British developer Frontier have announced that Jurassic World Evolution has sold over one million copies across all platforms since its release last month. This figure includes sales of both physical and digital copies. Speaking to GamesIndustry.biz, Frontier CEO David Braben was quoted as saying the following: “We are really pleased with Jurassic World Evolution and […]
The post Jurassic World Evolution Sells Over One Million Copies appeared first on Dread Central.
The post Jurassic World Evolution Sells Over One Million Copies appeared first on Dread Central.
- 7/22/2018
- by David Gelmini
- DreadCentral.com
David Braben is the rare example of a video gaming luminary who has managed to continue to contribute to the medium over the course of three decades. Creator of the seminal game “Elite” in 1984, he founded Frontier Developments in 1993 and has contributed to a wildly varied group of titles, from “Rollercoaster Tycoon,” “Kinectimals,” “Zoo Tycoon,” 2013’s runaway Kickstarter success “Elite: Dangerous,” and just this week, “Jurassic World: Evolution.” At this year’s E3, Braben sat down with Variety to discuss the ways the games industry has changed and how Frontier has managed to survive and even thrive as other studios buckle under skyrocketing budgets and changing platforms — and where he thinks the future of games may go as the decade unfolds.
“Jurassic World: Evolution” came out this week, which is interesting timing, since most games won’t get away with releasing during E3 —
I love doing things that you’re not supposed to.
“Jurassic World: Evolution” came out this week, which is interesting timing, since most games won’t get away with releasing during E3 —
I love doing things that you’re not supposed to.
- 6/14/2018
- by Arthur Gies
- Variety Film + TV
Ryan Lambie Mar 21, 2017
Retro-future indie game Narita Boy has reached its goal on Kickstarter, and to celebrate, there's a new trailer to check out...
Update: If you saw our post a few weeks ago about the retro action adventure Narita Boy and liked what you saw, there's some good news: developer Studio Koba has successfully garnered the 120,000 Euro support it was looking for on Kickstarter.
See related The Last Kingdom series 2 episode 1 review The Last Kingdom series 2: politics, battles and arselings What can we expect from new BBC drama, The Last Kingdom?
If you haven't checked out Narita Boy yet, then here's another chance. It's a side-scrolling game which takes its inspiration from such classics as Another World, Flashback and other hits from the 80s and 90s. With a strange, cyberpunk-fantasy plot and psychedelic visuals, it's shaping up to be a great indie title. You can check out the new trailer below,...
Retro-future indie game Narita Boy has reached its goal on Kickstarter, and to celebrate, there's a new trailer to check out...
Update: If you saw our post a few weeks ago about the retro action adventure Narita Boy and liked what you saw, there's some good news: developer Studio Koba has successfully garnered the 120,000 Euro support it was looking for on Kickstarter.
See related The Last Kingdom series 2 episode 1 review The Last Kingdom series 2: politics, battles and arselings What can we expect from new BBC drama, The Last Kingdom?
If you haven't checked out Narita Boy yet, then here's another chance. It's a side-scrolling game which takes its inspiration from such classics as Another World, Flashback and other hits from the 80s and 90s. With a strange, cyberpunk-fantasy plot and psychedelic visuals, it's shaping up to be a great indie title. You can check out the new trailer below,...
- 2/23/2017
- Den of Geek
Spacefaring adventure game Elite: Dangerous soars onto PlayStation 4 next year, developer Frontier Games has announced. Having previously been exclusive to PC and Xbox One, Frontier CEO David Braben confirms in a post on Sony’s PlayStation Blog that this particular iteration of the near-limitless exploration game will take full advantage of the PS4’s unique features, including brand new controls “tailored to the DualShock 4.” The controller’s touch pad will allow players to navigate the in-game map of the Milky Way system as well as customize four additional hotkeys for added accessibility.
As an added bonus, full support for the PS4 Pro will also be included, with Braben stating that its architecture allows Frontier “to deliver an experience unlike any other on console.” Tentatively slated for a Q2 release next year, a press release from Frontier (via VideoGamer) says the PS4 version will include the base game as well as...
