Tomb Raider: The Angel of Darkness (Video Game 2003) Poster

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7/10
Angel of Darkness sets the mood but drops the tension.
jen5en14 July 2006
Lara Croft is arguing with her old mentor Verner von Croy over something called the "Obscura Paintings". After some yelling, Lara is knocked down, we hear gunfire and when Lara regains her consciousness, von Croy lies dead on the floor. Not long after that, police sirens can be heard in the distance; Lara Croft is wanted for the murder of Verner von Croy.

Thus does a fast paced story telling in the 6th installment of the Tomb Raider series commence, and it is by far the most intriguing story of them all. Readers of The Da Vinci Code will see the obvious similarities here, since the game is told the exact same way; A murder, a chase, a secret, the Louvre... much inspiration has been borrowed here. Also, the pace of the famous book is equally fast; with Lara being hunted by French police helicopters, cops, villains and secret society special forces, it would seems that everything's set for a fantastic and enjoyable adventure; suffice to say, the story is certainly not where the film snaps.

The control, however, certainly does its part in ruining the little escapade. First off: Lara no longer runs instantly, she walks and THEN she runs, which can prove fatal when you haven't got a large plateau to jump from. Also, her acrobatic actions like jumping over railings and climbing drain pipes are not triggered by pushing Shift, or the X button, but simply by pointing the directional buttons in that direction. This can create some very frustrating and catastrophic situations, as Lara will be more than willing to jump over a railing and fall 70 meters down. However, the controls can be mastered and once they have been, they work.

Another thing that will cause many players to throw the controller into the TV screen is the absence of an Auto Save function. Since you'll die on a regular basis, saving is certainly necessary every 5 minutes. Every run and jump has to be executed with surgical precision, something that is destined to fail, especially with newbies behind the screen.

On a graphical side-note, AoD is a peculiar game. Lara's shadow is in high resolution, but doesn't match her surroundings, i.e. her shadow is pointing in another direction than other objects. The 3D environments have high polygon counts, but this can't be said for Lara or any other characters: they still look like dolls, with octagon eyes and square fingers. The tombs are fantastically rendered but low res textures (for the PS2 version at least) makes the experience a little dull and does not encourage one to explore.

The enemies in AoD are brain dead and uninteresting, they can run, bite, shoot, hit you... and that's pretty much it. Any unusual behaviour is usually programmed actions like soldiers roping themselves down the roof and so on. The stealth elements in the game quickly falls to the ground as it is ten times easier to just run forward and mash the action button to shoot your foes, since the auto-aim function takes care of the hard part. And once defeated, they will simply blink and disappear, arcade style. That is one of the things that makes AoD lose much of its realism. The new kung-fu elements looks cool, though albeit slower than Tom Cruise's moves in MI:2, they usually cause you to lose 50% health since the enemy can still hit/shoot you during the attack. RUBBISH! Also, AoD suffers from strange bugs, like the sound repeating itself over and over again when dying and Lara has a rare tendency to fall through the floor into blue, uncoded nothingness.

Conclusively, Tomb Raider: The Angel of Darkness is a game that requires patience, tolerance and a pretty controlled temper if you like your TV. Although the graphics are decent in places and outright ugly in other, and although the controls take forever to master, it is a decent game that requires your attention, at least by a rental.
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7/10
Tomb Raider: The Angel of Darkness. Flawless? No. Great Game? Yes.
newmoon962 April 2012
Warning: Spoilers
As being born in 1996 along with Lara Croft, I always thought I and her had a special bond over the years as we developed in life together. I lived my life, while I tried to keep her alive while she navigated through dangerous tombs and traps. Of course I didn't play the game actually in till maybe 2001, and never got past the first level of the first game, I still had fun with it. I loved Lara for who she was over the years, and recently, before the new game comes out, I purchased games 1-6 again, my original copies having broken over the years from carelessness. As I bet my way through 1-5, I stopped as I held this game in my hands. Having never gotten through the first level, nor remembering the story, I sort of pushed it away for awhile, going off to beat Legend, Anniversary, and Underworld again. After those were beaten for the probably millionth time, I held Angel of Darkness in my hands again, and decided to give it a try.

