Adicionar um enredo no seu idiomaFirst-person shooter TimeSplitters takes place between 1935 and 2035 and follows 18 characters' individual attempts at defeating their own foes and the "TimeSplitters" with whom they have si... Ler tudoFirst-person shooter TimeSplitters takes place between 1935 and 2035 and follows 18 characters' individual attempts at defeating their own foes and the "TimeSplitters" with whom they have sided.First-person shooter TimeSplitters takes place between 1935 and 2035 and follows 18 characters' individual attempts at defeating their own foes and the "TimeSplitters" with whom they have sided.
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This game dishes up anything you can get from it, especially a shoot-'em-up with challenge and fun factor. The graphics and gameplay are one of the greater factors of this game; the graphics are smooth, slick, and geniusly-animated, and the controls can be re-mapped for your own pleasure. Also, even though the small number of gameplay modes doesn't make up for being a small game. The modes are still fun and worth your time. The only thing is that trying your best in some challenges just isn't good enough, and requires you to bust your knuckles open trying again and again. Also, the "story" is repetitive and time-consuming, also with the threat of death on your tail. You do each "story" mission by fetching objects and returning to the start point. But, the real find in this game is the extreme multiplayer. You, along with 10 other AI Bots, can go at it either on teams or against one another in a pre-constructed battlefield, or you can create your own battlefield, but nothing adventurous since the memory bar is very short. But all-in-all, this game is still worth your time in every area it offers. This game deserves an 8.5/10.
It's a childhood memory, Childhood game I have so many memories of beating my brothers in this, and det they beating my ass in it. Running at the speed of sound picking up weapons and just having a hell of a time, and with no crosshair. It was just about pointing a mig brother and see if i hit.
Has nice music to it, that sound of a man beating off his sound library and it just works.
The story mode is fine. It will take about an hour and way more if you want to do it on hard. I would not recommend it.
And the levels has spoof like quality to them like they are whipping off old movies and having fun of them.
But the moment I found out that it took them nine months to create this game, it made a lot of sense, This was made to be put on the shelves for the PS2 launch, and it's certainly does IT job but it is a take demo and his heart, Just a step stone to greatness.
A wood recommend it if you're interested in free radical designs game histories, because in it own just mostly a curiosity.
Has nice music to it, that sound of a man beating off his sound library and it just works.
The story mode is fine. It will take about an hour and way more if you want to do it on hard. I would not recommend it.
And the levels has spoof like quality to them like they are whipping off old movies and having fun of them.
But the moment I found out that it took them nine months to create this game, it made a lot of sense, This was made to be put on the shelves for the PS2 launch, and it's certainly does IT job but it is a take demo and his heart, Just a step stone to greatness.
A wood recommend it if you're interested in free radical designs game histories, because in it own just mostly a curiosity.
The Timesplitters saga provides some of the most iconic games on the PlayStation 2. Everyone talks about how great Timesplitters 2 and Future Perfect are. But no one really talks about the first entry. And there's a decent reason for that. Timesplitters is a very different game compared to what came after. Timesplitters 2 and Future Perfect were much more cinematic, had more complex game design, and were overall a lot more forgiving and fun. But this first entry is straight to the point and tough as nails. I don't think that's bad however. It's just an acquired taste that I lack.
I will say that the game does still look pretty good, although the in-game menus do leave a bit to be desired. The character models are still charming and the environments are vibrant and occasionally stunning. The soundtrack suits the globetrotting adventure, providing diverse instrumentation and atmospheres. The sound design is arcadey, but oddly punchy. The overall presentation of the game is pretty solid.
You're gonna be shooting your way through 95% of the game, so the gunplay should be the most polished aspect of the game. Right? Well... yes, it is. The gunplay, while simple, is very satisfying and combat encounters do encourage some tactics to accompany the gunplay. The other 5% of the game has you examining the layouts of the levels and trying to find secret paths. This is where my main problem begins. Timesplitters is a speedrunner's game. The reason why the game is so raw (other than the untapped potential) is because it's simplicity is dedicated to a very challenging type of gameplay. This game is TOUGH on normal & hard mode. Really tough. Mid-level saves are non-existent. Enemies can catch you off-guard. Some levels are tricky to navigate. Lastly, there's a ton of trial and error, learning about the layouts of levels and where enemies appear. If you're a casual FPS fan who just wants a fun campaign to blast through, unfortunately Timesplitters is not the game. If you're going into this after playing Timesplitters 2 and Future Perfect, you might want to go into this with very different expectations.
In a lot of ways, the rawness and different design philosophy of this first entry makes it almost feel like a standalone game or a first draft with a different purpose than what would be realized in subsequent games. It's not a bad game by any means. The game's direction just doesn't appeal to me. It doesn't have the elements that drew me into the sequels. And that's completely fine.
I will say that the game does still look pretty good, although the in-game menus do leave a bit to be desired. The character models are still charming and the environments are vibrant and occasionally stunning. The soundtrack suits the globetrotting adventure, providing diverse instrumentation and atmospheres. The sound design is arcadey, but oddly punchy. The overall presentation of the game is pretty solid.
You're gonna be shooting your way through 95% of the game, so the gunplay should be the most polished aspect of the game. Right? Well... yes, it is. The gunplay, while simple, is very satisfying and combat encounters do encourage some tactics to accompany the gunplay. The other 5% of the game has you examining the layouts of the levels and trying to find secret paths. This is where my main problem begins. Timesplitters is a speedrunner's game. The reason why the game is so raw (other than the untapped potential) is because it's simplicity is dedicated to a very challenging type of gameplay. This game is TOUGH on normal & hard mode. Really tough. Mid-level saves are non-existent. Enemies can catch you off-guard. Some levels are tricky to navigate. Lastly, there's a ton of trial and error, learning about the layouts of levels and where enemies appear. If you're a casual FPS fan who just wants a fun campaign to blast through, unfortunately Timesplitters is not the game. If you're going into this after playing Timesplitters 2 and Future Perfect, you might want to go into this with very different expectations.
In a lot of ways, the rawness and different design philosophy of this first entry makes it almost feel like a standalone game or a first draft with a different purpose than what would be realized in subsequent games. It's not a bad game by any means. The game's direction just doesn't appeal to me. It doesn't have the elements that drew me into the sequels. And that's completely fine.
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- ConexõesFeatured in Troldspejlet: Episode #24.6 (2001)
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