As an added bonus, full support for the PS4 Pro will also be included, with Braben stating that its architecture allows Frontier “to deliver an experience unlike any other on console.” Tentatively slated for a Q2 release next year, a press release from Frontier (via VideoGamer) says the PS4 version will include the base game as well as...
- 12/8/2016
- by Joe Pring
- We Got This Covered
Adrian Simpson Mar 20, 2019
The Commodore Amiga had many wonderful titles that you may remember, but here are 50 great games you might not recognize!
This article originally appeared on Den of Geek UK.
The Amiga was a brilliant 1980s home computer that was ahead of its time, thanks to its custom architecture. By the middle of the 1990s, its parent company, Commodore, had gone bust, and the Amiga was left behind. However, what remains is the glorious legacy of a distinctive computer with a broad library of great games.
Famous Amiga releases include Lemmings, Sensible Soccer, Speedball II, The Chaos Engine, Populous, Worms, Hunter, Another World, and Cannon Fodder. You won’t find them on this list, though. These are the underrated Amiga games. And every one of them is a corker.
Screenshots courtesy of the Hall of Light.
50. Resolution 101
Resolution 101 is a decree that allows criminals to earn their freedom by tracking down other criminals.
The Commodore Amiga had many wonderful titles that you may remember, but here are 50 great games you might not recognize!
This article originally appeared on Den of Geek UK.
The Amiga was a brilliant 1980s home computer that was ahead of its time, thanks to its custom architecture. By the middle of the 1990s, its parent company, Commodore, had gone bust, and the Amiga was left behind. However, what remains is the glorious legacy of a distinctive computer with a broad library of great games.
Famous Amiga releases include Lemmings, Sensible Soccer, Speedball II, The Chaos Engine, Populous, Worms, Hunter, Another World, and Cannon Fodder. You won’t find them on this list, though. These are the underrated Amiga games. And every one of them is a corker.
Screenshots courtesy of the Hall of Light.
50. Resolution 101
Resolution 101 is a decree that allows criminals to earn their freedom by tracking down other criminals.
- 2/29/2016
- Den of Geek
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The birth and evolution of the British games industry is perfectly captured in Britsoft: An Oral History. Ryan reviews a great book...
Pick a page, any page, and you'll find something funny, strange or informative. Ah, here we go: page 258, which talks about the time Palace Software hired glamour model Maria Whittaker to pose for the cover of its 1987 game, Barbarian: The Ultimate Warrior.
"Steve made little breastplates out of ashtrays," recalls Palace Software's Richard Leinfellner, "which apparently kept pinging off for some reason."
It's an anecdote which aptly captures the 80s era of British software development: the wild, sometimes crazy marketing ideas and gimmicks, the hype, the great mountainous piles of cash for the lucky few, the financial disaster for the less fortunate. Britsoft: An Oral History, a two-inch-thick slab of a book, is a time capsule from a bygone era of innovation and eccentricity, as...
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The birth and evolution of the British games industry is perfectly captured in Britsoft: An Oral History. Ryan reviews a great book...
Pick a page, any page, and you'll find something funny, strange or informative. Ah, here we go: page 258, which talks about the time Palace Software hired glamour model Maria Whittaker to pose for the cover of its 1987 game, Barbarian: The Ultimate Warrior.
"Steve made little breastplates out of ashtrays," recalls Palace Software's Richard Leinfellner, "which apparently kept pinging off for some reason."
It's an anecdote which aptly captures the 80s era of British software development: the wild, sometimes crazy marketing ideas and gimmicks, the hype, the great mountainous piles of cash for the lucky few, the financial disaster for the less fortunate. Britsoft: An Oral History, a two-inch-thick slab of a book, is a time capsule from a bygone era of innovation and eccentricity, as...
- 11/10/2015
- by ryanlambie
- Den of Geek
In recent years there has been a real boom in documentaries surrounding popular culture. Films such as Electric Boogaloo, Video Nasties, The Search for Weng Weng and Adjust Your Tracking have captured the zeitgeist of fans across the globe, and in turn inspired more people to create their own documentaries about pop culture subjects that matter to them…
But not all these documentaries see the same success. Having been on something of a documentary kick lately, I thought I’d break down the ten of the best little-known, or better yet little-discussed, pop-culture documentaries from the many, many examples I have been watching. So here they are and, for once, they’re in order:
1) Slaughter Nick For President
There’s a good reason this film is at the top of my list. This is the documentary that kicked off my exploration of pop culture documentaries (eventually ending up at compliling this list) and,...
