead concept artist: ILM |
Chris Voy | ... | mustafarian vision quill art |
Evan Whitefield | ... | concept artist: ILM |
Kevin Wilson | ... | additional environment art |
Stephen Zavala | ... | concept artist: ILM |
Sound Department
Christopher Barnett | ... | dialogue editor |
Christopher Barron | ... | sound: ILMxLAB Team (as Chris Barron) |
Kevin Bolen | ... | audio lead / sound / supervising sound editor |
Michael Brinkman | ... | sound: ILMxLAB Team |
Benjamin A. Burtt | ... | assistant editor |
Blake Collins | ... | foley mixer |
Anthony De Francesco | ... | assistant editor (as Anthony DeFrancesco) |
Jonathan Do | ... | audio assistant |
Richard Gould | ... | sound editor / sound: ILMxLAB Team |
Lindsay Halper | ... | recording management by |
Josh Lowden | ... | general manager |
Andy Martin | ... | technical audio designer |
Steve Morris | ... | head of engineering |
Jon Null | ... | head of production |
Carrie Perry | ... | scheduling |
Michael Peters | ... | post-production finance manager |
Shelley Roden | ... | foley artist |
John Roesch | ... | foley artist |
Bill Rudolph | ... | sound: ILMxLAB Team |
Steve Slanec | ... | dialogue editor |
Paul Stoughton | ... | audio lead |
Jana Vance | ... | foley artist |
Benjamin A. Burtt | ... | dialogue editor (uncredited) |
Anthony De Francesco | ... | dialogue editor (uncredited) |
Tony Diaz | ... | original dialogue mixer (uncredited) |
Andy Martin | ... | sound designer (uncredited) |
Gary Rydstrom | ... | supervising adr editor (uncredited) |
Steve Slanec | ... | supervising adr editor (uncredited) |
Paul Stoughton | ... | supervising sound editor (uncredited) |
Visual Effects by
Adam J. Ely | ... | senior concept artist: Industrial Light & Magic |
Jeff Grebe | ... | lead vfx |
John Hansen | ... | vfx |
Claudia Law | ... | concept artist: ILM |
Milim Lee | ... | vfx |
Mohen Leo | ... | creative director: ILMxLab |
Ronman Yiu Yan Ng | ... | lead lighting artist |
John B. Nguyen | ... | experience designer |
Akira Orikasa | ... | unreal artist |
Jose Perez III | ... | lightsaber dojo experience designer |
Jonathan Sabella | ... | senior creature artist (uncredited) |
Stunts
Darren Bailey | ... | stunt performer |
Joseph Faifili | ... | stunt performer |
Walter Gray IV | ... | stunt performer |
T.J. Storm | ... | stunt performer |
Camera and Electrical Department
Robert Marinic | ... | lighting |
Akira Orikasa | ... | lighting |
Animation Department
Charles Alleneck | ... | animation |
Xavier Blackwell | ... | animation |
Chip Carle | ... | animation |
Jung-Yoon Choi | ... | lead character artist (as Jung Yoon Choi) |
Cameron Folds | ... | animation |
Collin Hennen | ... | animation supervisor |
Josh Kent | ... | animation |
Jax Lee | ... | animation |
Mario Alexander Orlando | ... | animation |
Jay Rennie | ... | animation |
Michael Shahan | ... | animation |
Chi Chung Tse | ... | animation / animator |
Kishore Vijay | ... | animation |
Andy Wong | ... | animation |
Casting Department
Lindsay Halper | ... | casting management |
Emily Shkoukani | ... | casting assistant |
Music Department
Daniel Kresco | ... | score mixer |
Additional Crew
Darren Bailey | ... | motion capture actor / motion capture |
Sarah Barrick | ... | production coordinator |
Jason Breneman | ... | character technical direction |
Emily Burch | ... | devops programming |
Brendan Byrd | ... | motion capture crew |
Chris Corliss | ... | engine programming |
Haley DeBoom | ... | motion capture crew |
Romain Deciron | ... | gameplay programming |
Mike Doran | ... | oculus executive producer |
Joseph Faifili | ... | motion capture actor / motion capture |
Haili Fransham | ... | motion capture crew (as Haili Wells) |
Rod Fransham | ... | performance capture supervisor (as Roderick Fransham) |
Megan Ginter | ... | experience design |
James W. Gray III | ... | gameplay programming |
Walter Gray IV | ... | motion capture actor / motion capture |
Dae Han | ... | character technical direction |
Naty Hoffman | ... | graphics programming |
Brian R. Jackson | ... | devops engineer |
Colin MacKie | ... | design director |
Matt Martin | ... | Lucasfilm story executive |
Madison McCarroll | ... | production support |
Patrick Milano | ... | devops engineer |
Julie Nathanson | ... | additional character development / mocap performer / motion capture actor |
Lindsay Oikawa | ... | motion capture crew |
Curt Perry | ... | lead engineer |
Matthew Quinn | ... | gameplay programming |
Gary Rydstrom | ... | voice-over director |
T.J. Storm | ... | motion capture actor / motion capture (as TJ Storm) |
Stephanie Tong | ... | gameplay programming |
James Waugh | ... | vice president: franchise content & strategy |
Nathan Winfrey | ... | character technical direction |