Needless to say, I was instantly hooked, the story had such a rich plot, great graphics, weapons, and locations, I ignored the constant rants about glitches, bugs, etc. Because when you're playing a game, and you're really into it, you ignore the bugs and glitches, as I did.

The story takes place a few years after the events of Egypt in Tomb Raider Chronicles, where Lara was rescued by her old mentor Werner Von Croy. Even though he saved her life, Lara never forgave him. Over the years, Von Croy made many attempts to reach out to Lara, to which she ignored. Eventually Lara gave in, and met with Croy in Paris at his apartment. There Croy tells Lara he believes he is being stalked, and with the recent attacks from the Monstrum, a killing machine that has been killing people off through out Paris, it has put Croy on edge. Lara ignores his pleads for help, and asks him why she should help him when he left her in Egypt to die(Much like she did to him in her teens years while hunting for the Iris, but I won't get into that now). Things happen quickly, and a shot is fired, and Croy ends up dead on the floor, his blood on Lara's hands. This is where things begin to heat up, Lara is framed for Croy's murder, and she sets out on the run to complete Croys last wish, to hunt down five obscura paintings, thought to be linked to Alchemy and the Dark Arts.

So lets now get into the Pros & Cons shall we?

Pros: Much, much, much harder game than the two previous, after a few years of not adventuring, it has left Lara weak, to which she is now donned with a grip bar, which makes the game harder. Outfits return as well, which are beautiful. I have encountered two so far, and that would be her jean jacket with matching jeans casual outfit, and then camouflage(which was one of my favorites in Anniversary). There are many weapons that Lara will get her hands on in the game, which some have really blown my mind. Though some abilities, like sprint, aren't available to Lara in till later in the game, when you get them, you will be so excited you did. Puzzles are a lot trickier, and I have set off many alarms as I've been playing. Rich Plot, with a few clichés that can be ignored if you wish to ignore them. Beautiful Lara for next generation consoles. Areas are smoother than any previous game before, and are a lot harder.

Cons: Grip Bar. Though it does make the game a lot harder, it can be a really pain through out the game. Especially fans who are used to Lara being able to hold onto things forever. No Croft Manor which is okay I guess, but I would have liked to see Lara on the run to the manor, and then get ambushed while shes there. Glitches, and bugs. Though I have only encountered only a few, the main problem with me is the lag, which makes me sometimes want to scream.

Overall this is a great game! I only game is 7 stars because of the lag, and the few glitches and bugs I encountered. But be careful, if you don't know what your doing, this game could really suck for you. The game is very hard to navigate through, if you don't know where your going, so I normally stick with a strategy website, or videos on Youtube. Stella's is a great Tomb Raider Walkthrough site, if your stuck, consult there.
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Not as bad as everyone says
jaspermcc2 December 2003
I started this game with a certain amount of trepidation after reading the awful reviews, but having loved all the others I couldn't avoid it forever. IT IS NOT THAT BAD. Sure, the controls are a bit odd, sometimes, but just to check, I revisited Tomb Raider (I), and it was odd, too. Hard to run in a straight line even in that one.

Sure there are some things I might change - odd camera angles, some of the jumps are quite hit and miss, the combat is a little annoying, why have jump and roll swapped places?, why does the stick not control the menus? - but the puzzles, backdrops, vast chambers etc. are all vintage Tomb Raider and as good as any of the others, IMO, it just takes a few hours to get used to the controls.