But not all these documentaries see the same success. Having been on something of a documentary kick lately, I thought I’d break down the ten of the best little-known, or better yet little-discussed, pop-culture documentaries from the many, many examples I have been watching. So here they are and, for once, they’re in order:
1) Slaughter Nick For President
There’s a good reason this film is at the top of my list. This is the documentary that kicked off my exploration of pop culture documentaries (eventually ending up at compliling this list) and,...
- 8/18/2015
- by Phil Wheat
- Nerdly
Great geek book publisher Read-Only Memory has announced Britsoft: An Oral History, which charts the growth of the British games industry...
Read-Only Memory have published some of the best videogame-focused books of recent years, including Sensible Software 1986-1999 and Sega Mega Drive/Genesis: The Collected Works.
The company's latest volume, Britsoft: An Oral History, charts the golden age of programming in the UK - an early-80s era where a new generation of affordable computers prompted an explosion of creativity.
Designed as a companion piece to the recent documentary, From Bedrooms To Billions, Britsoft will include interviews with 35 programmers and designers that entertained a generation of gamers - these include Elite's David Braben, Attack Of The Mutant Camels' Jeff Minter, X-Com's Julian Gollop, and chiptune composer Rob Hubbard.
Given that Read-Only Memory's previous books have been both exquisitely designed and full of valuable info, we're looking forward to seeing their...
Read-Only Memory have published some of the best videogame-focused books of recent years, including Sensible Software 1986-1999 and Sega Mega Drive/Genesis: The Collected Works.
The company's latest volume, Britsoft: An Oral History, charts the golden age of programming in the UK - an early-80s era where a new generation of affordable computers prompted an explosion of creativity.
Designed as a companion piece to the recent documentary, From Bedrooms To Billions, Britsoft will include interviews with 35 programmers and designers that entertained a generation of gamers - these include Elite's David Braben, Attack Of The Mutant Camels' Jeff Minter, X-Com's Julian Gollop, and chiptune composer Rob Hubbard.
Given that Read-Only Memory's previous books have been both exquisitely designed and full of valuable info, we're looking forward to seeing their...
- 6/8/2015
- by ryanlambie
- Den of Geek
The Play “Expo” events in Blackpool and Manchester are, in some ways, an attempt to recapture and relive the community spirit of video gaming in an age where keyboard warriors and faceless online gaming rule the roost. It’s also a celebration of the history of gaming, from the early years of arcade games like Space Invaders and Pac Man, thorugh the early gaming years of the Zx Spectrum and Commodore 64, all the way to the last-gen of consoles…
And Play are not the only ones interested in the history of video gaming. There have been a number of film makers have eleased documentaries in recent years that look at gaming in a nostalgic light, many from a Us perspective, including World 1-1: The Pioneers – which had its European debut at this years Play Blackpool; and From Bedrooms to Billions, (a big seller for Play sponsors Funstock.co.uk...
And Play are not the only ones interested in the history of video gaming. There have been a number of film makers have eleased documentaries in recent years that look at gaming in a nostalgic light, many from a Us perspective, including World 1-1: The Pioneers – which had its European debut at this years Play Blackpool; and From Bedrooms to Billions, (a big seller for Play sponsors Funstock.co.uk...
- 5/9/2015
- by Phil Wheat
- Nerdly
Could there be a new game on the way from Castlevania creator Koji Igarashi? A new website drops some teasing clues...
Kickstarter's provided a number of veteran developers with a means of getting their latest games off the ground, whether it's David Braben's Elite: Dangerous or Keiji Inafune's Mighty No. 9 - his spiritual successor to the classic Mega Man.
Koji Igarashi, the creator behind Konami's Castlevania series, could be the latest to head down the crowdfunding path. Earlier today, Tyrone Rodriguez - the founder of indie developer and publisher Nicalis - tweeted a link to a new website, swordorwhip.com.
