In Dune: War for Arrakis two to four players will control the opposing forces of House Atreides and House Harkonnen as they do battle to control the desert planet. Played over a series of rounds and lasting about 3 or 4 hours, Dune: War for Arrakis is actually best played by just two people. This is partly because of how long it is, but also because it’s a game of decisiveness and control, which isn’t always compatible with systems that drive joint decision making.
Dune: War for Arrakis is massively asymmetric, with each of the two main factions having very different win conditions, and necessitating very different play styles. Under constant pressure to produce more and more spice, the Harkonnen player will need to delve deep into the desert – exposing their forces to sandworms and sandstorms or risking the consequences of various embargoes. Meanwhile, the Atreides player moves freely and rapidly across the land,...
Dune: War for Arrakis is massively asymmetric, with each of the two main factions having very different win conditions, and necessitating very different play styles. Under constant pressure to produce more and more spice, the Harkonnen player will need to delve deep into the desert – exposing their forces to sandworms and sandstorms or risking the consequences of various embargoes. Meanwhile, the Atreides player moves freely and rapidly across the land,...
- 4/18/2024
- by Matthew Smail
- Nerdly
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