Directed by
Koji Sugimoto |
Writing Credits (in alphabetical order)
Daisuke Watanabe | ... | (scenario) |
Produced by
Hiromichi Tanaka | ... | producer |
Production Management
Kazuhiro Hasegawa | ... | production manager |
Sound Department
Satoshi Akamatsu | ... | sound programmer |
Hidenori Iwasaki | ... | sound designer |
Shuichi Kobori | ... | sound effects |
Kenichi Mikoshiba | ... | sound effects |
Kazumi Mitome | ... | sound effects |
Hitoshi Ohori | ... | sound programmer |
Asako Suga | ... | sound effects |
Visual Effects by
Yuko Karube | ... | character motion |
Yuichi Kikuchi | ... | character motion |
Akinobu Yamakawa | ... | character modeler |
Animation Department
Jun Adachi | ... | character texture/effect designer |
Yoko Kaneko | ... | character texture |
Yuko Karube | ... | character texture |
Tsutomu Terada | ... | player character designer |
Tadahiro Usuda | ... | story character designer |
Editorial Department
Rich Amtower | ... | editor: Square Soft Inc. (as Richard Amtower) |
Brian Bell | ... | editor: Square Soft Inc. |
Additional Crew
Aaron J. Adams | ... | product analyst: quality assurance staff |
Hisayuki Aiuchi | ... | map design/map texture |
Hironori Akiyama | ... | game tester: Squartz Co. Ltd. |
Troy Boren | ... | lead product analyst: quality assurance staff (as Troy A. Boren) |
Michael Erickson | ... | product analyst: quality assurance staff |
Takeo Fujii | ... | action system planning |
Koji Ichimura | ... | map design/map texture |
Junko Ishibashi | ... | map design/map modeling |
Naoki Ito | ... | game tester: Squartz Co. Ltd. |
Yasushi Iwasaka | ... | map design/map texture |
Jun Iwasaki | ... | president: Square Electronic Arts LLC |
Takeshi Kanda | ... | player character motion |
Akira Kashiwagi | ... | deputy general manager: localization department |
Mami Kawai | ... | map designer / map modeler |
Takashi Kawai | ... | game tester: Squartz Co. Ltd. |
Masaki Kobayashi | ... | event system/visual effect program/menu program |
Eri Masuda | ... | monster modeler |
Hiromi Masuda | ... | management: Squartz Co. Ltd. |
Kazuyuki Miura | ... | game tester: Squartz Co. Ltd. |
Seiji Monma | ... | game tester: Squartz Co. Ltd. |
Mai Morofushi | ... | quality assurance translator |
Hiroyuki Nagamine | ... | monster design |
Arec Nevers | ... | product analyst: quality assurance staff |
Haruyuki Nishida | ... | action system planning |
Takuma Nomoto | ... | game tester: Squartz Co. Ltd. |
Ichiro Nonaka | ... | localization director: localization department |
Yumi Osaki | ... | game tester: Squartz Co. Ltd. |
Nicholas M. Pisani | ... | product analyst: quality assurance staff (as Nick Pisani) |
Yusuke Sadamasa | ... | game tester: Squartz Co. Ltd. |
Yûji Saitô | ... | management: Squartz Co. Ltd. (as Yuji Saito) |
Naoya Sato | ... | game tester: Squartz Co. Ltd. |
Yaeko Sato | ... | event planner |
Takashi Seki | ... | management: Squartz Co. Ltd. |
Tomoko Sekii | ... | localization assistant: localization department |
Makoto Shimamoto | ... | original story idea/event planning |
Hiroshi Shimizu | ... | map designer / map modeler |
Koji Sugimoto | ... | main system program/character system program/map system program |
Masanori Suwa | ... | game tester: Squartz Co. Ltd. |
Ryo Taketomi | ... | lead localization specialist: Square Soft Inc. |
Shinichi Terai | ... | game tester: Squartz Co. Ltd. |
Kensaku Watanabe | ... | game tester: Squartz Co. Ltd. |
Shigeo Yamamoto | ... | game tester: Squartz Co. Ltd. |
Maki Yamane | ... | localization specialist: Square Soft Inc. |
Koji Yamashita | ... | general manager: localization department |
Yukari Yanagisawa | ... | game tester: Squartz Co. Ltd. |
Kenichi Yazawa | ... | game tester: Squartz Co. Ltd. |
Rintaro Yoshida | ... | quality assurance translator |