Overall, I find this game pretty satisfying, and am glad I ignored the reviews when I eventually bought it.
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3/10
Tomb Raider: Franchise Killer
ritonobono18 December 2015
Now I'm not an obsessive Tomb Raider fan, nor do I dislike the series (I like it, it's just not my favorite), but this was just lame. The controls were sloppy beyond belief, the plot holes were gaping and Lara was just plain unlikable in this game. Now I'll bite, I appreciate that they were trying to take the series in another direction, but they did it wrong. I know it was meant to be darker and Lara was grittier as a result, but it just went in too many wrong directions. Then there's Kurtis who would've been better had his story been more developed. But the worst of it all was the gameplay where Lara controls like circus clown balancing on a rolling ball. If there are any redeemable qualities, they are that the graphics are nice and the dialogue is well written. Other than that, just scrap this crap. It damn nearly killed the franchise, but thankfully Tomb Raider: Legend (a far more superior game) came out and reversed that.
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2/10
Everything looks interesting but..
vassiliskounelis11 September 2021
The game is a total mess its unplayable, i never finished or get into the story because the controls are awful. I would like to see a remake for this game though the story looks nice and the Lara looks fresh and badass.
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2/10
Angel of Death sucks.
Patience_Is_A_Virtue5 March 2008
I have played the first two Tomb Raider games and loved them both. I'm also familiar with Chronicles which I've played a few times though I don't actually own it. A couple of years ago I saw this game and as it was so cheap I decided to buy it since I hadn't played a TR game in quite a while. When I started playing, I found myself enjoying it, but then after a while I started to become annoyed by the controls, and the story in general. The controls made it really difficult to complete even the easiest of levels. I'll admit that I liked this game at first, but after a while, it became a bore., I didn't even get to finish it because it started to crash midway into the game so I was forced to stop playing and uninstall it. Not that I'm complaining, though, since I was on the verge of quitting it already. This is a warning for fans of both Tomb Raider AND Lara: this game is very tedious and the controls are really annoying. Also, Lara is just.. blah. I hated her in this. I hate everything about this game. It's a real shame that the first few games were amazing and then AoD comes along and proves to be one of the worst games of all time. DO NOT buy this game ! You will regret it, I assure you. ** out of 10
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Not exactly Lara at her best, but the game has merits
TheForlornJedi8 August 2003
I am a born PC gamer, so I have played all subsequent Tomb Raider games on that particular medium. First and formost, I have always loved the game for the adventure and the action and the fact that Lara Croft is a great roll model. I started playing these games when I was thirteen, as that's a tough age for girls, seeing Lara do all the stuff she did, well, it was empowering. Anyway, I digress, the previous Tomb Raider games have been quite fun and enjoyable. On the PC. It has taken me a few years to get a PS2, and I decided in honor of that, I'll play the next TR game on my PS2. eh heh....Not exactly a good idea, but I wil get to that.

I like shiny and sparkly things that look good. I am not going to lie, I am a typical girl. I like pretty things. So, that's why I like the menus a whole bunch, They were quite pretty too look at. A huge improvement over those barfy menus of TR:Last Revalation and TR: Cronicles. The overall look of the game is amazing. Probably much better than what I would get on my craptacular PC. Lara's look is fantastic, very urban and slick. I miss the teal tank top though, but that's just me.

The soundtrack is fabulous and rich and full of what you would expect in such a game with all the ambiance. Speaking of that, a hallmark of a good game ( to me, at least) is if the enviroment you are in is good. If the ambiance makes you want to come back. I really found this particular enviroment engaging. I really liked it. Deus Ex was like that, there was an awesome enviroment to play in.

I kinda liked the realism about the game. Like, Lara has one gun in one hand. I have always thought that no matter how strong she was, it would pretty hard to fire twin guns in quick sucession and deal with the recoil. So, that was a plus. Also, the stength meter. Okay, I don't know WHO thought this up, but it's a pretty stupid idea. Yes, it's realistic, but come on...five past games and there was no need for it, so why now? Oh, and no vechicles. I dunno whether this is good or bad, so I'll just not put my opinion in on it.

Okay, the controlls. They bite. Pure and simple. They are really hard to get used to, especilly for someone who is fresh off the PC version. I can only hope that that the PC controlls stay true to the pervious versions of the game. Honestly, I love the D-Pad, and having to use the analog stick is a pain. It's painful. The controls are just bad. I think this has been said over and over adnausem, so I am just going to end my rant now.

I like being a TR purist, while I liked the first movie, I didn't like the fact that it was sans-teal tank top. Now, the second movie is deriving even more by getting rid of the braid. >.<...I didn't like how this game went so far away from the other games. I don't care about this "New Generation" crap. If it ain't broke, don't fix it.

