Most people seem to believe this is better than the first Super Mario Land. I strongly disagree. I frankly think it's just people who find it cute when they were kids. Don't hate me, nothing wrong with that and I'm sure it's a great game for those people but I'm trying to give a different perspective to new players who are looking for a nice retro Mario game, now that it's available on the Switch. And I suggest to skip this one, unless you're on a quest to play ALL Mario games.
It looks much better than its predecessor but the bigger sprites come at a great cost: most of the platform dynamics that made the first game similar to the rigorous first Super Mario Bros are gone but aren't replaced by anything meaningful. Not by some advanced platform dynamics like Mario Bros 2 and 3, not by the exploration and transformations of the gameboy/color Wario saga.
Most levels feel too easy for a skilled Mario player. Easy, short, often generic, even if there are some memorable and unique moments.
Some difficulty is artificially added with pretty annoying physics that can change. Platformers lovers will find most parts too easy and a few just irritating. It rarely feels like you're playing a difficult game, at best it feels like playing an easy game while your little brother is trying to steal your gameboy. For each level, the number of moments that feel like they've been studied to represent a platforming challenge goes from 0 to 3. The rest of the difficulty comes from random elements to deal with on annoying counterintuitive physics. Maybe that's your thing but it doesn't change how lazy the level design feels compared to other Mario games.
The final level is probably the best part, even if some of the difficulty is just imposed by the no-save relatively long structure. The actually challenging parts that were clearly given more attention than the rest of the game, show that this had a potential to be a much better games, despite some of the limitations I've mentioned.
Bosses are averagely cool early-Mario bosses.
Again, graphics are as nice as it gets on a little B&W gameboy screen and some enemies are objectively cute.
Historically, I give this game the merit of opening the awesome Wario saga and pushing GB graphics but not much more.
It's a skippable Mario title for most people: unless you just really enjoy it from the beginning (or, of course, have fond memories of it) I'd recommend looking elsewhere.
It looks much better than its predecessor but the bigger sprites come at a great cost: most of the platform dynamics that made the first game similar to the rigorous first Super Mario Bros are gone but aren't replaced by anything meaningful. Not by some advanced platform dynamics like Mario Bros 2 and 3, not by the exploration and transformations of the gameboy/color Wario saga.
Most levels feel too easy for a skilled Mario player. Easy, short, often generic, even if there are some memorable and unique moments.
Some difficulty is artificially added with pretty annoying physics that can change. Platformers lovers will find most parts too easy and a few just irritating. It rarely feels like you're playing a difficult game, at best it feels like playing an easy game while your little brother is trying to steal your gameboy. For each level, the number of moments that feel like they've been studied to represent a platforming challenge goes from 0 to 3. The rest of the difficulty comes from random elements to deal with on annoying counterintuitive physics. Maybe that's your thing but it doesn't change how lazy the level design feels compared to other Mario games.
The final level is probably the best part, even if some of the difficulty is just imposed by the no-save relatively long structure. The actually challenging parts that were clearly given more attention than the rest of the game, show that this had a potential to be a much better games, despite some of the limitations I've mentioned.
Bosses are averagely cool early-Mario bosses.
Again, graphics are as nice as it gets on a little B&W gameboy screen and some enemies are objectively cute.
Historically, I give this game the merit of opening the awesome Wario saga and pushing GB graphics but not much more.
It's a skippable Mario title for most people: unless you just really enjoy it from the beginning (or, of course, have fond memories of it) I'd recommend looking elsewhere.
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