Follow the link, and you're currently confronted with something like this:
The choice between a sword or a whip is a clear reference to the Castlevania series, and the chap seated at his gothic-looking throne appears to be modelled on Igarashi himself.
See those runes behind Igarashi's head?...
Kickstarter's provided a number of veteran developers with a means of getting their latest games off the ground, whether it's David Braben's Elite: Dangerous or Keiji Inafune's Mighty No. 9 - his spiritual successor to the classic Mega Man.
Koji Igarashi, the creator behind Konami's Castlevania series, could be the latest to head down the crowdfunding path. Earlier today, Tyrone Rodriguez - the founder of indie developer and publisher Nicalis - tweeted a link to a new website, swordorwhip.com.
Follow the link, and you're currently confronted with something like this:
The choice between a sword or a whip is a clear reference to the Castlevania series, and the chap seated at his gothic-looking throne appears to be modelled on Igarashi himself.
See those runes behind Igarashi's head?...
- 5/5/2015
- by ryanlambie
- Den of Geek
During Phil Spencer’s Gdc 2015 conference, it was revealed that popular PC space-sim Elite: Dangerous will be coming to the Xbox One this summer.
Released back in December on Windows PC, the Xbox One version of Elite: Dangerous marks the first time that the title will appear on a home console. The version will feature everything that has been added to the PC version over the past few months, including March’s upcoming Wings update.
Hearing concerns from fans of the title, Frontier Developments’ CEO David Braben posted a message on the game’s official forums to reiterate that the Xbox One version will not be a lesser version of the title.
Elite: Dangerous on Xbox One will be the complete and authentic Elite: Dangerous experience. It will not be “dumbed down”. We’ll be working with an all-new audience, but that doesn’t mean a change in direction for the game,...
Released back in December on Windows PC, the Xbox One version of Elite: Dangerous marks the first time that the title will appear on a home console. The version will feature everything that has been added to the PC version over the past few months, including March’s upcoming Wings update.
Hearing concerns from fans of the title, Frontier Developments’ CEO David Braben posted a message on the game’s official forums to reiterate that the Xbox One version will not be a lesser version of the title.
Elite: Dangerous on Xbox One will be the complete and authentic Elite: Dangerous experience. It will not be “dumbed down”. We’ll be working with an all-new audience, but that doesn’t mean a change in direction for the game,...
- 3/5/2015
- by Eric Hall
- We Got This Covered
Update: The sequel to David Braben's Elite is also heading to PS4, as well as Xbox One...
Update: It's now been confirmed by David Braben himself that Elite: Dangerous will be a timed exclusive on Xbox One, and will make its way to PlayStation 4 eventually.
@smallfaraway_ Sure. Mac of course, then down the line we will support more, including PS4. The XB1 is a timed exclusive.
— David Braben (@DavidBraben) March 5, 2015
Original story:
Although the PlayStation 4 may be getting No Man's Sky, Xbox One owners won't be without their own share of space combat, as Elite: Dangerous is coming to the console later this year.
Developed by Frontier Developments, Elite: Dangerous is the modern evolution of the vision Braben shared with gamers back in 1984. This time, of course, it makes use of today's tech to bring the open recreation of the Milky Way to life like never before. The impressive...
Update: It's now been confirmed by David Braben himself that Elite: Dangerous will be a timed exclusive on Xbox One, and will make its way to PlayStation 4 eventually.
@smallfaraway_ Sure. Mac of course, then down the line we will support more, including PS4. The XB1 is a timed exclusive.
— David Braben (@DavidBraben) March 5, 2015
Original story:
Although the PlayStation 4 may be getting No Man's Sky, Xbox One owners won't be without their own share of space combat, as Elite: Dangerous is coming to the console later this year.
Developed by Frontier Developments, Elite: Dangerous is the modern evolution of the vision Braben shared with gamers back in 1984. This time, of course, it makes use of today's tech to bring the open recreation of the Milky Way to life like never before. The impressive...
- 3/5/2015
- by aaronbirch
- Den of Geek
Frontier Developments has lifted the lid on the stunning launch trailer for Elite: Dangerous, the fourth entry in the long-running space combat franchise, ahead of the game’s debut later this week.
