Directed by
Shin Ishikawa | ... | (Xbox version) |
Yu Suzuki | ... | (Dreamcast version) |
Takao Yotsuji | ... | (scenario director) (original version) |
Writing Credits (in alphabetical order)
Hideyo Ikeda | ... | (writer: free scenario: original version) |
Kenji Ishikawa | ... | (script writer: script data) (original version) |
Masatoshi Kurakata | ... | (writer: free scenario: original version) |
Yoshihiro Miyashita | ... | (writer: free scenario) (original version) |
Kiyomi Mizushima | ... | (writer: free scenario) (original version) |
Yoshijiro Muramatsu | ... | (writer: free scenario) (original version) (as Yoshijirou Muramatu) |
Tatsuya Omachi | ... | (script writer: script data) (original version) (as Tatsuya Ohmachi) |
Nobuhiro Onodera | ... | (script writer: script data) (original version) |
Yasushi Otake | ... | (writer: free scenario: original version) |
Yu Suzuki | ... | (story) (original version) |
Masayoshi Takatori | ... | (script writer: script data) (original version) |
Masahiro Yoshimoto | ... | (story: original version) |
Takao Yotsuji | ... | (screenplay) (original version) |
Cast (in credits order)
Produced by
Koji Kobayashi | ... | translation producer: Jay Film Co. Ltd. |
Masanori Ohe | ... | associate producer (original version) |
Yu Suzuki | ... | executive producer (Xbox version) / producer |
Music by
Ryuji Iuchi |
Production Management
Mitsuo Kashiwagi | ... | production manager (original version) |
Second Unit Director or Assistant Director
Yoko Aoyagi | ... | assistant director: motion capture unit (original version) |
Rei Kato | ... | assistant director: motion capture unit (original version) |
Kunihiko Matsunaga | ... | assistant director: motion capture unit (original version) |
Yufu Shiomi | ... | assistant director: motion capture unit (original version) (as Yuhu Shiomi) |
Genichiro Suzuki | ... | assistant director: motion capture unit (original version) (as Genichirou Suzuki) |
Hitoshi Tawada | ... | assistant director: motion capture unit (original version) |
Kazuhiro Tsuboi | ... | assistant director: motion capture unit (original version) (as Kazuhiro Tsuboy) |
Art Department
Hiroshi Kando | ... | graphic designer: 2D graphics, original version (as Hiroshi Kandou) |
Masaya Saida | ... | graphic designer: 2D graphics, original version |
Sound Department
Susumu Aketagawa | ... | voice recording director: original version |
Seiichi Hamada | ... | sound assistant: original version / sound director |
Satoru Higashi | ... | voiceover recordist |
Naoyuki Machida | ... | voiceover recordist |
Takenobu Mitsuyoshi | ... | sound assistant: original version |
Hideaki Miyamoto | ... | voiceover recordist |
Tatsutoshi Narita | ... | sound director: 5.1 ch sound / sound production manager: original version |
Yasuhiro Takagi | ... | assistant sound |
Takao Yotsuji | ... | voice recording director: original version |
Visual Effects by
Hidekuni Ohta | ... | assistant editor: visual editing section |
Naonori Watanabe | ... | editor: visual editing section |
Animation Department
Norikazu Hirai | ... | background designer: 3D background, original version |
Shinya Inoue | ... | background designer: 3D background, original version |
Tetsunari Iwasaki | ... | main designer: 3D character design, original version |
Takahiko Kimura | ... | background designer: 3D background, original version |
Takahito Minei | ... | character designer: 3D characters, original version |
Makoto Onuma | ... | background designer: 3D background, original version |
Wataru Sakomura | ... | background designer: 3D background, original version |
Rie Sakurai | ... | character designer: 3D characters, original version |
Hiromitsu Sasaki | ... | background designer: 3D background, original version |
Yumiko Sonoyama | ... | character designer: 3D characters, original version |
Yoshimi Soshi | ... | background designer: 3D background, original version |
