Katamari Damacy (Video Game 2004) Poster

(2004 Video Game)

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9/10
We Are Moved to Tears by The Size of This Thing
ewhac20 January 2007
Video games have become such an enormous -- and costly -- industry that wild imagination has been almost completely shoved aside in favor of shareholder-appeasing risk averseness, formulaic game design, and endless sequels. "Weird" games, when produced at all, generally get no major promotion or distribution. So when such a game not only gets produced, but gets enough buzz to get an English translation and American distribution, there must be something very special about that game.

Katamari Damacy is just such a gem. Developed by a small team at Namco originally for the Japanese market, Katamari Damacy absolutely resists any attempt to classify it among the common game genres. The term "surreal" is commonly applied, but that's a cop-out, as it fails to capture the game's charm. Indeed, any attempt to describe the game will leave the reader scratching their head. Yet a description must be attempted.

You play the role of the very diminutive Prince, son of the King of All Cosmos. It seems the King went on a bender last night and inadvertently destroyed all the stars in the heavens. So His Majesty has given you the task of collecting enough material on Earth to reconstruct them. This goofy narrative serves as the back-story for one of the oddest game play mechanics ever conceived.

To collect the raw materials, you are given a Katamari, a sort of lumpy soccer ball that sticks to anything and everything in the world. Using the dual joysticks (PS2 version) in a manner not unlike driving a tank, you roll the ball over objects. The objects stick to the ball, making it bigger. The bigger your Katamari, the larger the objects you can pick up. Collect 20 or so thumbtacks, and you'll be big enough to collect erasers. Collect a few of those, and soon flashlight batteries are within your grasp. Get big enough, and the family cat will find its way into the rolling clump.

The goal: Grow the Katamari to a given size within the specified time limit.

I know. It *seems* lame. Where's the conflict? Where's the weapon load-out? Where's the mighty explosions? But before you know it your simian nit-picking drive kicks in, and you're rolling around the colorful abstract environment trying to pick up everything in sight.

Oh, yes, the environment. There's not even an attempt at photorealism. The environment is abstract. *Really* abstract. As in, flat-shaded polygons, and not very many of them. The object, creatures, and people in the world look less like themselves and more like figures from a Playmobil set.

I know. It seems *really* lame. But, rather than be a drawback, it serves to aid the player by allowing each object to be easily visible, which is important when you're surveying the landscape looking for the path that will yield the most objects most quickly.

This is not to say there are no outstanding elements to the game. The music is nothing short of *fantastic*. Given the abstract nature of the game, you could throw just about any musical genre at it, and it would work. And that's exactly what the makers did. About fifteen different tunes are heard during the course of the game, all in very different musical styles, and not a clunker in the set. In fact, the soundtrack is so good that it got released separately on CD. Especially good tracks are "Fugue #7777," "A Crimson Rose and A Gin Tonic," and "Lonely Rolling Star," But by far the most infectious is, "Katamari on The Rocks," the game's signature tune. I absolutely guarantee you'll be humming along within minutes of hearing it.

But putting all these elements together results in a game far greater than the sum of its parts. Katemari Damacy is utterly unique in today's game market. Yet, despite being unique, the game is unpretentious, never taking itself at all seriously. Indeed, the makers clearly knew they were doing something very weird, and injected a great deal of humor. They had an odd idea and, rather than seeking to justify it, ran with it as far and as hard as they could.

The result is a delightful game that anyone can pick up, learn almost instantly, and enjoy. Katamari Damacy is a landmark in video games, and deserves to be seen and played by gamers everywhere.
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10/10
Rock N Rollin
hellraiser730 December 2020
Imagine a game with no evil to fight or dire crisis to deal with, though that's almost impossible as a high percentile of video games most of the time include an evil force, even the arcade games from yesteryear like Namco's loveable mascot "Pac Man" which was about his evading evil ghosts that want to kill him.

This game is a rare beast as it's one of those video games you don't see every day and come once a full blue moon that are in the Weird genre. I personally love that genre because they bring out games that are truly unconventional, that think outside the box, but most importantly are unusually fun.

It's true this game wasn't exactly a best seller at the time which is understandable as game in the Weird genre are a tough sell altogether and aren't always for everyone, however over the years this game has became a cult classic and was actually good enough to have a couple of sequels making a full trilogy and of course this game has recently had a remaster, so it just goes to show how much momentum this franchise has built and still continues to.

