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Pac-Man

Título original: Puckman
  • Videojuego
  • 1980
  • E
CALIFICACIÓN DE IMDb
7.8/10
2.5 k
TU CALIFICACIÓN
Pac-Man (1980)
Pac-Man
Reproducir trailer0:41
1 video
11 fotos
FamilyFantasy

Agrega una trama en tu idiomaNavigate Pac-Man through a maze escaping ghosts and eating Pac-Dots.Navigate Pac-Man through a maze escaping ghosts and eating Pac-Dots.Navigate Pac-Man through a maze escaping ghosts and eating Pac-Dots.

  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    7.8/10
    2.5 k
    TU CALIFICACIÓN
    • 20Opiniones de los usuarios
    • 8Opiniones de los críticos
  • Ver la información de producción en IMDbPro
  • Videos1

    Pac-Man
    Trailer 0:41
    Pac-Man

    Fotos10

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    Opiniones de usuarios20

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    Opiniones destacadas

    8alekspredator87

    The Frenzied Yellow Dot

    Some games never get old, and "Pac-Man" is one of them. Like pizza or a good movie, it's built on a simple recipe - but it works every time. It's a game that's simple at its core, yet endlessly addictive, easily stealing away dozens of minutes before you know it.

    As the iconic yellow dot, we zip through a maze, gobbling up pellets while being chased by a gang of colorful ghost-clouds. There are four of them. First up is Blinky (the red one), also known as Shadow, Oikake, or Akabei - the relentless pursuer who speeds up the longer the game goes on. Then there's Pinky (pink), nicknamed Speedy or Machibuse, who tries to cut you off and trap you rather than chase directly. Next comes Inky (blue), a.k.a. Bashful, Kimagure, or Aosuke - a tricky one, whose movements are based on a weird algorithm involving both Pac-Man's and Pinky's positions. And finally, Clyde (orange), also referred to as Poki, Otoboke, or Guzuta - a ghost who charges straight at you if you're far away, but switches to a totally random path when close. All four have one goal: to corner you and steal a life. Your job? Don't let them.

    The mechanics are simple: it's basic human instinct to run from ghosts. But "Pac-Man" wouldn't be the legend it is without one brilliant twist - the power pellets. Eat one, and the hunters become the hunted. The ghosts turn into panicked, shivering blue blobs, scrambling to escape while you chase them down. It's a brief moment of power, revenge, and score-hunting. With good timing and sharp moves, you can chomp all four and rack up big points.

    Occasionally, fruit pops up on the map. They don't grant powers, but they're great for extra points. And then there's that one genius feature - the side tunnels. Like little wormholes, they let you warp instantly from one side of the screen to the other. A small thing on paper, but when ghosts are closing in from all sides, a quick dash through the tunnel can be a lifesaver.

    The scariest moment? When you think you made it through - but a ghost tags you right at the edge. I've made my entire household jump more than once with my panicked yelps. Yeah, those were the days. Childhood. The rage faded fast, though, and the next run began.

    With every level, the ghosts get smarter and faster, turning the game into a kind of chess match. Where to turn? When to take a risk? Should you go for that cherry? The mechanics may be simple, but the pacing is pure chaos.

    "Pac-Man" is a true and undeniable classic. Simple, yet incredibly engaging. Even decades later, it still holds up and delivers a rush of emotions. Running from danger never felt so fun - and those sneaky ghosts never stop being a thrill.

    8 out of 10.
    DragStrip

    A Phenomenon with an enduring legacy

    Pac-Man was one of the first extremely popular arcade games, and a major influence, if indirect and unwitting, on every computer game that followed. The reasons for its appeal are simple, it is colourful, cheerful and enjoyable; in short it is good, clean fun. Graphics date; fun is timeless. But the real key to its appeal is that it was the first video game to feature an actual character; this is the sense in which this game has paved the way for all which have followed. Pac-Man's anthropomorphic and aesthetic (i.e. "cute") qualities were particularly appealing to female audiences; this was the most popular game among girls at the time, and some sources suggest since. The after-effect was that the character itself became something of an icon; the character was the centre of a merchandising blitz. Pac-Man seemed to capture the public imagination more than any genuine cartoon character did; you could even make a claim for him being the Mickey Mouse of the 80s. I am a big fan of the Pac-Man phenomenon and have a book (Deborah Palicia's ["Pac-Man Collectibles") which details some 160 pages of related merchandising. There was everything from Bedsheets to a US Top 10 Record ("Pacman Fever" by Buckner and Garcia) and from Pasta to an animated cartoon series. It's fascinating how far such a one dimensional concept has spread. The most telling item is an advert for the game "Super Pac-Man" with a hero who "fights a never ending battle to eat row of fruit"! A lot of talented and creative people have worked on keeping this simple concept and character popular for nearly three decades, and millions more have enjoyed it.
    7Terryfan

    Arcade Legend

    Pac-Man is one of those games that has still it's effect on you after so many years. A simple but effected game as you play Pac-Man, a Pie-shaped as he goes around each level of maze munching on energizer dots however he is chase by four roaming ghosts.

