At last fall's Penny Arcade Expo, the first game that attendees caught on their way onto the show floor was the cartoonish brawler Castle Crashers, advertised with its titular colored knights frowning from the booth. And the team at The Behemoth, led by programmer Tom Fulp and artist Dan Paladin, play well with the Penny Arcade crowd, thanks to their appealing character design, retro side-scrolling action, light toilet humor, and ramshackle "anything goes" aesthetic—where knights on a medieval adventure can wind up playing volleyball in Arabia, or mowing down aliens on a UFO. Castle Crashers is amusing, but limited. The campaign rambles through predictable environments—here's the lava world, there's the ice—taking tangents, like the UFO, that feel indulgently random. With only a handful of combos and enemies who are remarkably similar except for their sprites and their endurance, the fights don't offer much variety, and the boss fights demand.
- 9/8/2008
- by Chris Dahlen
- avclub.com
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