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- The player is the Stranger, an unknown person mysteriously transported to the island of Myst. Alone and without clues, the Stranger must solve the mysteries and discover the secrets of this strange place.
- In a classic Japanese RPG style, Guardian War pits you as guardian golem against the dark forces of Azrael, the Evil Lord. Your world is infested with monsters and your job is to destroy them. Along the way you meet other golems that you need to revive so that they can join your quest. Your ultimate goal is to defeat Azrael.
- The Life Stage is a house-building program allowing players to construct fantasy houses from a simplified modeling interface. Players build the basic structure of connected rooms and placement of doors, then drop in decorations and select textures for floors and wallpapers. Players can then roam around their virtual homes and interact with some of the objects within. The game comes preset with some demo floor plans, ranging from a house in the snowy mountains to an office building downtown. Only one room is held in the system's limited memory at a time, so players must "use" doors to move to a new room. After a lengthy load time, the player will be standing in the new room. There are limits on the size and complexity of individual rooms as well.
- Follow the story of an absent-minded young sorceress Lucienne and her gang of misfit monsters, as they try to stop the evil mage Death Shadow from destroying the world. Lucienne's Quest is a game of the classic roleplaying genre but presented in full 3D graphics (and sprite characters) uncommon for the time. The battles are fought in a traditional turn-based manner but allow for more strategy than most classic RPGs. The game places ambient obstacles on the battlefield to block some attack paths but allows the player to strategically reposition his fighters along the bottom two rows of the map before every turn to take advantage of the terrain. The game also features a dynamic day/night system that serves little purpose other than changing one of your party members from human into a werewolf and back.
- The home version of Puzzle Bobble (1994) is not a straight adaptation of the arcade game. It greatly increases the number of levels, has new gameplay features, and introduces new modes. The general concept remains the same: the player controls a catapult at the bottom of the screen that shoots bubbles of random colors. When three or more bubbles of the same color touch on the playfield, they are removed, with any bubbles falling away that are not attached to the ceiling, sidewall, or another bubble. The ceiling periodically descends, pushing the bubbles downward. The game is lost if any bubbles touch the bottom. In single-player mode, the goal is to clear pre-set bubble patterns. The game consists of 100 levels, more than tripling the number from the arcade game. Some arcade levels are reused, but most are entirely new. Also new are gameplay elements in the form of special bubbles: explosive bubbles destroy bubbles in a small radius around them if hit. Lightning bubbles move sideways if hit, clearing a horizontal line. Water bubbles burst, with the downward stream recoloring all bubbles it touches. Another new element is a boss fight in the final level. The two-player mode from the arcade version also reappears, but optionally adds a series of ten computer opponents with different playing strategies. In two-player mode, the goal is to make the other player fail. Instead of the ceiling descending, new bubbles are added from the top. Removing more than the required three bubbles at a time sends bubbles to the opponent's field. The final mode is Challenge mode: it is an endless unwinnable mode where new bubbles are continuously added from the top. It is played for the high score: both the score and the number of bubbles popped are counted.
- A hero saved the human race from utter annihilation by the gods. This same hero then was charged by the heavens to take care of a young seed dropped from there. This seed becomes his daughter, and her guardian will be watching her progress. In Princess Maker 2 the player assumes the role of a father to the blessed daughter of the heavens. For the next eight years, the hero will nurture and guide her in the path of the player's own choosing. It is possible to choose the path of the zodiac-influenced daughter by scheduling her to jobs and schools, which will raise her statistics (strength, combat skills, cooking, faith, etc.). Each month allows the player to designate three different tasks for her to follow. Balancing between character development, stress level, health and financial income is the focus of this game. Mini sub-quests and various plot options revolve around the young lady adventuring in the wilderness, provided that she's strong enough to tame the wilds. The player can equip her with armor and weapons to fight off wandering random monsters in turn-based combat. The game starts with the daughter at age ten, from which point the player guides her until her adult years. Choices made during the course of the game will determine her eventual marital status, accomplishments, and her relationships with other people. There are 74 unique endings in the game.