Like I said, this game has it's merits and it's pitfalls (no pun intended ;D), it's not excellent, or really, really bad. I like the game. I don't love it, I don't hate it. I think what should really be done is just sit back and play, and enjoy it for what it really is, a game.

TheForlornJedi-
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1/10
I just hated this game
Capricorn1818 June 2009
Warning: Spoilers
After Chronicles was unleashed I hoped that the next would be better, And the first footage of AOD was really really great. But then we had to wait for more than 2 years before the game finally was finished and when I finally got the change to play, I almost threw my PC trough the window, AOD sucks! first of all the bad controls, when you want Lara to run she first walks and later begins to run, freaking annoying. then the many many many bugs and the way Lara looks with that rare hair. I also hated the storyline and I don't even want to tell something about Kurtis. I do not recommend this game to anybody. instead off playing AoD play Legend, Legend throughly saved Tomb Raider.
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1/10
Terrible
tiflawerca25 April 2007
This is a hardcore Tomb Raider fan since 1998 talking.

Tomb Raider was already damaged. Everything started when little changes occurred in Tomb Raider 4, removal of the ring menu, change in the save system, Lara's model was done badly, introducing Jonell Elliot as the voice actor, etc...

Then there was Chronicles who thanks to the lack of storyline and pathetically bringing back dead characters back to life (timeline doesn't matter, since Larson and Pierre apparently died in both TR1 and TR5).

Then this piece of junk was released (Unfinished, full of bugs and glitches after being delayed by 1 year and 6 months). The controls are horrible, the game boring and the moving Lara while in combat mode is absolutely a nightmare. it's clear that Core design had lost all interest in Tomb Raider. Maybe if the same team that worked on TR1 stayed things would've worked differently, but sadly, we all know the outcome. What makes things worse is the beta version of the game, which looks a lot easier to control and a lot more Tomb Raider. Not to mention moves like wall jump and parts of the levels that had Tomb Raider written all over them were cut out. Replaced by the boring and never ending empty streets of Paris and Prague.

Since when does Lara bribe people to run errands for her? Since when does she ask for directions? Since when can she level up? How did Core even think that it would be a success? They couldn't have gone any lower.

Thank God Crystal Dynamics were brought into the picture by Eidos. Tomb Raider legend wasn't the best Tomb Raider game due to the lack of challenge, linearity and shortness of the game. However, the controls did give a great feeling, so just think of what can be achieved if they fix the flaws.

If they can fix the stuff mentioned above, bringing back the "Current Position" (Meaning; replaying levels, when you save, you restart from that checkpoint when you load and not restart the whole level), keeping your equipment when replaying (and not finding stuff in the final part of the game and have it in the beginning when reloading a level), beating a replayed level, the game will take you to the next one and not to the main menu, and making Lara hold the guns in the classic way, I think it would be safe to say that Tomb raider really IS back.
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2/10
Very disappointing
Josephpr199029 April 2023
I remember playing this Tomb Raider game on Sony PS2 and PS3 when I was a teenager. I think my sister used to have it when she was a teenager as well.

She finished it in late 2003. She thought she found it great but she actually found it kinda tedious. It's just not very good as the other Tomb Raider games. It's kinda very disappointing. I'm sure some fans were very disappointed with this Tomb Raider game.

I think it caused the British video game developer Core Design to go out of business after it received many negative reviews. That was a shame, wasn't it?

Go and play the PS1 era of Tomb Raider games instead.
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The Unfinished Angel of Darkness
TombRaider0914 October 2003
Lara Croft is back and she was supposed to be better than ever - but she is not! Eidos Interactive released the game half-finished and blamed Core for the poor quality of the game. But is it that bad as people or critics say? No, it is an entertaining action adventure with some small and major flaws. A.I is pathetic and textures fall apart but the controls aren't that bad. Worse than before but not bad. It takes few seconds for Lara to respond which makes the fighting very hard.

After getting used to the new control system I had a chance to follow the story - and a great story it is. Core made the best plot for Angel of Darkness and it totally surprised me. Kurtis Trent was great "new thing" but the controls were horrible and there was nothing that made him special - except he had lot of charisma. He is one of the only character in the world of Tomb Raider that can challenge Lara into a fight - which one we love the best!

