Directed by
Alistair Hope | ... | (creative director) |
Writing Credits (in alphabetical order)
Dion Lay | ||
Jaine Weddell |
Cast (in credits order)
Produced by
Julia Bianco | ... | dialogue producer |
Jonathan Court | ... | production director |
Tyler Jeffers | ... | producer |
Oli Smith | ... | project lead |
Jesse Stipek | ... | content producer |
Music by
Gordy Haab | ||
Brian Lee White | ... | (music composed by) |
Brian Trifon | ... | (music composed by) |
Casting By
Kevin McMullan |
Art Direction by
Jude Bond | ||
Jeremy Cook | ||
Jeremy Cook |
Second Unit Director or Assistant Director
Tim Heaton | ... | studio director |
Art Department
John Buxton | ... | user interface artist: Blitz |
Matt Startin | ... | lead user interface artist |
Jan Urschel | ... | concept artist |
Fey Vercuiel | ... | senior user interface artist |
Del Walker | ... | Lead Character Artist |
David Wilson | ... | senior ui artist |
Bradley Wright | ... | concept artist |
Darek Zabrocki | ... | Concept Artist |
Sound Department
William Beadle | ... | associate sound designer |
Julia Bianco | ... | director: voice over services |
Malte Bieler | ... | sound editor: cinematics |
Harry Cohen | ... | sound editor: cinematics |
Hayden Collow | ... | sound editor: cinematics |
Sam Cooper | ... | audio lead |
Justin M. Davey | ... | sound editor: cinematics |
Charles Deenen | ... | supervising sound designer/mixer: cinematics |
Daniel P. Francis | ... | supervising dialogue editor: Formosa Interactive LLC |
Rustam Gimadiyev | ... | foley editor |
Andrew Hair | ... | audio integration |
Mark Jasper | ... | re-recording mixer: cinematics |
Samuel Justice | ... | sound editor: cinematics |
Robert Kidd | ... | sound designer |
Paul Lipson | ... | senior audio director |
James Magee | ... | sound designer |
Paul McArthur | ... | sound designer |
Garrett Montgomery | ... | dialogue editor / dialogue mastering / dialogue quality control / dialogue recording |
Braden Parkes | ... | sound editor: cinematics |
Charles Pateman | ... | sound designer |
Haydn Payne | ... | sound designer |
Brett Rothfeld | ... | dialogue editor / dialogue mastering |
Michael Schapiro | ... | sound designer: additional in-game sound effects |
Stuart Sowerby | ... | senior audio programmer |
Jeremy Underwood | ... | dialogue recordist |
Csaba Wagner | ... | supervising sound designer: cinematics |
Tim Walston | ... | sound editor: cinematics |
Hannah Watts | ... | senior audio qa |
Bogdan Zavarzin | ... | foley artist |
Nicolas Franceschinel | ... | dialogue editor (uncredited) |
Visual Effects by
Brian J. Alvarez | ... | visual effects artist |
Hasan Bajramovic | ... | visual effects: 3D Character artist |
Keith Beltramini | ... | scene assembler: Blur Studio |
Bernard O. Ceguerra | ... | visual effects |
Claire Copland | ... | facial performance capture tracking operator: DI4D |
Adam Dorner | ... | visual effects artist |
Kevin Herjono | ... | scene assembler: Blur Studio |
Mathias Jourdes | ... | cg lead: Blur Studio |
Daniel Kho | ... | character artist: Blur Studio - Game Trailer |
Nathan Lawrence | ... | technical animator |
Andrew George Marshall | ... | facial performance tracking operator: DI4D (as Andrew Marshall) |
Beat Reichenbach | ... | visual effects artist: Blur Studio |
Tiago Rios | ... | cg character modeler |
Al Shier | ... | executive producer: Blur Studio |
Euan Strachan | ... | facial performance capture engineer: DI4D |
Peter Wildman | ... | cg supervisor: Blur Studio |
Hong Zhu | ... | scene assembler: Blur Studio |
Animation Department
Jason Hendrich | ... | cinematic animator |
Ben Potts | ... | animator |
Althea Suarez Gata | ... | character animator |
Music Department
Abby Abdel-Khalek | ... | musician |
Marco Valerio Antonini | ... | music coordinator |
Connie Boylan | ... | assistant orchestra contractor |
Jacob Braun | ... | musician: cello |
Rob Brophy | ... | musician: viola |
Brian Cassier | ... | bass |
Blake Cooper | ... | musician: tuba |
Matt Franko | ... | head of music preparation |
Wataru Hokoyama | ... | conductor |
The Hollywood Studio Symphony | ... | music performed by |
Jim Honeyman | ... | music preparation |
Steve Kaplan | ... | scoring mixer |
Janet Ketchum | ... | choir contractor: The Skywalker Chorus |
Brian Lee White | ... | score supervisor / scoring mixer |
Gina Luciani | ... | flute |
Radu Pieptea | ... | musician: violin |
Mark Robertson | ... | orchestra contractor |
Carl Rydlund | ... | orchestrator |
Samuel Joseph Smythe | ... | composer: additional music |
Brian Trifon | ... | score supervisor |
Seth Waldmann | ... | digital score recordist |
Ryan Walsh | ... | assistant audio engineer |
Jay Wiltzen | ... | composer: additional music |
Dylan S. Hart | ... | musician: french horn (uncredited) |
Alan Kaplan | ... | musician: trombone (uncredited) |
Additional Crew
William 'Chip' Beaman | ... | dialogue executive producer: Vice President at Formosa Interactive |
Charlie Bewsher | ... | design director |
Gideon Emery | ... | motion capture actor: Captain James Cutter |
Faye Kingslee | ... | motion capture actor: Professor Ellen Anders |
Kevin McMullan | ... | voice director |
Cassie Morgan | ... | game designer |
Frank O'Connor | ... | franchise development director |
Kenneth Peters | ... | franchise writer |
Corrinne Robinson | ... | franchise manager |
Michael Schapiro | ... | sound designer (as Mike Schapiro) |
Erika Soto | ... | motion capture actor: Isabel |