- (2006) Pervasive Interactive theatre "Prosopopeia Bardo 2: Momentum" - Lead Designer, lead interactive actor and Gamemastering.
- (2006) Pervasive Interactive theatre "Prosopopeia Bardo 1: Where we fell" - Lead Designer and Gamemastering.
- (2003) Interactive theatre and burlesque club "Hamlet" - Lead Writer, designer and newsreel editor.
- (2000) Touring interactive theatre production "Hamlet from the inside" - Writer and Game Designer.
- (1999) "Carolus Rex" - Lead Writer and Game Design. Computer and FX-assisted interactive science-fiction theatre set in a Russian Whiskey-class submarine.
- (2012) Monitor Celestra, Immersive live-action roleplay in the world of Battlestar Galactica. Three days of physical roleplay played in a cold-war destroyer modified with technical devices to emulate the desperate fight against the Cylon fleet.
- (2016-18) Bloodlines 2 (CRPG) setting co-design, visual and script approvals. The highly anticipated first-person RPG was developed in tandem with VtM5 (see above) and prominently features Martin's reimagined "Thin-Blooded" as protagonist and his innovative "Blood Resonance" mechanics that turns every human being's blood into an asset to grow in power, it makes blood a drug that kicks, intoxicates and enhances abilities, not just fluid nutrition.
- (2018) Creator and co-designer / author / photographer / editor / creative director for the book Vampire: The Masquerade 5th edition. This is an Origins award (best TRPG 2019 and Fan Favourite TRPG 2019) winning tabletop rpg and a daring ground up relaunch of the classic game of Personal Horror created to capture the greatest and most forbidden fears of the 21st century in its depiction of a global sect of power-hungry vampires hidden among us.
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