Mystery Inc. teammates Shaggy, Scooby, Velma, Daphne and Fred have creepy adventures and new mysteries to solve. Always meeting some monster or ghost, the band of teens have gadgets and inve... Read allMystery Inc. teammates Shaggy, Scooby, Velma, Daphne and Fred have creepy adventures and new mysteries to solve. Always meeting some monster or ghost, the band of teens have gadgets and inventions that help on their detective adventures.Mystery Inc. teammates Shaggy, Scooby, Velma, Daphne and Fred have creepy adventures and new mysteries to solve. Always meeting some monster or ghost, the band of teens have gadgets and inventions that help on their detective adventures.
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Featured reviews
Like other incarnations, the show features the adventures/mysteries of perpetually hungry coward Shaggy, the optimistic but not always aware Fred, fashion/image conscious Daphne (who also has the ability to concoct solutions in MacGyver esque style), brains of the group Velma, and their gluttonous, cowardly, and talking dog Scooby-Doo. The gang are all voiced well by their respective voice actors, and despite originally voicing these characters 30 years prior, Frank Welker as Fred and Casey Kasem as Shaggy still fit the characters so well you'd hardly know they aged a day.
The series takes a more self aware approach to the established Scooby-Doo formula calling attention to the various tropes and story beats the series is known for as a way of lovingly sending itself up. The episode always ends with the misquote of "and I would've gotten away with it, if it wasn't for you meddling kids" or some variation thereof despite the phrase never actually having been said in the original cartoon (not unlike "Play it again Sam" from Casablanca). For the most part the tone of the series works well in its favor and does provide some humorous sequences.
The capers the gang investigate are a slightly more mixed bag. While the original show's mysteries were never masterpieces of intrigue and suspense, they did at least try to maintain some semblance of credibility (even if it was tenuous at best) by keeping the gang's mysteries in confined and isolated areas with the mysteries being small enough in scale that they could with in the context of the world established be somewhat plausible. What's Ne Scooby-Doo's mysteries go far more over the top with large scale events that are often witnessed by dozens if not hundreds of people and strain credibility during the series trademark wrap up segments where everything is explained.
What's New Scooby-Doo isn't as good as the direct-to-video films that inspired its success, but it's also not a cynical affair like arguably the worst Scooby-Doo property Shaggy and Scooby-Doo Get a Clue. What's New Scooby-Doo is first and foremost a comedy and as a comedy it gives just enough humor to justify itself. The voice acting is still spot on with Casey Kasem being welcome in his return to voicing Shaggy and the show has just enough self awareness to lovingly poke fun at the well worn formula.
The lame attempts to recapture the magic of the famous "scooby-Doo" franchise fell flat during the 1980s (remember "13 ghosts of Scooby-Doo" and "A Pup Named Scooby-Doo"?, among several other stinkers). Plus, the addition of Scrappy-Doo in 1979 didn't help matters either. After the last original series ended in 1991, the franchise dropped Scrappy, bought back Fred and Velma, and made a string of decent direct-to-video animated features. But the success of the 2002 live-action feature prompted this cartoon, and a renewal to the famous franchise many of us Gen-Xers have grown to love.
I was never really a fan of "Scooby-Doo" until last year. Sure, I watched the reruns of every weekend from about 1985 until 1991, but that was because my brother liked it, and we only had two TV's in our house (the other was in my parents room, and since they were sleeping, the other TV was the only one we could watch. I survived.) The problem was, in the mid-80s, "Scooby-Doo! Where are You?" was a rarity on the local syndication channels. We had to watch "Scooby and Scrappy-Doo," which was god-awful, and I wouldn't force anyone to watch it. I turned away the cartoons in 1991, after "A Pup Named Scooby-Doo" aggravated me. Last year, I saw the live-action movie out of curiosity, and then this cartoon premired on Cartoon Network in March 2003, and I couldn't resist. I was hooked.
It's actually a funny show, and capitalizes on what made the movie fun. It emphasizes bright color, and gives the show a modern-day approach. The beauty part is, they maintained much of the character personalities from the film, and added on to the original concepts: Fred isn't as much of a show-off credit-hogger as he was, Daphne is way more resourceful, and not nearly as "damsel-in-distress-esque", Velma speaks, is shown more, and has GREAT one-liners (I think this may have been because Linda Cardellini was so great in the movie, they most likely had to captialize on what she bought to the character), and Shaggy is great and sounds terrific, due in no small part to the return of the great Casey Kasem, who was sorely lacking in the cartoon movies. Frank Welker as Fred is what makes this cartoon. Welker and Kasem are the heart and soul of this series--it isn't a cartoon without either of them. Besides, Fred has a trademark voice--no one could copy it. Sadly, Don Messick (Scooby's original voice) is no longer with us, and Welker tries to capture that speech-impediment, and it does work. It's a shame that Messick's last original series run as Scooby was in the pitiful "A Pup Named Scooby-Doo" (I'm sorry, but I really don't like that cartoon. It's painfully obvious.)
I highly recommend this as a good introduction series for the youngsters, but I would most likely say to watch "Scooby-Doo! Where Are You?", which still is (and always will be) the best. This series is also fun for those who love the original series. It captures the magic of the original, and still holds the charm that made it special--jokes, mystery, and of course, the famous lines. Plus, Fred is sans ascot.
So, What's new, Scooby-Doo? You just got a good review from this 20-year old fan!
Did you know
- TriviaThe first Scooby-Doo series to abandon many of the classic Hanna-Barbera sound effects, which were a trademark of the previous series that Hanna-Barbera Productions produced. Although a small portion of the Hanna-Barbera library is still used, new Foley effects were recorded and created exclusively for the series to make it sound more "realistic" and "updated", compared to the older, more "cartoony" series.
- GoofsIn some shots, some characters, most notably Shaggy and Fred, the whites in their eyes are missing, much like their original appearances from 1969-1986.
- Quotes
[the Gang splits up to look for clues but in a new pairing]
Fred 'Freddy' Jones: So, uh, did you see the game last night?
Norville 'Shaggy' Rogers: Uh, I'm not really into sports.
Fred 'Freddy' Jones: Oh, heh, yeah right.
Norville 'Shaggy' Rogers: You wanna get some food?
Fred 'Freddy' Jones: No thanks, I'm not hungry.
Norville 'Shaggy' Rogers: Oookay.
[both sigh]
Fred 'Freddy' Jones: Next time, we pair up like usual.
Norville 'Shaggy' Rogers: Good plan.
- Crazy creditsThe closing credits play over a background consisting of three rows of Scooby-Doo and the Mystery Gang running in silhouette form, in blue, orange and green, respectively.
- ConnectionsFeatured in Todd's Pop Song Reviews: Eenie Meenie (2010)
- SoundtracksWhat's New Scooby-Doo?
(Main Title)
Written by Rich Dickerson & Gigi Meroni
Performed by Simple Plan
Courtesy of Lava Records
- How many seasons does What's New, Scooby-Doo? have?Powered by Alexa
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- Що нового, Скубі-Ду?
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- See more company credits at IMDbPro
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