The camera system was more or less bad but not all the time. It did quite well sometimes, except when Lara died or got too close to the wall. The controls and camera hurt the gameplay but not so much that "Laragame" wouldn't be playable. There were some difficulties to do some long jumping in the end and some minor problems in Louvre Galleries.

The Enemy A.I (like I mentioned) was bad. Actually, there weren't any. Just put the "Stealth" mode on, and they won't notice you. Yes, stealth mode is something new for Tomb Raider but bad controls, sloppy camera and non-excisting enemy A.I made an end to that one.

What would Lara be without new moves? Lara can now do hand-to-hand combat and kick some butt! But unfortuneately, this element is a poor show to run. By tapping action button once, Lara hits, by doing it twice she kicks. Where's the catch? There was no use to kick or hit them because there was barely any effect to the opponent. It was lot easier to use stealth mode and break their neks or just shoot them - and oh boy - Lara didn't forget her weapons home! There is many choices you can do when selecting a gun. All of them have different strengths and flaws. I just loved the action sequences in Louvre Galleries.

So, game play is not the best but the story, voice acting and music are. Jonell Elliot handles her role well and makes the most impressive voice acting in the history of videogames. London Symphony Orchestra has done good job and the athmopshere is great. The story and "looks" of this game was supposed to be dark but don't expect anything big from that part. The story is darker and begins with Lara finding her mentor killed and she is the one to take the credit for it. As Lara is fugitive on the run, she must find out who did it and why. She meets Kurtis Trent, who is after the Cabal Cult members, and so is Lara. Later in the game, these two make an alliance to defeat Eckhart, the man who killed Verner and framed Lara for it. Kurtis wants the man dead because he killed his father and is also the leader of the cult. Lara has to defeat the cult because they have plans for this world that she is not ready for. Eventually, this cliche story ends up being a total surpriser, Trust me, if you need a reason to buy this game, it is the story.

Core has always been great at level design and won't let you down this time either. Paris is stunningly well build and the graphics are something that makes it even better. Louvre is also one of the best parts of the game but then it gets worse. The time when Lara enters a tomb or few. I didn't wan't to go there but thank God, later I had an oppurtunity to go to Praha. That ladies and gentlemen, is a place you should go. It was just awesome.

Now, the graphics. The fix patches clears out some bugs but the graphics isn't good as should be. The lighting effects are stunning and some levels are beautifully textured and Lara looks good but it is not the graphics the game-engine should create. The graphics engine is a total mess. It demands a lot but gives little. At least Lara looks good and smooth.

Now, should you buy this game? Yes, if you don't care about few bugs, floppy gameplay and the fact that all the new elements brought to game are badly done. Tomb Raider fans should buy it but others, perhaps when it is cheaper. Anyway, I enjoyed this adventure but I admit there was lot of things so wrong and lot things so right. Lara is still cool character, the story is great and so is the music and level design. I didn't "love" it but enjoyed it for what it was. This isn't end of the Tomb Raider franchise, just one down hill. The next game is schedueled to be released summer 2005. Core was replaced by Crystal Dynamics.

8/10 -------------------------------------------------------------------------- ------
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A great game, not bad at all
Azeria4 January 2006
I believe that Tom Raider: Angel of Darkness is an excellent game. The story line and graphics are great. Sure, there are many glitches and points where the camera angle goes into Lara's head, but overall it is very well done. The controls are not at all hard to pick up, of course there are moments you want to yell at the screen, or she just won't line up perfectly, but other than that the controls are fine. Fighting is easy, and there is no limit in the sprint bar. You must try particular parts over and over until you get it right, but that's the same with heaps of games in this kind of category. The new player Kurtis is a great addition, even if he is much heavier and harder to control than Lara. The game is a lot better than the last instalment, Tomb Raider Chronicles. Although many people say the battle against Boaz is hard, it isn't! You just need to jump around a lot and shoot whenever you can. I'll defiantly be playing Tomb Raider: Legend, even if I don't buy it. I'd give it a 9/10.
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