    The game still offers a lot for all kinds of gamers even after being released many years ago and many other titles it just still the fun factor and gives you that challenge even now.

    Pac-Man just tests your skills as a gamer and wants to make you improve your scores before or do better then you did before. Yes the game gets to you on some levels but it just still overall fun.

    The controls are easy to learn, the game play is good as well plus the effects of the game will make you whistle and think about it when you're not playing.

    Pac-Man is just one of those games that all video game fans love so do yourself a favor and play it

    I give Pac-Man an 7 out of 10
    8Aaron1375

    Eating dots, being chased by ghosts in a maze...sweet simplicity!

    There are very few people out there that have never played Pac-man. I know I played it, whether it was putting coins in an old arcade cabinet or playing the Atari 2600 version I played this game a lot. Pac-man would spawn other arcade titles such as the also famous, Mrs. Pac-man, Super Pac-man and even Baby Pac-man. Each would have differences to the original from the subtle such as a few small differences in the maze and the character like in Mrs. Pac-man to the extreme like in Baby Pac where part of the arcade cabinet was a pinball machine. This one was pure simplicity, in a world now full of first person shooters, one learns to appreciate simply going through a maze avoiding the evil ghosts who dwell within.

    The game play, as I have stated is simple. You guide Pac-man through a maze. Your objective every time is to clear the maze of dots which you eat. During your travels to eat the dots, you must avoid the deadly ghosts as they try and get Pac-man, seemingly knowing where he is at all times. However, you can turn the tide when you gobble down a special dot that allows you to turn the table on the ghosts and eat them. They do not stay gone, but it can turn the tide in your favor allowing you to grab the last few dots.

    The Atari 2600 version of the game is a much weaker animal than the arcade cabinet. I do not really know why it has become so scorned recently, because despite its inferior graphics it still plays nearly the same. They may have been able to smooth over the graphics a bit better, but none of the games from the arcade ever remotely looked like their counterpart on the Atari. I was more disheartened by Donkey Kong as it left out a screen of play in it. So while it does not look like the arcade, it was still a nice way to pass the time. Let's face it, all the arcade cabinet does is play one game, of course it is going to look better.

    There have been many spin-offs and such of Pac-man during the years. At his height he had his own cartoon and at one point at the Six Flags in Georgia he even had his own play land (later turned into a looney tunes play land). There have also been other games, there was one in the arcade that was based around the cartoon and was more of a Super Mario type game as you guided Pac-man on a side scrolling quest. I even viewed a short film that was rather humorous as it was from the ghost's perspective. For such a simple character, he has chomped his way into many forms of media.

    So there you go, in the game you guide your character through the deadly maze. It takes virtually no knowledge to pick up this game to play it and only minimal skill to do fairly well. As you go, the ghosts become increasingly more difficult to dodge, but even the least skilled gamers of the world can make their way past a board or two. Sometimes it is the simplest things that are the most fun.
    axemblue

    Ugh.

    NOTE: I'm writing about the Atari VCS (a.k.a. Atari 2600) version, which is not to be confused with the original arcade game.

    I can understand the Pac-Man craze that came about following the game's release. After all, it was the first video game in which you controlled a creature with an actual identity as opposed to Random Space Fighter #259. But I would have thought that Atari would at least show our yellow friend a bit of dignity.

    The entire maze is etched in a puke-brown color on top of a blue background that hurts my eyes. Couldn't they just make the background black?! The ghosts flicker a lot, and some of the most irritating noises in the game world are pumped through your television speakers. The only saving grace is that the Pac-Man "eating" sound and the sound when he dies have been injected into miscellaneous techno songs and stuff, as well as an episode of "Aqua Teen Hunger Force".

    Stay away from this and stick with the far superior arcade game or even the (excellent) NES port.

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    • Trivia
      Eyeing the game's success in Japan, Namco initialized plans to bring the game to the international market, particularly the United States. Before showing the game to distributors, Namco of America made a number of changes, such as altering the names of the ghosts. Another was the game's title, as executives at Namco were worried that vandals would change the "P" in Puck Man to an "F". Masaya Nakamura chose to rename it to Pac-Man, as he felt it was closer to the game's original Japanese title of Pakkuman. In Europe, the game was released under both titles. After Puck Man was ruled out but before Pac-Man was decided upon, early American promotional material used the name Snapper.
    • Conexiones
      Edited into Beat 'Em & Eat 'Em (1982)

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    • Fecha de lanzamiento
      • 22 de mayo de 1980 (Japón)
    • País de origen
      • Japón
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      • Official site
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      • Atari
      • Namco Entertainment
      • Namco
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