Carne y arena (2017) Poster

(2017)

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9/10
Speechless
MarieCurious16 August 2018
I was a bit apprehensive to attend 'Carne y Arena', but in the end my curiosity took over. And I am yet unsure whether I am happy with this choice. That does not mean I was disappointed. On the contrary, I would say. I felt and somehow still feel overwhelmed. 'Carne y Arena' feels as different from a movie as a pixar movie feels from a charcoal drawing.

I read about audiences ducking bullets that were fired onscreen in the very first movies that were made. Ridiculous as that may sound to our ears in this day and age, I myself have a better understanding now. When I would have my hundredth VR-experience, I would know that being able to see in three dimensions would not mean that I am actually dealing with reality. Until yesterday I did not have that experience. Not ever. So I physically reacted as if what I saw was real, as if I was truly ambushed by a border patrol. And honestly, I have never felt such acute anxiety. I had a stomach ache that could have made me vomit. And it lasted until after it was done.

Do I have a better understanding now what it means tot be an immigrant? Perhaps yes, maybe no. But I do feel I have a better understanding of the horrors they are willing to undergo to make that journey. I will not pretend to know what it feels to be yelled at at gunpoint, but 'Carne y Arena' goes far out of its way to get as close as possible. And it left me lost for words.
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8/10
Virtual, magical reality
linkogecko29 November 2017
To review a new medium can be a daunting task. How to keep your familiarity with the previous form from influencing your impressions of the newer one too much? When film started to establish itself, the common references were to vaudevilles and stage shows; with VR we have film and video games. Iñárritu's "Flesh and Sand" (translation of the original title in Spanish), is a cinematographic and interactive work, but with clever additions that add to the experience beyond what film and video games usually offer. With tactile elements like sand you walk on and refrigerated rooms (which could be site-specific to the Centro Cultural Tlatelolco, where I attended the experience), in addition to the VR audiovisual elements, "Sangre y Arena" becomes something of a museum-like installation or happening.

We are placed somewhere in the desert along the Mexico-U.S. border with a group of Latin American migrants as they are detained and questioned by U.S. border police. This being a post-"Biutiful" Iñárritu work, what unfolds doesn't just stick to reality, and magical realism takes hold when the migrants start telling us their stories and reasons for braving the crossing. This audiovisual segment is somewhat short at 11 minutes, but it is of note how fast these 11 minutes go by thanks to the storytelling being so engaging (and the novelty of it all). After the VR short, the experience is not over as the installation aspect continues with interviews with the real migrants whose stories inspired and informed the entire experience.

Overall, "Carne y Arena" is an innovative way to experience storytelling. While the low probability of most future "auteur VR" having the means to provide the tactile elements of this experience somewhat puts in doubt the viability of this specific type of storytelling, the possibility of a bright future is definitely heralded with this work, not just for viewers but hopefully for migrants and other vulnerable people as well, whose shoes we are closer to being in thanks to the immersiveness of stories like this one.
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