vie, 28 ene 2000
The SG1 team embark on a trip to visit a planet with an idyllic beach, but as soon as they step through the stargate, they find they are back in the SGC. They thought that they just left, but have been missing for hours. They soon discover that an alien device has been implanted in their brains and a being called Urgo reveals himself to the team. But no one else can see him and he is extremely irritating. Will they be able to extract him before they lose their minds?
vie, 18 feb 2000
While redialing old Stargate addresses, the SGC discovers that a gate that was previously buried has become uncovered. They send a probe through and find two archaeologists. However, when they travel through the Stargate, they find that it is located in a society in civil war: one continent believes that the people were created by a Goa'uld, whilst their enemy believes that humans arrived from another planet - by the Stargate. O'Neill, Carter and Jackson are captured by the authorities and questioned, but Teal'c is wounded and blinded. Can he help SG-1 escape the hostiles and get back through the Stargate?
vie, 3 mar 2000
The SGC send a MALP to a huge pyramid and inside they discover a crystal skull like the one Jackson's grandfather found many years before. SG1 visit the planet and whilst Daniel is looking into the eyes of the skull, as his grandfather did, an energy field envelops him. Teal'c fires his Zat at the skull, but Daniel has disappeared. Carter collapses and the team minus Daniel return to the SGC. Teal'c returns to collect the crystal skull, but will he be able to find Daniel?
vie, 14 jul 2000
The SGC is visited by a Tok'ra named Anise who brings some armbands used by the soldiers of a long extinct race, which are supposed to increase the abilities of the wearers. O'Neill, Carter and Jackson put the armbands on and it increases their physical strength, but it also causes them to make rash decisions. Can they get the armbands off before they cause their deaths?
vie, 28 jul 2000
When an SG-team member tries to assassinate the Tok'ra leader, it is believed that some of the SGC have been converted into Za'tarc - programmed assassins. The Tok'ra Freya comes to the SGC with Martouf to try and test all SG-team members. But the Za'tarc detector suggests that O'Neill and Carter are actually Za'tarcs. Is this correct and is there another Za'tarc at the SGC?
vie, 18 ago 2000
While on an archaeological dig at the original Goa'uld home world, Daniel is captured by a young Unas. He tries to communicate with it and slowly builds a rapport. Meanwhile, SG-1 comes to the planet to find Daniel and they soon realise that some of the SG-team members there may have been taken over by Goa'uld. Will they be able to discover which ones in time to rescue Daniel?
vie, 1 sep 2000
The SG-1 team awake to find they have lost their memories. They believe they are workers in an underground power station. They are told that they are helping to preserve life during an ice age. In truth, they are slave labor to a huge domed city above. When Teal'c starts to recover his memory and is given another amnesia treatment, he forgets his Kelno'reem and starts to die. Will the others recover their memories in time to save him?
vie, 29 sep 2000
Teal'c is on his home planet, Chulak, where there is rebellion among the Jaffa warriors. He is betrayed as a sacrilegious shol'va (traitor) by Rak'nor, son of a Jaffa friend of his father, and handed to Terok, the torturer of system lord Heru'ur. Ignorant of his fate, the other SG-1 members join Jacob in a risky attempt to take hold of a space mine using a Tok'ra ship piloted by Jacob. En route to Apophis' spaceship, the expedition finds out that Teal'c is being offered as a confidence-building present from Heru'ur to cement an alliance with Apophis against the other system lords, which would make the Goa'uld threat more dangerous than ever. They decide to save Teal'c, but their attempt fails. However, Teal'c's resistance to torture and clear conviction that Goa'uld are not gods finally convinces Rak'nor, who now bravely acts.