The plotline is daft as it's about an alien king that accidentally destroys all the stars in the universe and it's up to his son the prince to collect material to remake the stars. Yeah, I know daft, but it fits the nature of this game.

Namco has of course constructed another loveable mascot for their company called "The Prince". This little guy is just so cute, you can say he's a walking Tylenol pill as his head is shaped like one; a little surprised there hasn't been any plush toys of this guy. But anyway, he's a loveable character as he's just trying to satisfy and make his father the King proud which is something any good sibling can emphasize with.

But other than those things it's the gameplay, style and music that are the real hooks of the game. The gameplay is great it's such a simple concept which is what makes the game work as it once again is a prime example of less being more.

Basically, you task is to make these oversized snowballs by simply rolling over everything. This may seem like a tedious and repetitive task as that's what you do throughout the whole game but surprising it's not because of all the mechanics and details to keep the game interesting.

From how much time you must collect to create certain balls, the number of objects to collect to build the ball enough to collect even bigger objects, and certain objects or creatures to collect to build the balls that make star constellations.

The control in the game is solid as you use two of the joysticks, which work well they sort of function the same as the tank controls from the arcade game "Vindicators" where you must press both joysticks the same direction to go forward, backward, side to side. Or if you want to make a turn press one joystick forward and the other back. It makes sense as you character is using both his hands to roll the ball but also in utilizing the physics in rolling and making snowballs.

The game in a strange sense is sort of a relaxation game. As I found myself making the snowballs, I wasn't the least bit stressed, despite there being a timer; I honestly didn't feel that terrible feeling of being rushed or even failure when it happened. When failure occurred, I just thought, oh well I can still try again as there were certain opportunities and areas I haven't covered before, making the replayablity of the game more enjoyable. But also, in the game there is no second or third place, or even the feeling that you task is vitally important, your just taking enjoyment in simply doing.

Also, the game is sort of a strange arts and crafts game, there is a certain strange gratification and beauty in creating a huge snowball out of just random things in the way.

The art style in the game is a surrealist style which is very strange but beautiful. Almost looks a bit like the kind of art I would see in some of those animated shows from the "Adult Swim" block on "Cartoon Network" well almost though if you even seen some of that block it's really trippy. As everything is all color and modern, how everyone is varied in size, some of the people are strange and just doing random things, certain things you would see in Japanese culture, these are all things you just have to see for yourself to believe.

I really love how each of the sectors you go to are always different. This game is very scenic which adds to the relaxation as their all-different types of environments. It even more hooked me as I wanted to explore what more the environments, I was in offered and what that next sector I have yet to venture to offered.

Also, each of them have sort of this strange quirky Japanese style sense of humor to them. It's hard to place it I guess you can say it's like with TV shows "The Adventures of Pete and Pete" and "Parks and Recreation" where in those shows we see a lot of weirdness in our modern reality but it's funny because of that. Sometimes when I play the game, I just couldn't help but have a smile on my face as I sometimes saw certain weird things or just simply rolling over animals and humans making them part of my daft snowball which just made me snicker a little.

The music in the game is great this game has one of the best soundtracks in video games in my book. I really love each of the tracks as the mix is rather unpredictable as the tracks are all different and feel different which all fit the nature of the game.

Two of my favorites are "Lonely Falling Star" and my favorite one is "Que Sera Sera" which sounds almost like it could be a lost Frank Sinatra song as the singer sounds like Frank but it's not. I just though it was a cool tune because it just has the retro goodness feel of simplicity, optimism, and romantism.

This game has enough momentum for fun.

Rating: 4 stars
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Rich People Sure are Different
Shadowen_17223 April 2005
Warning: Spoilers
Katamari Damacy is the most interesting and addictive game ever to come out for the home console. When I say that, I mean this game is as weird as they come. You begin to wonder what these people were on while making this game. You are the son of the King of the Cosmos. Somehow, all the stars in the sky have gone missing. As his son, you are given the task of rolling up all the junk in the world to make new stars. The game play in this game is very original. You have a ball that collects junk. As your ball of junk grows bigger, you can collect larger things, like dogs cats, humans cars, and in some cases small islands. You even get to roll up the world's continents during the end credits. The graphics aren't top notch, but the game play makes up for the lack of amazing graphics. Your probably reading this and thinking, this game sounds really boring. However, it is by far the funnest game to come out this year. You definitely need to give this game a shot. If you do, you won't be sorry.
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