Gordon's missing but it's Champs Day and the future of the rescue centre is on the line. Will the KP team give up their chance of glory to help Issie find her grandfather?
At the stables' Family Fun Day, the kids compete with rivals Dulmoth Park. Issie's visions become hard to ignore and her reckless behaviour endangers her future at the stables.
Dan is forced to step up when there's an emergency at the stables, Natasha joins the Dulmoth Park team and Issie's distraught when Blaze's legal owner comes to claim her.
Emotions run high after Issie invites an unwelcome guest to Amanda's birthday party. The KP team have something to celebrate and Issie's confused by her latest visions from Mystic.
As the gang plot to unmask the trawler operation, they find evidence suggesting someone local is in league with the crew. Meanwhile, Issie confides in Gordon about her visions.
The kids travel to a remote farm after intercepting a mysterious message. They come face to face with the horse rustler and discover the whereabouts of the Kauri Point Herd.
A storm sees the kids staying over at the stables, Natasha takes a chance in her friendship with Dan, Issie discovers the truth about Hexronn and the gang launch a campaign.
The gang uncovers a new threat to the forest and the wild herd. Issie's visions from Mystic become more mysterious than ever and a new arrival in town causes trouble for Issie and Dan.
When scenes from Issie's visions seem to be happening in real life, the gang find themselves in a race against time to change the course of the future before tragedy strikes.