Coming off the back of a successful Kickstarter campaign, the studio’s space-faring adventure will be available for $59.99 through Frontier’s online store, where budding explorers will also have the option to pick up the game’s premium Mercenary Edition — which includes an array of digital perks — should they choose to pre-order ahead of time.
Elite: Dangerous kicked up a fuss quite recently when the developing team confirmed plans to remove the offline mode, as the single-player experience would have been “unacceptably limited and static.” In a statement, David Braben — CEO of Frontier Developments — touched upon this backlash, stating that an offline mode was never a planned feature on the game’s Kickstarter page.
Offline was initially not...
Coming off the back of a successful Kickstarter campaign, the studio’s space-faring adventure will be available for $59.99 through Frontier’s online store, where budding explorers will also have the option to pick up the game’s premium Mercenary Edition — which includes an array of digital perks — should they choose to pre-order ahead of time.
Elite: Dangerous kicked up a fuss quite recently when the developing team confirmed plans to remove the offline mode, as the single-player experience would have been “unacceptably limited and static.” In a statement, David Braben — CEO of Frontier Developments — touched upon this backlash, stating that an offline mode was never a planned feature on the game’s Kickstarter page.
Offline was initially not...
- 12/11/2014
- by Michael Briers
- We Got This Covered
Developer Frontier has announced plans to drop the planned offline mode within its space-faring adventure Elite: Dangerous, citing that, without an Internet connection to speak of, the experience would be “unacceptably limited and static.”
The studio made the announcement via newsletter, where Frontier chief David Braben reaffirmed the company’s commitment to delivering a a dynamic and seamless online experience amidst the stars.
“Going forwards, being online lets us constantly both curate and evolve the galaxy, with stories unfolding according to the actions of commanders.
“Exploration is also a key factor, too, and it is important that what a single player explores matches what other players explore whether single or multiplayer – a complex, coherent world – something we have achieved. A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering.”
Frontier first took Elite: Dangerous — the fourth instalment in the long-running...
The studio made the announcement via newsletter, where Frontier chief David Braben reaffirmed the company’s commitment to delivering a a dynamic and seamless online experience amidst the stars.
“Going forwards, being online lets us constantly both curate and evolve the galaxy, with stories unfolding according to the actions of commanders.
“Exploration is also a key factor, too, and it is important that what a single player explores matches what other players explore whether single or multiplayer – a complex, coherent world – something we have achieved. A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering.”
Frontier first took Elite: Dangerous — the fourth instalment in the long-running...
- 11/17/2014
- by Michael Briers
- We Got This Covered
Odd List Ryan Lambie 30 Aug 2013 - 06:41
It's not unusual for games to be cancelled before release, and some of them could have been great. Here's a pick of 25 promising examples...
Earlier this week, news emerged that Sega Studios Australia had pitched an idea to its parent company called Sega Reborn. These games would have revived some of Sega's classic names from the 80s and 90s - Golden Axe, Altered Beast, Streets Of Rage and Shinobi - and created new games around them, mixing tried-and-tested gameplay with high-res graphics and new ideas. The studio even put together a proof-of-concept video, which gave a rough idea of what a 21st century Golden Axe might look like.
For unknown reasons, Sega decided to pass on the idea, and Sega Studios Australia is set to close later this year - fittingly, perhaps, its last release will be a remake of Castle Of Illusion,...
It's not unusual for games to be cancelled before release, and some of them could have been great. Here's a pick of 25 promising examples...
Earlier this week, news emerged that Sega Studios Australia had pitched an idea to its parent company called Sega Reborn. These games would have revived some of Sega's classic names from the 80s and 90s - Golden Axe, Altered Beast, Streets Of Rage and Shinobi - and created new games around them, mixing tried-and-tested gameplay with high-res graphics and new ideas. The studio even put together a proof-of-concept video, which gave a rough idea of what a 21st century Golden Axe might look like.
For unknown reasons, Sega decided to pass on the idea, and Sega Studios Australia is set to close later this year - fittingly, perhaps, its last release will be a remake of Castle Of Illusion,...
