As the upcoming Resident Evil Village looks to terrify some with its classic monsters and excite others with its giant vampire ladies, fans everywhere find reasons to reflect on the greatest franchise in horror game history. Yet, I’m willing to bet that even some of the biggest Resident Evil fans haven’t heard about the “missing” game in the franchise: Resident Evil: Dash.
For over twenty years, rumors of a canceled project known simply as Resident Evil: Dash have divided the Resident Evil fanbase. For some, it’s the ultimate missing part of Resident Evil‘s legacy. To others, it’s one of the longest-lasting urban legends in video game history and a rumor that, much like a Resident Evil zombie, never seems to die.
What’s the true story of Resident Evil: Dash, though? That’s what we’ll try to uncover today as we dive into the...
For over twenty years, rumors of a canceled project known simply as Resident Evil: Dash have divided the Resident Evil fanbase. For some, it’s the ultimate missing part of Resident Evil‘s legacy. To others, it’s one of the longest-lasting urban legends in video game history and a rumor that, much like a Resident Evil zombie, never seems to die.
What’s the true story of Resident Evil: Dash, though? That’s what we’ll try to uncover today as we dive into the...
- 4/14/2021
- by Matthew Byrd
- Den of Geek
We’re coming to get you…Jill? That line was almost a reality in the late 1990s when George Romero, master of all things zombified, was tapped by Capcom execs to transition the hit survival horror video game series Resident Evil onto the silver screen as writer and director. However, the project ultimately fell into the hands of one Paul W.S. Anderson after Romero was fired from the pic, and what we got in 2002 was a far cry from what fans were expecting. But why was one of Hollywood’s masters of horror fired? Well, it’s actually pretty simple.
George tried to make a mostly-faithful adaptation of the first game, with some elements of Resident Evil 2 and 3 thrown in as well. However, Romero made some oddball changes, like incorporating a lot of out-of-place Native American imagery, while the overall tone of the film was so gory that it would have undoubtedly gotten an X rating.
George tried to make a mostly-faithful adaptation of the first game, with some elements of Resident Evil 2 and 3 thrown in as well. However, Romero made some oddball changes, like incorporating a lot of out-of-place Native American imagery, while the overall tone of the film was so gory that it would have undoubtedly gotten an X rating.
- 11/14/2019
- by Josh Heath
- We Got This Covered
Matthew Byrd Jan 25, 2019
As the sequel to survival horror classic, Resident Evil 2 exceeded our expectations by meeting our expectations.
We've all suffered through sequels made by people who clearly didn't care, but the truth is that there are few jobs in entertainment more thankless and daunting than trying to deliver a sequel that actually manages to meet, and even exceed, expectations.
Resident Evil 2’s task was especially daunting: it had to build upon a game that changed everything. The original Resident Evil wasn’t the first horror game, but it was the first that popularized the survival horror genre. It not only proved that survival horror was capable of making money, but that these games could be as terrifying (if not more terrifying) as the most effective horror films. You can draw a line on Resident Evil’s 1996 release date and group together every horror game that came before and has come after.
As the sequel to survival horror classic, Resident Evil 2 exceeded our expectations by meeting our expectations.
We've all suffered through sequels made by people who clearly didn't care, but the truth is that there are few jobs in entertainment more thankless and daunting than trying to deliver a sequel that actually manages to meet, and even exceed, expectations.
Resident Evil 2’s task was especially daunting: it had to build upon a game that changed everything. The original Resident Evil wasn’t the first horror game, but it was the first that popularized the survival horror genre. It not only proved that survival horror was capable of making money, but that these games could be as terrifying (if not more terrifying) as the most effective horror films. You can draw a line on Resident Evil’s 1996 release date and group together every horror game that came before and has come after.
- 1/11/2019
- Den of Geek
In 1990, Capcom created Pang, a game about shooting giant bubbles that is still curiously addictive today...
Pang is an example of how great design and slicky-implemented controls can turn the most unlikely concept into a great little videogame. In theory, Capcom’s 1989 game doesn’t sound to promising at all: it’s a run-and-gunner where you’re stuck within the confines of a single screen, and the enemies are large, bouncing bubbles. Oh, and its big twist is that, for the most part, you can only shoot directly upwards. Doesn’t sound great, does it?
Except Pang - or Buster Bros, or Pomping World, as it’s variously known - really is great. It’s fast, an enormous amount of fun with a second player, insidiously addictive and, perhaps because it seemed quaint even at the tail end of the 80s, somehow timeless.
Pang effectively marries the globe-trotting antics of...
Pang is an example of how great design and slicky-implemented controls can turn the most unlikely concept into a great little videogame. In theory, Capcom’s 1989 game doesn’t sound to promising at all: it’s a run-and-gunner where you’re stuck within the confines of a single screen, and the enemies are large, bouncing bubbles. Oh, and its big twist is that, for the most part, you can only shoot directly upwards. Doesn’t sound great, does it?
