Vader Immortal: A Star Wars VR Series - Episode III (2019 Video Game)
Full Cast & Crew
Directed by
Ben Snow |
Writing Credits (in alphabetical order)
David S. Goyer | ... | (story) |
David S. Goyer | ... | (writer) |
Mohen Leo | ... | (narrative designer) |
Mohen Leo | ... | (story) |
Colin MacKie | ... | (story) |
Ben Snow | ... | (story) |
Ben Snow | ... | (writer) |
Cast (in credits order)
Maya Rudolph | ... | ZO-E3 (voice) | |
Scott Lawrence | ... | Darth Vader (voice) | |
Steve Blum | ... | Admiral Karius (voice) | |
Folake Olowofoyeku | ... | Priestess (voice) | |
David Sobolov | ... | Black Bishop / Lord Corvax (voice) | |
Pablo Hidalgo | ... | Training Droid (voice) | |
Nika Futterman | ... | Wannek (voice) | |
Alexi Melvin | ... | Additional Voices (voice) | |
David Acord | ... | Additional Voices (voice) | |
David W. Collins | ... | Additional Voices (voice) (as David Collins) | |
Matthew Wood | ... | Additional Voices (voice) | |
Sam Witwer | ... | Additional Voices (voice) | |
Verona Blue | ... | Additional Voices (voice) | |
Rest of cast listed alphabetically: | |||
Natalie Portman | ... | Padmé Amidala (archive sound) (uncredited) |
Produced by
Alyssa Finley | ... | producer |
David S. Goyer | ... | executive producer |
Mark S. Miller | ... | executive producer |
Music by
Cris Velasco | ... | (original score) |
Editing by
Jim Milton | ||
Brent Segura-Bowers | ||
Kevin Yost |
Production Design by
Aaron McBride |
Production Management
Sarah Barrick | ... | production manager |
Dana Frizzell Park | ... | production manager |
Julie Peng | ... | senior manager: ILMxLAB talent & production |
Art Department
Luis F. Carrasco | ... | concept art (as Luis Carrasco) / concept artist: ILM (as Luis Carrasco) |
Jung Yoon Choi | ... | lead character artist |
Amy Beth Christenson | ... | black bishop vision quill art / mustafarian vision quill art |
Chris DeSimone | ... | environment art |
Genevieve Elkin | ... | production manager |
Adam J. Ely | ... | concept art (as Adam Ely) |
Shona Gillard | ... | additional art |
Brittany Graham | ... | environment art |
Ben Grangereau | ... | concept art |
Ben Hale | ... | environment art |
Steve Henricks | ... | environment art supervisor |
Te Hu | ... | technical art |
Sam Juarez | ... | environment art |
Sam Juarez | ... | environment art |
Aaron McBride | ... | concept art |
Mohammad Mehdi Modarres | ... | additional art (as Mohammed Modarres) |
Elona Musha | ... | additional art |
Ben Nadler | ... | additional environment artist / environment artist |
Jeremy Schmidt | ... | additional environment artist / environment artist |
Jeremy Schmidt | ... | environment art |
Russell Story | ... | concept art |
Eric Tobiason | ... | concept art |
Stephen Todd | ... | lead concept artist / lead concept artist: ILM |
Evan Whitefield | ... | concept artist: ILM |
Alex Young | ... | environment art |
Alex Young | ... | environment art |
Stephen Zavala | ... | concept artist: ILM |
Sound Department
Steve Bissinger | ... | sound editor |
Kevin Bolen | ... | immersive audio supervisor / sound |
Michael Brinkman | ... | sound designer (as Mike Brinkman) |
Blake Collins | ... | sound editor |
Jonathan Do | ... | technical audio designer |
Richard Gould | ... | sound designer / sound editor |
Erin Grote | ... | technical apprentice |
Lindsay Halper | ... | recording management by |
Dan Johnson | ... | technical audio designer |
Scott Levine | ... | engineering services |
Josh Lowden | ... | general manager |
Andy Martin | ... | sound designer |
Steve Morris | ... | head of engineering |
Jon Null | ... | head of production |
David Peifer | ... | digital editorial support |
Carrie Perry | ... | scheduling |
Michael Peters | ... | post-production finance manager |
Danny Piccione | ... | technical audio designer |
Daniela Pontoriero | ... | post-production sound accountant |
Eva Porter | ... | client services |
John Roesch | ... | foley artist |
Bill Rudolph | ... | sound designer |
Paul Stoughton | ... | audio lead |
Tony Diaz | ... | original dialogue mixer (uncredited) |
Edgar Meza | ... | IT Manager: Skywalker Sound (uncredited) |
Visual Effects by
Adam J. Ely | ... | senior concept artist: Industrial Light & Magic (as Adam Ely) / senior concept artist: Industrial Light & Magic |
Jeff Grebe | ... | lead vfx |
Jeff Hatchel | ... | crowd vfx lead / vfx |
Michael Jamieson | ... | vfx |
Claudia Law | ... | concept artist: ILM |
Milim Lee | ... | vfx |
Mohen Leo | ... | creative director: ILMxLab |
Ronman Yiu Yan Ng | ... | lead lighting artist (as Ronman Yiu Yan) / lead lighting artist |
John B. Nguyen | ... | experience designer |
Akira Orikasa | ... | unreal artist |