- 8/29/2013
- by ryanlambie
- Den of Geek
Feature Ryan Lambie 15 Mar 2013 - 07:50
The success of Veronica Mars' Kickstarter campaign is great news, but what effect will it have on crowd funding in the future, we wonder...
When the Kickstarter campaign for a proposed Veronica Mars movie soared past its $2million goal within 24 hours, it was rightly regarded as an exciting victory for series fans. Having waited with crossed fingers for an ending to a story which ended all too abruptly in 2007, fans' support for the project also served as a rebuttal of the studio opinion that a Veronica Mars follow-up couldn't be a success.
For series creator Rob Thomas, launching the Kickstarter campaign was the final roll of the dice; he'd been trying to get the film off the ground for several years, and after a long struggle, it seems that crowd funding will finally convince Warner Bros - who hold the Mars rights - that the project is viable.
The success of Veronica Mars' Kickstarter campaign is great news, but what effect will it have on crowd funding in the future, we wonder...
When the Kickstarter campaign for a proposed Veronica Mars movie soared past its $2million goal within 24 hours, it was rightly regarded as an exciting victory for series fans. Having waited with crossed fingers for an ending to a story which ended all too abruptly in 2007, fans' support for the project also served as a rebuttal of the studio opinion that a Veronica Mars follow-up couldn't be a success.
For series creator Rob Thomas, launching the Kickstarter campaign was the final roll of the dice; he'd been trying to get the film off the ground for several years, and after a long struggle, it seems that crowd funding will finally convince Warner Bros - who hold the Mars rights - that the project is viable.
- 3/14/2013
- by ryanlambie
- Den of Geek
The Raspberry Pi, the credit card-sized computer designed to get people inspired about programming, is now being produced in the UK after a deal was agreed with Sony. The stripped-back computer was previously just manufactured in Shenzen, China, due to cost issues, but David Braben - founding trustee of the Raspberry Pi Foundation and head of games studio Frontier Developments - said in July that the goal was to shift production to the UK. That has now been achieved after Premier Farnell, which distributes the Pi, signed a deal with Sony for 300,000 Raspberry Pis to be produced at a factory in Wales, creating 30 jobs. UK production of the Raspberry Pi started in mid-August at Sony UK Technology's factory in Pencoed, South Wales. The move means that almost all the Pis distributed by Premier Farnell will be made in Britain. Since its launch earlier in the year, the computer has (more...
- 9/7/2012
- by By Andrew Laughlin
- Digital Spy
The Raspberry Pi cheap credit card-sized computers could be produced in the UK in future, according to one of its founding trustees. It was announced today that 4,000 Raspberry Pis are being produced daily to meet massive global demand since the £22 machine was launched earlier in the year. The device is also soon to get a new official add-on in the shape of a camera module, packing a 5-megapixel sensor and costing between £13 and £16. The Raspberry Pi is currently manufactured in Shenzen, China, but David Braben - founding trustee of the Raspberry Pi Foundation and head of games studio Frontier Developments - said that the long-term goal is to shift at least some production to the UK. However, he could not give a specific timescale for this, as the charity currently makes only a very small profit on each Raspberry Pi sold, meaning a shift to a more expensive country (more...
- 7/16/2012
- by By Andrew Laughlin
- Digital Spy
It seems that these days you can’t go for long until someone else from within the games industry tries to attack second hand games and point out how they’re going to be death knell of the big game companies. The most recent crusade against this evil comes from Denis Dyack from developer Silicon Knights who claims that used games threaten the health of the industry.
Speaking with GamesIndustry.biz Dyack says that,
“There used to be something in games for 20 years called a tail, where say you have a game called Warcraft that would sell for 10 years. Because there are no used games, you could actually sell a game for a long time, and get recurring revenue for quite a while. Recurring revenue is very key. If used games continue the way that they are, it’s going to cannibalize, there’s not going to be an industry.
Speaking with GamesIndustry.biz Dyack says that,
“There used to be something in games for 20 years called a tail, where say you have a game called Warcraft that would sell for 10 years. Because there are no used games, you could actually sell a game for a long time, and get recurring revenue for quite a while. Recurring revenue is very key. If used games continue the way that they are, it’s going to cannibalize, there’s not going to be an industry.