Except Pang - or Buster Bros, or Pomping World, as it’s variously known - really is great. It’s fast, an enormous amount of fun with a second player, insidiously addictive and, perhaps because it seemed quaint even at the tail end of the 80s, somehow timeless.
Pang effectively marries the globe-trotting antics of...
- 7/23/2015
- by ryanlambie
- Den of Geek
Everyone remembers Street Fighter II, but what about its 80s forebear? We find out how Street Fighter paved the way for a classic sequel...
It’s 1991. The dwindling fortunes of arcades, eclipsed for years by consoles, have been reversed by one solitary game: Street Fighter II. With its immediately recognisable line-up of characters and complex move set, Capcom’s game defined the fighting genre, and rapidly became one of the most popular arcade machines of all time.
The Street Fighter story began in 1987, when the original game appeared in arcades to relatively little fanfare. Back then, long before Street Fighter II and - later - Resident Evil propelled it into the big leagues, Capcom was best known for such arcade machines as Commando, 1942 and Ghosts N’ Goblins. They were solid hits, and widely ported to home computers and consoles, but Capcom was still a relatively small company when compared to...
It’s 1991. The dwindling fortunes of arcades, eclipsed for years by consoles, have been reversed by one solitary game: Street Fighter II. With its immediately recognisable line-up of characters and complex move set, Capcom’s game defined the fighting genre, and rapidly became one of the most popular arcade machines of all time.
The Street Fighter story began in 1987, when the original game appeared in arcades to relatively little fanfare. Back then, long before Street Fighter II and - later - Resident Evil propelled it into the big leagues, Capcom was best known for such arcade machines as Commando, 1942 and Ghosts N’ Goblins. They were solid hits, and widely ported to home computers and consoles, but Capcom was still a relatively small company when compared to...
- 1/15/2015
- by ryanlambie
- Den of Geek
Video game developer, Game Republic has seemingly disappeared under the veil of night. First it was their official website going offline, and next was their office space in Japan being vacated with "for rent" signs being placed in the windows.
The studio was founded in 2003 by Yoshiki Okamoto, a video game veteran who prior had worked with Capcom on such games as Street Fighter II and the original Resident Evil. He was also a producer on the first film adaption of the still-running Resident Evil series.
Most of the studio's games have received inconsistent reviews. They're a love-them-or-hate-them kind of thing. The games include Folklore, a Playstation 3 exclusive; Majin and the Forsaken Kingdom, a multiplatform game; and more recently, Knights Contract, another multiplatform game.
The studio will also forever be attached to an internet meme, which came out of Sony's 2006 E3 presentation. One of the studio's games, Genji: Days of...
The studio was founded in 2003 by Yoshiki Okamoto, a video game veteran who prior had worked with Capcom on such games as Street Fighter II and the original Resident Evil. He was also a producer on the first film adaption of the still-running Resident Evil series.
Most of the studio's games have received inconsistent reviews. They're a love-them-or-hate-them kind of thing. The games include Folklore, a Playstation 3 exclusive; Majin and the Forsaken Kingdom, a multiplatform game; and more recently, Knights Contract, another multiplatform game.
The studio will also forever be attached to an internet meme, which came out of Sony's 2006 E3 presentation. One of the studio's games, Genji: Days of...
- 6/17/2011
- by Andrew-Patrick Weymes
- GeekTyrant
Fans of giant, friendly monsters, this one’s for you. Namco Bandai has announced an American release for Game Republic’s Majin and the Forsaken Kingdom. From the press release:
In Majin and the Forsaken Kingdom… a cunning young outsider… encounters and befriends Majin, a mysterious monster-like being with incredible strength. Now in an effort to restore the empire, the two set out to uncover Majin’s forgotten past and the secrets that lie within the ancient land.
Yes, this is an AI co-op game, with Majin able to either follow your orders or figure things out for himself. Over the course of the game, Majin’s abilities evolve, secrets are discovered, and relationships deepen. Gameplay is a careful mix of stealth, action, platforming, and combat.
Look, there is no point in beating around the bush. Majin and the Forsaken Kingdom bears more than a passing resemblance to the collected works of Fumito Ueda.
In Majin and the Forsaken Kingdom… a cunning young outsider… encounters and befriends Majin, a mysterious monster-like being with incredible strength. Now in an effort to restore the empire, the two set out to uncover Majin’s forgotten past and the secrets that lie within the ancient land.
Yes, this is an AI co-op game, with Majin able to either follow your orders or figure things out for himself. Over the course of the game, Majin’s abilities evolve, secrets are discovered, and relationships deepen. Gameplay is a careful mix of stealth, action, platforming, and combat.
Look, there is no point in beating around the bush. Majin and the Forsaken Kingdom bears more than a passing resemblance to the collected works of Fumito Ueda.
- 3/3/2010
- by Jeff Schille
- GameRant
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