Directed by
Mike Riedel | ||
Steve Wik |
Writing Credits
Mike Riedel | ... | (game concept) |
Steve Wik | ... | (dialogue script) |
Emily Brower | ... | (manual) & |
Steve Wik | ... | (manual) & |
Nathan Fouts | ... | (manual) & |
Jessica Riedel | ... | (manual) |
Cast (in credits order)
Produced by
Vince Desi | ... | executive producer |
Mike Riedel | ... | producer |
Art Department
D.J. Cassel | ... | additional models |
Bryan Dillow | ... | models: objects / textures |
Nathan Fouts | ... | design |
Timothy Kuder | ... | models: objects / textures |
Josh Leichliter | ... | models: characters / models: objects / texture lead |
Dawn Mostow | ... | additional models |
Mike Riedel | ... | design |
Ben Shore | ... | additional models |
Steve Wik | ... | design lead / models: objects / textures |
Sound Department
Mike Jaret | ... | sound producer (as Mike Jaret-Schachter) |
Animation Department
Bryan Dillow | ... | cinematics |
Chris Kellerman | ... | additional cinematics |
Timothy Kuder | ... | cinematics |
Geoff Neale | ... | animation lead |
Mike Riedel | ... | cinematics |
Additional Crew
Emily Brower | ... | manual writer |
Vince Desi | ... | business (as Vince Desiderio) |
Bryan Dillow | ... | level designer |
Nathan Fouts | ... | designer / manual writer / programmer: AI / programmer: effects |
Jonathan Isabelle | ... | additional programmer |
Mike Jaret | ... | marketing (as Mike Jaret-Schachter) / tester |
Jessica Riedel | ... | manual writer |
Mike Riedel | ... | designer / programmer |
Steve Wik | ... | lead designer / level designer / manual writer |
Kimberly Kaye | ... | motion capture talent (uncredited) |
James Reeves | ... | motion capture talent (uncredited) |