- 3/29/2012
- by Corey Milne
- Obsessed with Film
When Kinect launched in November of 2010, it would be fair to say that the line up consisted of very few meaningful titles. Kinect Adventures, Kinect Joyride, Kinect Sports, Sonic Free Riders – these were all Kinect tech demos masquerading as mini game collections. Indeed, the ball smashing game from Kinect Adventures was used to demonstrate Kinect over and over in the weeks preceding its launch.
One of the more notable launch titles was Kinectimals. Admitedly, it too was made up of a number of mini games, but the thread binding them together was stronger than pretty much every other launch title. What’s more, the game’s presentation and charm was such that it was one of the few Kinect launch titles that actually made you optimistic for the platform’s future.
Flash forward to the end of 2011, just over a year after Kinect’s arrival, and the line up hasn’t improved much.
One of the more notable launch titles was Kinectimals. Admitedly, it too was made up of a number of mini games, but the thread binding them together was stronger than pretty much every other launch title. What’s more, the game’s presentation and charm was such that it was one of the few Kinect launch titles that actually made you optimistic for the platform’s future.
Flash forward to the end of 2011, just over a year after Kinect’s arrival, and the line up hasn’t improved much.
- 1/24/2012
- by Dan
- Nerdly
Depending on who you believe, time’s are either hard, or looking-up for the British gaming industry – while not too many of the biggest award winners at our own British Academy Video Games Awards actually came from our own fair Isles, aside from F1 2010, Need For Speed: Hot Pursuit, Kinect Sports and Peter Molyneux. But really none of those awards really meant that much in the upper echelons of the gaming industry – the big shakers last year, and indeed this year are the sprawling Fps releases, fighting among themselves for the biggest sales purse come the end of the year.
And in amongst them, there will be will little British influence at all.
For the third largest games industry in the world to have such a small representation of the biggest selling games developed or published within its shores is a travesty, that is only compounded by the fact that...
And in amongst them, there will be will little British influence at all.
For the third largest games industry in the world to have such a small representation of the biggest selling games developed or published within its shores is a travesty, that is only compounded by the fact that...
- 8/7/2011
- by Simon Gallagher
- Obsessed with Film
Disneyland has remained one of the world's most popular attractions ever since it was built on a 160-acre site near Anaheim, California, in 1955. Love it or loathe it, there is no denying that nearly 16 million people eagerly flock every year to gawp open-mouthed at the Technicolor playground inhabited by Mickey Mouse, Donald Duck and other famous characters. Frontier Developments, the Cambridge-based studio behind LostWinds, the Wallace & Gromit games and Kinectimals, was handed the unenviable task of creating a true-to-life digital copy of the park that could also be fully explored using the Xbox Kinect motion control system. Frontier founder David Braben discussed the challenges of creating Kinect Disneyland Adventures, including the unlikely source of inspiration in Rockstar's Grand Theft Auto. Despite only shipping Kinectimals (more)...
- 7/24/2011
- by By Andrew Laughlin
- Digital Spy
Last night saw the great and the good of the games industry; notable public figures and Blue attend the Game British Academy Video Game Awards to celebrate what appears to have been a fine year for gaming. The jamboree took place at the classy Park Lane Hilton (which, according to one source, would cost a mere £350 to buy). As guests arrived, the assembled media, including Blogomatic3000, were ready to catch titbits of information from the glamorous celebrities. Here is what we learned…
First up, we met Kryten himself, Robert Llewellyn.
Hi Robert, what is your involvement in the awards tonight?
I get invited to a lot of these kinds of things and usually I’m lazy and don’t go along… I do a lot of after dinner speeches and things, but to come along to one of these things and not have to work sounds good to me! I...
First up, we met Kryten himself, Robert Llewellyn.
Hi Robert, what is your involvement in the awards tonight?
I get invited to a lot of these kinds of things and usually I’m lazy and don’t go along… I do a lot of after dinner speeches and things, but to come along to one of these things and not have to work sounds good to me! I...