Kristian Pedlow | ... | digital artist |
Jose Perez III | ... | lightsaber dojo experience designer |
Gregory Weiner | ... | digital artist |
Jonathan Sabella | ... | senior creature artist (uncredited) |
Stunts
Darren Bailey | ... | stunt performer |
Joseph Faifili | ... | stunt performer |
Walter Gray IV | ... | stunt performer |
Julie Nathanson | ... | stunt performer |
Andi Norris | ... | stunt performer |
T.J. Storm | ... | stunt performer (as TJ Storm) |
Camera and Electrical Department
Akira Orikasa | ... | lighting |
Animation Department
Charles Alleneck | ... | animation |
Xavier Blackwell | ... | animation |
Chip Carle | ... | animation lead / lead animator |
Jennifer Cha | ... | animation |
Cameron Folds | ... | animation |
Collin Hennen | ... | additional animation supervisor |
Josh Kent | ... | animation |
Jax Lee | ... | animation / darkghast animation lead |
David Logan | ... | additional animation |
Mario Alexander Orlando | ... | animation |
Jay Rennie | ... | animation |
Michael Shahan | ... | animation |
Chi Chung Tse | ... | animation |
Kishore Vijay | ... | animation |
Huck Wirtz | ... | additional animation |
Huck Wirtz | ... | animation |
Andy Wong | ... | animation |
Casting Department
Lindsay Halper | ... | casting management |
Christian Streaty | ... | casting assistant |
Music Department
Daniel Kresco | ... | score mixer |
Anastasios Panagis | ... | additional music |
Wilbert Roget II | ... | additional score |
Additional Crew
Ichha Arora | ... | oculus associate producer |
Darren Bailey | ... | motion capture |
Dylan Blair | ... | gameplay programming |
Karessa Bowens | ... | experience design |
Ian Bowie | ... | experience design |
Jason Breneman | ... | character technical direction |
Jack Brown | ... | motion capture crew |
Emily Burch | ... | devops programming |
Brendan Byrd | ... | motion capture crew |
Nathan Camp | ... | motion capture crew |
Brian Carden | ... | quality assurance |
Leland Chee | ... | additional story development executive |
Raymond Chou | ... | experience design |
Chris Corliss | ... | engine programming |
Chris Crawford | ... | experience design |
S.M. Dangler | ... | production coordinator |
Haley DeBoom | ... | motion capture crew |
Romain Deciron | ... | gameplay programming |
Zander Defechereux | ... | gameplay programming (as Zander Dejah) |
Mike Doran | ... | oculus executive producer |
Joseph Faifili | ... | motion capture |
Haili Fransham | ... | motion capture crew (as Haili Wells) |
Rod Fransham | ... | motion capture crew (as Roderick Fransham) / performance capture supervisor (as Roderick Fransham) |
John Gaeta | ... | early concept development |
Megan Ginter | ... | experience design |
David S. Goyer | ... | early concept development |
Walter Gray IV | ... | motion capture |
Henry Hall | ... | quality assurance |
Kiri Hart | ... | story development consultant |
Pablo Hidalgo | ... | additional story development executive |
Naty Hoffman | ... | graphics programming |
Brian R. Jackson | ... | devops engineer |
Andy Karn | ... | additional gameplay programming |
Halley Lamberson | ... | production support |
Matthew Lausch | ... | motion capture crew |
Noah Lockwood | ... | motion capture crew |
April Elyse Martin | ... | gameplay programming |
Matt Martin | ... | Lucasfilm story executive |
Marissa Martinez | ... | lead quality assurance (as Marissa Martinez-Hoadley) |
Madison McCarroll | ... | production support |
Stephen McManus | ... | experience design (as Stephen J. McManus) |
Patrick Milano | ... | devops engineer |
Laura Millar | ... | motion capture crew |
Michael Mueller | ... | motion capture crew |
Julie Nathanson | ... | additional character development |
John Nguyen | ... | design director |
Lillian Noble | ... | public relations coordinator |
Andi Norris | ... | motion capture |
Lindsay Oikawa | ... | motion capture crew |
Curt Perry | ... | lead engineer |
Matthew Quinn | ... | gameplay programming |
Rachel Radeztsky | ... | additional gameplay programming / gameplay programming |
Micah Russell | ... | additional experience design |
Gary Rydstrom | ... | voice-over director |
Colum Slevin | ... | oculus head of experiences |
Christina Sours | ... | motion capture crew |
T.J. Storm | ... | motion capture (as TJ Storm) |
Tom Szenher | ... | motion capture crew (as Thomas Szenher) |
Kerynne Tejada | ... | production support |
Stephanie Tong | ... | gameplay programming |
Michael Verdu | ... | oculus director of content |
Brad Watkins | ... | motion capture crew |
James Waugh | ... | story executive / vice president: franchise content & strategy |
Diana Williams | ... | early concept development |
Nathan Winfrey | ... | character technical direction |