Atsuo Takayasu | ... | character designer: 3D characters, original version |
Takashi Yamaguchi | ... | character designer: 3D characters, original version |
Music Department
Shinichi Goto | ... | music composer: original version |
Fumio Ito | ... | music composer: original version |
Ryuji Iuchi | ... | music composer: original version |
Yuzo Koshiro | ... | music composer: original version |
Takenobu Mitsuyoshi | ... | music composer: original version |
Satoshi Miyashita | ... | music composer: original version |
Osamu Murata | ... | music composer: original version |
Masataka Nitta | ... | music composer: original version |
Koji Sakurai | ... | music composer: original version |
Megumi Takano | ... | music composer: original version |
Takashi Yanagawa | ... | music composer: original version (as Takeshi Yanagawa) |
Shinji Ôtsuka | ... | music composer: original version (as Shinji Otsuka) |
Additional Crew
Mami Abe | ... | main designer: 3D graphics |
Toshiyuki Adachi | ... | design supervisor: 3D graphics |
Erika Aihara | ... | main designer: 2D graphics |
Koumei Akazawa | ... | planner: map & property layout, original version |
Kentaro Arakawa | ... | planner: battle system, original version |
Hideo Chomabayashi | ... | chief planner: system planning, original version (as Hideo Choumabayashi) |
Hiroya Eguchi | ... | chief designer: real time movie, original version |
Takashi Fujimura | ... | general manager: technical research, original version |
Yoshiyuki Fukushima | ... | character data management: free scenario, original version |
Yasushi Funakoshi | ... | character data management: free scenario, original version |
Yu Furukawa | ... | debug foreman: original version |
Toshihiko Gouya | ... | programmer: system program, original version |
Misako Hamada | ... | chief planner: event planning, original version / director: debugging |
Koji Hanaoka | ... | event programmer: original version (as Kouji Hanaoka) |
Hidetomo Hara | ... | data production: life control system unit, original version |
Masatoshi Hashimoto | ... | software: "Hang-On" porting |
Ryutaro Hayakawa | ... | programmer: software |
Yoshitaka Higashiyama | ... | manager: network section, original version |
Takeshi Hirai | ... | advisor: system program, original version, UGA |
Shu Hirato | ... | planner: planning (as Shu Hiartou) / translation foreman |
Takeshi Hisajima | ... | chief programmer: event system, original version |
Makoto Hosaka | ... | debugger: original version |
Shigenobu Iga | ... | programmer: system program, original version |
Yasutaka Igarashi | ... | programmer: battle system, original version |
Megumi Igei | ... | debugger coordinator: foreign debuggers management (as Meg Igei) |
Takayuki Iida | ... | chief programmer: event system, original version / chief programmer: life control system unit, original version / chief programmer: system program, original version |
Takehiro Imai | ... | planner: event planning, original version |
Tetsuya Ino | ... | programmer: system program, original version |
Shinichiro Inoue | ... | debugger: original version |
Toshiya Inoue | ... | manager: motion design, original version |
Motoyo Ishikawa | ... | debugger: original version |
Yoshinori Isoda | ... | programmer: system program, original version |
Yosuke Ito | ... | debugger: original version (as Yousuke Ito) |
Hajime Iwamoto | ... | programmer: software |
Daigo Iwatani | ... | assistant: motion capture unit, original version |
Takeyuki Izumi | ... | assistant: motion capture unit, original version |
Hiroaki Jinno | ... | director: motion capture unit, original version |
Hitoshi Kagawa | ... | data production: life control system unit, original version |
Souta Kageyama | ... | programmer: system program, original version |
Yasutomo Kanemaru | ... | debugger: original version |
Eigo Kasahara | ... | planning director: original version |
Mitsuaki Kato | ... | debugger: original version |
Takashi Kato | ... | programmer: software, Multimedia Laboratory |
