Hidetaka Miyazaki Created His Hardest Souls Game by Combining 2 Previous Ideas For a “Ferocious” Battle System

From designing brilliant level designs to creating the best battle systems ever seen, Hidetaka Miyazaki has set himself apart from nearly every other game director out there. Not only did the culmination of his experience lead to the massive success of the Souls franchise, but the purity in his craft allowed him to make his hardest game ever back in 2019.
Hidetaka Miyazaki is the renowned director behind the Souls games | The Game Awards Show
Sekiro: Shadows Die Twice was an experimental title for FromSoftware that took off when it was first released. It even became the face of the studio for the longest time before Elden Ring, which happened to be the director’s take on an open-world game, released in 2022.
How Hidetaka Miyazaki crafted Sekiro: Shadows Die Twice Sekiro remains one of the best video game titles by the director yet | FromSoftware
The renowned director is known for pouring...
Hidetaka Miyazaki is the renowned director behind the Souls games | The Game Awards Show
Sekiro: Shadows Die Twice was an experimental title for FromSoftware that took off when it was first released. It even became the face of the studio for the longest time before Elden Ring, which happened to be the director’s take on an open-world game, released in 2022.
How Hidetaka Miyazaki crafted Sekiro: Shadows Die Twice Sekiro remains one of the best video game titles by the director yet | FromSoftware
The renowned director is known for pouring...
- 05/02/2025
- di Aaditya Chugh
- FandomWire
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