King Graham must travel from his kingdom of Daventry to Serenia and save both his family and castle from an evil wizard bent on revenge!King Graham must travel from his kingdom of Daventry to Serenia and save both his family and castle from an evil wizard bent on revenge!King Graham must travel from his kingdom of Daventry to Serenia and save both his family and castle from an evil wizard bent on revenge!
Art Lewicki
- Narrator
- (voice)
Josh Mandel
- King Graham
- (voice)
- …
Leonard 'Ray' Bergeron
- Crispin
- (voice)
- …
Andy Hoyos
- Mordack
- (voice)
Barry T. Smith
- Prince Alexander
- (voice)
- …
Dianah Pressley
- Cassima
- (voice)
Diana Rose Wilson
- Rosella
- (voice)
- (as Diana Wilson)
- …
D.J. Williams
- Tailor
- (voice)
Nancy Zdenek
- Elf
- (voice)
- …
Lori Ann Cole
- Queen Icebella
- (voice)
Mark Seibert
- The Genie
- (voice)
- …
Roberta Williams
- The Rat
- (voice)
- …
Kenny Long
- Gypsy Man
- (voice)
Dick Roberts
- Baker
- (voice)
- …
Gregory James Thomas
- Herbert
- (voice)
- …
Sarah Long
- Shoemaker's Wife
- (voice)
- …
Storyline
Did you know
- TriviaIn the summer of 1990, Sierra's InterAction magazine ran a contest called "Be a character in King's Quest V". Entrants had to submit photos of themselves in clothing that would fit in with the King's Quest world. The winners Amanda Logue and Austin Hartman became the characters "Amanda" and her son "Austin"; customers Graham briefly meets in the Baker Bros. Bakehouse, and were featured in a one-page photo spread in a subsequent InterAction issue. Amanda and Austin do not appear in the NES version of the game.
- GoofsIf the player forgets to use the beeswax to patch the hole in the boat, which Graham uses to find Mordack's island, the boat will sink. As it sinks, Graham starts calling for help and he still does it as soon as he's underwater.
- Quotes
Cedric the Owl: Graham, watch out - a poisonous snake!
- Alternate versionsThe floppy disk version of King's Quest V features text dialog and has no voice acting. Several of the characters including the rat, the bee and the ant has their upper torso show moving their hands. This was later cut out of the CD-ROM version with only their faces shown. An Easter egg glitch involving King Graham putting his cloak on sled and being in a boat with the sea monster attacking him, has been removed in the CD-ROM version.
- ConnectionsFeatured in Computer Chronicles: Computer Games (1991)
- SoundtracksWeeping Willow's Song
Music by Mark Seibert and Ken Allen
Performed by Debbie Seibert
Featured review
Incredible Adventure; Too Many Glitches
This fifth installment of the King's Quest Series marked the franchise shift from floppy disks (although you can still purchase KQ5 in that format) to CD-ROM. While this switch promulgated a new frontier for graphics, video, sound, and gameplay, it was not without its faux pas.
The plot of KQ5 is much in line with its four predecessors, that being rooted in the fantasy tale of the Royal Family of Daventry. When out on a stroll one day, King Graham comes back just in time to see his castle whooshed away by the evil wizard Mordack. Armed only (initially) with an old wand and a travelling partner (Cedric the Owl), Graham sets out to rescue his family and reclaim his home.
When not bugging up or screwing you over (I'll get to that in a minute), this is an incredibly fun adventure game that will have you puzzling through a multitude of scenarios using the traditional knapsack-method of adventuring (pick up an object, use it later). Plus, unlike the Myst series, King's Quest is much more low-key and silly, basing its puzzle scenarios on old fairy tales, animals, or funny puns, as well as allowing you (the player) to interact with many people/things in your environment. It is difficult to master (especially in the labyrinth-like desert and the final "end boss" task), but ultimately quite fulfilling in the quest.
Here is the big problem, though: There are too many scenarios in which the player can miss something at the beginning of the game (and something quite inconspicuous at that), then play for hours, only to discover that they have to start almost anew again. For example, there is a gameplay element in KQ5 involving Graham saving a rat from a cat. Unless the scenario plays out perfectly at the perfect time, there is absolutely no way to finish the game. While I had that knowledge coming into the gaming experience (pretty much just playing for nostalgia's sake), I can't imagine how frustrating it would be for the first-time player.
Also, the infamous "heap space" error may make the ending of the game rather torturous for you instead of thrilling. At the apex of the final puzzle/battle, your computer may give you an error regarding "not enough heap space" (I still don't know what that is!!). It may happen, it may not...it's just a frustrating crapshoot.
Thus, while with all my heart I wanted to give this classic game an overall five-star review, I just could not. In terms of overall "fun", it is easily a 5, but add in the no-win scenarios and glitches and the frustration begins to build up. However, if you (like I was) are nostalgic for the "good old days" of PC gaming, by all means come back to this gem. I was able to get things up and running easily on my Windows Vista operating system.
The plot of KQ5 is much in line with its four predecessors, that being rooted in the fantasy tale of the Royal Family of Daventry. When out on a stroll one day, King Graham comes back just in time to see his castle whooshed away by the evil wizard Mordack. Armed only (initially) with an old wand and a travelling partner (Cedric the Owl), Graham sets out to rescue his family and reclaim his home.
When not bugging up or screwing you over (I'll get to that in a minute), this is an incredibly fun adventure game that will have you puzzling through a multitude of scenarios using the traditional knapsack-method of adventuring (pick up an object, use it later). Plus, unlike the Myst series, King's Quest is much more low-key and silly, basing its puzzle scenarios on old fairy tales, animals, or funny puns, as well as allowing you (the player) to interact with many people/things in your environment. It is difficult to master (especially in the labyrinth-like desert and the final "end boss" task), but ultimately quite fulfilling in the quest.
Here is the big problem, though: There are too many scenarios in which the player can miss something at the beginning of the game (and something quite inconspicuous at that), then play for hours, only to discover that they have to start almost anew again. For example, there is a gameplay element in KQ5 involving Graham saving a rat from a cat. Unless the scenario plays out perfectly at the perfect time, there is absolutely no way to finish the game. While I had that knowledge coming into the gaming experience (pretty much just playing for nostalgia's sake), I can't imagine how frustrating it would be for the first-time player.
Also, the infamous "heap space" error may make the ending of the game rather torturous for you instead of thrilling. At the apex of the final puzzle/battle, your computer may give you an error regarding "not enough heap space" (I still don't know what that is!!). It may happen, it may not...it's just a frustrating crapshoot.
Thus, while with all my heart I wanted to give this classic game an overall five-star review, I just could not. In terms of overall "fun", it is easily a 5, but add in the no-win scenarios and glitches and the frustration begins to build up. However, if you (like I was) are nostalgic for the "good old days" of PC gaming, by all means come back to this gem. I was able to get things up and running easily on my Windows Vista operating system.
helpful•21
- zkonedog
- Mar 5, 2017
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