- 3/18/2011
- by Jack Kirby
- Nerdly
One of our favorite collective pastimes as gamers is looking back on all of the great stuff we played in the before time, when "joystick" referred to the thing sticking out of the machine you shoved your quarters into. This year's Game Developer's Conference, which goes down in San Francisco between February 28 and March 4, will pay particular attention to that facet of our shared experience with 11 developer-hosted "classic" postmortems.
The idea is to put the developer of each of the 11 featured titles onto a stage and have him -- they're all dudes -- take questions on their work from the gathered attendees. It's a pretty all star lineup that the Gdc planners have put together, including several of the show's own past (and present) Lifetime Achievement Award winners. For those of us who won't be able to make it to San Francisco, the 11 lectures will be filmed and made available...
The idea is to put the developer of each of the 11 featured titles onto a stage and have him -- they're all dudes -- take questions on their work from the gathered attendees. It's a pretty all star lineup that the Gdc planners have put together, including several of the show's own past (and present) Lifetime Achievement Award winners. For those of us who won't be able to make it to San Francisco, the 11 lectures will be filmed and made available...
- 1/20/2011
- by Adam Rosenberg
- MTV Multiplayer
What if Steven Spielberg, George Lucas, Francis Ford Coppola, Ron Howard, Quentin Tarantino, Brad Bird and Sofia Coppola converged on a convention center to lecture on their masterpieces? That will probably never happen, but the video game equivalent will. At this year's Game Developers Conference, the creators of "Pac-Man", "Prince of Persia", "Doom" and more will deliver postmortems to their fans and friends, colleagues and co-workers. Here's a complete list of the speakers:
Jordan Mechner, "Prince of Persia"
Toru Iwatani, "Pac-Man'
David Braben, "Elite"
Erich Chahi, "AnotherWorld"/"Out of This World'
Mark Cerny, "Marble Madness"
John Romero, "Doom'
David Crane, "Pitfall!"
Jason Kapalka, "Bejeweled"
Peter Molyneux, "Populous"
Will Wright, "Raid on Bungeling Bay"
Ron Gilbert, "Maniac Mansion"
The conference runs from February 28th to March 4th, 2011 at the Moscone Center in San Francisco, California. You can register to attend -- there's a fee -- or you can watch...
Jordan Mechner, "Prince of Persia"
Toru Iwatani, "Pac-Man'
David Braben, "Elite"
Erich Chahi, "AnotherWorld"/"Out of This World'
Mark Cerny, "Marble Madness"
John Romero, "Doom'
David Crane, "Pitfall!"
Jason Kapalka, "Bejeweled"
Peter Molyneux, "Populous"
Will Wright, "Raid on Bungeling Bay"
Ron Gilbert, "Maniac Mansion"
The conference runs from February 28th to March 4th, 2011 at the Moscone Center in San Francisco, California. You can register to attend -- there's a fee -- or you can watch...
- 1/20/2011
- by Chris Plante
- ifc.com
It’s been a long, difficult road for the staff members at Infinity Ward. Last week, development veteran David Braben — creator of Lost Winds and Elite — branded the studio “dead,” following the departure of over a third of the members of the original team.
“Whatever happens now, Infinity Ward as it was, is dead. The ‘brand’ may live on, but a company is its senior staff. Without them it is a different company, and at the very least will need all its seniors replacing — either by promotion from those remaining, or from outside.
That is not to say that those others might not do a really good job of making it work, but it will have a different mindset, a different approach, a different balance of experience. Tools and tech will carry over, but a company is a lot more than that. Give me Respawn, any day.”
To me, Braben’s death knell rings true.
“Whatever happens now, Infinity Ward as it was, is dead. The ‘brand’ may live on, but a company is its senior staff. Without them it is a different company, and at the very least will need all its seniors replacing — either by promotion from those remaining, or from outside.
That is not to say that those others might not do a really good job of making it work, but it will have a different mindset, a different approach, a different balance of experience. Tools and tech will carry over, but a company is a lot more than that. Give me Respawn, any day.”
To me, Braben’s death knell rings true.
- 6/7/2010
- by Jeremy Swinarton
- GameRant
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