- After Arnold saves Sid from injury, Sid devotes himself to paying Arnold back with unending kindness. Arnold and Gerald play hookey but their day is thwarted by intense paranoia.
- Arnold Saves Sid: When Arnold stops a board from falling on Sid, Sid feels Arnold saved his life and becomes his slave as a way to thank him, and it drives Arnold crazy. Hookey: Arnold and Gerald decide to skip school to have a good time, but they're so busy trying not to get caught that they have a terrible time and even worse, it turned out that if they had gone to school in the first place they would of enjoyed themselves with a Carnival day.
- Arnold Saves Sid - After Arnold saves Sid from a crashing display board, Sid starts waiting on Arnold hand and foot. Arnold is very uncomfortable about this (as Sid is making him breakfast, pushing the water fountain button, and giving academic credit to Arnold). Eventually though, Sid backs out of it complaining (even though it was Sid's idea to begin with). In the end, Arnold buys Sid a gift and to break even.
Hookey - Gerald and Arnold decide to cut school one day. But everywhere they go, they almost get caught by a teacher, Arnold's grandpa, being on TV, and etc. Eventually, they decide to go back to school and fess up. When they get back to the school, they realize it was a surprise carnival day (where they could have had fun if they went to school).
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What is the Spanish language plot outline for Arnold Saves Sid/Hookey (1997)?
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