Masahiro Katsuta | ... | planner: planning |
Masatoshi Kawada | ... | programmer: software |
Koji Kobayashi | ... | producer: English voices, Jay Film Co. Ltd. |
Yoshihiro Kobayashi | ... | manager: event planning, original version |
Takahiro Kodama | ... | debugger: original version |
Yasuyuki Komiya | ... | manager: network section, original version |
Junichi Komori | ... | programmer: 3D library & effect program, original version |
Yasuhiro Kondo | ... | planner: system planning, original version (as Yasuhiro Kondou) |
Haruki Kubota | ... | manager: network section, original version |
Ayumi Kudo | ... | debugger (as Ayumi Kudou) |
Shiro Kuroiwa | ... | event programmer: original version |
Junya Kuroki | ... | planning section assistant: script data, original version |
Masaya Kusunose | ... | main designer: life motion design, original version |
Kanako Kuwabara | ... | debugger: original version |
Takeshi Machida | ... | event programmer: original version |
Kensaku Maeda | ... | programmer: life control system unit, original version |
Kazunori Masuda | ... | programmer: 3D library & effect program, original version |
Takumi Matsui | ... | manager: 3D background design, original version |
Hiroyuki Matsumoto | ... | planner: battle system, original version |
Jun Matsumoto | ... | debugger: original version |
Yusuke Matsuyama | ... | data management: life control system unit, original version |
Takehiko Mikami | ... | director: graphics design, original version / manager: 3D background design, original version |
Kay Miura | ... | translation supervisor: Jay Film Co. Ltd. |
Hideaki Miyaguchi | ... | programmer: battle system, original version |
Atsushi Miyamoto | ... | debug foreman: original version / debugger |
Kenji Miyawaki | ... | main designer: 2D graphics design, original version |
Susumu Morii | ... | programmer: 3D library & effect program, original version |
Tomoko Morikawa | ... | assistant: motion capture unit, original version |
Shinichiro Mukaigashira | ... | programmer: Hang On porting, 3D library & effects, original version (as Shinichirou Mukaigashira) |
Tamio Munekata | ... | event programmer: original version |
Tomofumi Muramatsu | ... | event programmer: original version |
Kazuya Murata | ... | director: real time movie, original version |
Yoshikazu Nagasawa | ... | programmer: system program, original version |
Shigenobu Nakamura | ... | manager: technical research section, original version |
Hiroyuki Natsume | ... | debugger: original version |
Hiroshi Nishida | ... | debug manager: original version |
Hiroshi Noguchi | ... | assistant director: English voices, Jay Film Co. Ltd. / director: foreign debuggers management / translation foreman |
Kazuhiro Nomura | ... | programmer: real time movie program, original version |
Hiroshi Nonaka | ... | planning section assistant: script data, original version |
Daisuke Nosogi | ... | debug foreman: original version |
Kohei Nozaki | ... | main designer: 3D graphics (as Kouhei Nozaki) |
Ken Odanaga | ... | planner: system planning, original version |
Takeyuki Ogura | ... | chief programmer: 3D library & effects, original version |
Tomoko Ogura | ... | debugger: original version |
Masanori Ohe | ... | supervisor: graphic design, original version |
Hironobu Oka | ... | debugger: original version |
Yoshihiro Okabayashi | ... | game director: original version |
Kanji Omatsu | ... | associate general manager: technical research, original version |
Shigemi Omori | ... | main designer: motion capture design, original version (as Shigemi Ohmori) |
Koji Ono | ... | debugger: original version (as Kouji Ohno) |
Nobuhiro Onodera | ... | planner: planning |
Masao Oshimi | ... | programmer: clipper tool program, original version |
Takayuki Ota | ... | event programmer: original version |
Masaya Saida | ... | main designer: 2D graphics |
Masanori Sakurai | ... | programmer: software |
