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1-23 of 23
- A fearless blue-haired girl named Hilda leaves the forest to go to town and find new friends, great adventures, magic and mysterious creatures who might be dangerous.
- A father says goodbye to his young daughter. Time passes and the daughter moves through life age by age, but within her there is always a deep longing for her father.
- In this brand-new adventure tale, Jester Till is on his way to the city to visit his grandfather, the slightly absent-minded wizard Marcus. The old man brews up a magical happiness potion he feels the townsfolk need. Till embarks on an adventurous quest to find Marcus, who vanishes in an explosion of potion that had been tainted.
- Young orphan Heidi (Emma Bolger) stays with her grandfather (Max von Sydow) in the mountains.
- Three boys, Will, Freddie and Lacey leave their home and football team to fight in the trenches of World War 1, but realise this adventure is more like a nightmare.
- The Buddis bounce, spin, glide and giggle through their magical world, learning new things and sharing the joy of friendship.
- The Lampies was created by David Bonner and originally commissioned for 104 episodes by the BBC. The Lampies was broadcast in countries globally and proved a huge success. It is high quality 2d drawn animation, the tagline being: "Wherever There's a Lamp, There's a Lampy!" and children all across the world were convinced they'd spotted one in a lamppost, a light bulb or even a bicycle lamp! It follows the adventures of a brigade of Lampies, small people who live in and operate lamppost HO32 - a finer buck of rapscallions you would ever see (or not, as the case may be!. Their arch Nemesis are a group of evil sewer dwellers called 'The Roons', whose sole aim in life is to throw the world into darkness... Their adventures lead them to aeroplanes, lighthouses, farms, ocean going liners, space and even a jam factory. Wherever there were lamps to fix and to stop the Rooms from plunging the world into the dark, you will be sure that a Lampy is never far away. In fact, they say that you are never more that 5 yards from a Lampy. Leader of the HO32 crew is Captain Brightlight, a young and somewhat nervous captain, who is ably helped by his trusty crew. Burnout is an older and very experienced Lampy. He is the engineer and can fix hust about anything. Charge is a bumbling and slightly arrogant junior officer. Contact is the comms girl and Spotlight is the elder-statesLampy, who is lookout. Her job is to ensure that the photo-electric cell is kept clear at all times. (Although being a little older, she sometimes sneaks a quick nap). The younger contingent are Livewire, a young, female Lampy who would rather play with her pet Dustywugg than work, any day!
- Kelta won't share his marble and is left to play alone, but when it rolls away he needs help. A mirror scares Cini until he takes another look.
- The Buddis solve the mystery of some strange scattered objects. A big maze leads to frustration, and then .. a fantastic treat.
- What's that weird, muddy thing rolling around? The curious Buddis investigate. Later, a colourful dancing rock guides the friends to a cave of wonders.
- Puna's too nervous to jump in a pool but finds a way to join the fun. The Buddis get a sweet reward after they work together to reach some fruit.
- Iso is sad because she can't whistle like her friends but learns there's more than one way to make a wonderful noise. The Buddis make silly bubbles.
- A little bug keeps the Buddis busy with its big appetite - and an even bigger surprise. The friends find paint and take turns to make a lovely mess.
- A musical seesaw is hard to resist and move. Can the friends find a way to get unstuck? Later, floating surprises light up the night.
- A hollow log fills a day with fun, especially when it splits in two. For Iso's birthday her Buddis plan treats. But first, they have to find her.
- On a trip to the beach the Buddis make a big sandcastle - and a little friend. Later, they learn tricks of the light with help from playful shadows.
- The Buddis' ball gets caught on a branch and they can't get it down - until they see the tree wants to play, too. Sick with a cold, Iso gets TLC.
- A leaf race on water finishes with a lesson in kindness. When a flying rainbow goes blank, the friends find colours in nature to bring back its shine.
- A star feels scared after it falls from the sky, until the Buddis help it find its way home. Later, a mud fight gets messy when feelings are hurt.
- Mysterious voices join in on the Buddis' sing-along. A fast moving train car gives the curious friends some exercise as it zips and zooms around.