Hey Gang! The full schedule for Comic-Con 2010 has been unleashed on the world today and boy, oh boy does it have a lot of great stuff! We have the full list for you below to check out. I've highlighted all of the events that we are excited about seeing. Check out the list below and start planning out your Comic-Con adventure now!
We will be doing a meet-up at the Con this year, we will fill you in on all the details once we have it all planned out. See ya there!
Special Preview Night Programming
Wednesday, July 21
Attendees at Comic-Con's Preview Night can also experience special programming, games, and Anime and Film screenings in addition to the giant Exhibit Hall! Here's a rundown of the Wednesday night fun, including the chance to get a first look at the new homes for Anime and Films in the Marriott Hotel and Marina.
We will be doing a meet-up at the Con this year, we will fill you in on all the details once we have it all planned out. See ya there!
Special Preview Night Programming
Wednesday, July 21
Attendees at Comic-Con's Preview Night can also experience special programming, games, and Anime and Film screenings in addition to the giant Exhibit Hall! Here's a rundown of the Wednesday night fun, including the chance to get a first look at the new homes for Anime and Films in the Marriott Hotel and Marina.
- 7/8/2010
- by Venkman
- GeekTyrant
Ready for Alma's next rampage? You know you are! But what can we expect this go around through her world of bleeding ceilings and clone warriors? To find out we sat down with Principal Game Designer, Craig Hubbard!
DC: Since F.E.A.R., you've had two follow-up releases built by different companies, a publisher change or two, and an aborted sequel in name only began by another studio while you worked under the Project Origin name. Did all that general chaos, nothing you had any power over, change how you approached F.E.A.R. 2?
Craig Hubbard: Since Project Origin has always had Alma at the center of the story, that really didn't affect anything we were doing in terms of game development and the storyline. Having the F.E.A.R. name back has been great since it really completes the link that Monolith were the developers of F.
DC: Since F.E.A.R., you've had two follow-up releases built by different companies, a publisher change or two, and an aborted sequel in name only began by another studio while you worked under the Project Origin name. Did all that general chaos, nothing you had any power over, change how you approached F.E.A.R. 2?
Craig Hubbard: Since Project Origin has always had Alma at the center of the story, that really didn't affect anything we were doing in terms of game development and the storyline. Having the F.E.A.R. name back has been great since it really completes the link that Monolith were the developers of F.
- 11/12/2008
- by Mr. Dark
- DreadCentral.com
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