Toshinobu Sakurai | ... | manager: technical research section, original version |
Akihiko Sasaki | ... | planner: planning |
Masanori Sato | ... | programmer: software |
Tomonori Satoh | ... | programmer: software (as Tomonori Sato) |
Makoto Satô | ... | programmer: software (as Makoto Sato) |
Manabu Satô | ... | debugger: original version |
Norihiro Sekine | ... | programmer: battle system, original version |
Hiroshi Sengoku | ... | main designer: 3D background design, original version |
Yusuke Shimizu | ... | chief programmer: event system, original version |
Hiroaki Shoji | ... | chief programmer: battle system, original version |
Yuji Sobue | ... | planner: event planning, original version |
Masaaki Somaki | ... | planner: system planning, original version |
Makoto Suda | ... | planner: event planning, original version |
Masayuki Sumi | ... | programmer: system program, original version |
Takashi Suwa | ... | event programmer: original version |
Kazumi Suzuki | ... | debugger: original version |
Keishi Suzuki | ... | manager: network section, original version |
Kozue Suzuki | ... | main designer: 3D graphics |
Takehiro Suzuki | ... | debugger: original version |
Kenichiro Tabata | ... | programmer: software |
Masaichi Taira | ... | debugger: original version |
Masaya Takeshige | ... | manager: technical research section, original version |
Satoru Takeshima | ... | programmer: system program, original version |
Hiroyasu Tamura | ... | main designer: 3D background design, original version |
Yu Tamura | ... | assistant manager: English voices, Jay Film Co. Ltd. |
Makoto Tanaka | ... | debugger: original version |
Takashi Tanaka | ... | manager: technical research section, original version |
Yuichi Taniguchi | ... | planner: event planning, original version (as Yuuichi Taniguchi) |
Hirotaka Tashiro | ... | director: English voices, Jay Film Co. Ltd. |
Kazuyoshi Terada | ... | debug manager: original version / publicity staff |
Kei Terui | ... | debugger: original version |
Motokazu Tsubono | ... | debug foreman: original version |
Satoru Tsuji | ... | planner: event planning, original version |
Hironobu Tsujikawa | ... | director: software |
Shigeru Ueda | ... | promotion director: original version |
Shoji Uehara | ... | debugger: original version |
Yoichi Ugajin | ... | chief programmer: real time movie program, original version |
Hans van Veenendaal | ... | research and development: motion capture unit, original version |
Makoto Wada | ... | chief programmer: system program, original version / director: software, original version / program director: original version / program supervisor: software |
Tadafumi Wagatsuma | ... | script data: original version |
Tatsuya Wakabayashi | ... | main designer: 3D background design, original version |
Itsuki Watanabe | ... | main designer: 3D background design, original version |
Kazutoshi Watanabe | ... | debugger: original version |
Junichi Yabuki | ... | data production: life control system unit, original version |
Hiroshi Yamada | ... | main designer: 3D background design, original version |
Daisuke Yamaguchi | ... | debugger: original version |
Takeshi Yamaguchi | ... | event programmer: original version |
Yu Yamamoto | ... | scenario supervisor: original version |
Takeshi Yokoyama | ... | debugger: original version |
Shin'ichi Yoshino | ... | director: debugging, original version (as Shinichi Yoshino) / game director: original version (as Shinichi Yoshino) |
Norimasa Yoshizawa | ... | programmer: software / programmer: system program, original version |
Thanks
Keisuke Chiwata | ... | special thanks |
Koji Kuroki | ... | special thanks: Sega Co. Ltd. (as Kouji Kuroki) |
Masanao Maeda | ... | special thanks: Sega Co. Ltd. |
Yuichi Matsui | ... | special thanks |
Kazuya Morita | ... | special thanks |
Masahiro Nakagawa | ... | special thanks: Sega Co. Ltd. |
Hitoshi Okuno | ... | special thanks: Sega Co. Ltd. |
Kazuya Suzuki | ... | special thanks |