A Bug's Life (Video Game 1998) Poster

(I) (1998 Video Game)

User Reviews

Review this title
3 Reviews
Sort by:
Filter by Rating:
9/10
Not flawless, but a very enjoyable Disney game, a classic in my book
redrum_915 December 2013
This is more or less an answer to one of the reviewers here who was not so enthusiastic about the game, as I am. Since he described how the game works, I'm not writing it down again.

"Control is awful, camera is painfully bad, sound is poor and game-play is all over the place, random and barely making sense" The controls are not awful, you just have to get used to it. They are not the greatest controls ever created, but for example the slide option, and the high jumps make it easier for you to navigate Flik throughout the levels. The camera is indeed bad, I don't think that's something anyone can argue on, but sadly with the transition to 3D at that time, many games of that generation had terrible camera angles and control. It just "helps" that the PS1's right analog almost never has any function in PS1 games, and with the N64, the camera can sometimes be controlled with some of the buttons, which is needless to say, anything but comfortable. Sound effects are great, so is the music, which fits the mood of each level perfectly.

"Since I haven't seen the film, I can't say if the story faithfully follows it, but from what I've been told, it seems fairly accurate." The game follows the movie very well. Some levels are exaggerating the importance it has in the movie, making full levels relying on "smaller" scenes from the movie, but during a movie-game transition this is almost unavoidable.

"The game-play is pitiful, with most levels simply being about finding the way to the end of the level" Many games, dare I say most of the games are about going from point A to point B, the question is how well the game succeeds in making the player not feel this obvious fact. I think this game does it pretty well, mainly because of the seed and berry system, on which you have to improve on each level, making logic and smaller backtracks essential to the gameplay.

"I'm not kidding, this game has some of the most confusing levels I've ever played through, which doesn't really make sense, since it's a children's game." I don't think it's anywhere near as bad as you make it sound. Levels are more or less labyrinthic indeed, which is a thing I don't like either therefore my dislike for games like Metroid, but this game is a smooth version a real video-game labyrinth, which is, to me, perfectly enjoyable.

"If you collect all the corn in a level, you get full health. So?" That aspect of the corn collecting is just a small bonus. Collecting all 50 corns on the levels serves to -traditonnally- complete the game 100%, same goes to the FLIK letters you later mention.

"Most levels are either easy enough for you not to get hurt or has a plant that spawns endless supplies of health" These plants can be planted as well, if you have reached a certain seed levels, so therefore they are on every level, and it does make the game easier, unfortunately, maybe fortunately for smaller kids.

"If you collect a special weapon, a golden berry(more about them later) and kill every enemy in the level with it(enemies re-spawn when killed by any other means), you get a bonus clip from the movie. Wow! What a treat, huh? Really something you want to fight hard for, especially if you don't have the movie itself" To my knowledge, you have to collect the berries, the letters and the corns to unlock the bonus clip. Not a huge treat indeed, but you have to keep two things in mind: . 1. Back then, the PS1 was unique in many ways, including the fact that it could play clips from movies, and that was an easy way, to exploit this feature. People were more enthusiastic about it back then, even if they didn't have an orgasm or whatever because of it.* 2. A bonus level would have been nice, yes, but many games not even does that, because they know that many gamer's goal is 100%, and that will make them happy until they start playing a next video-game.

"The real problem with these is that the variations are often used as poor excuses to create levels around. " It's not an excuse, this is how the game works. Seeds are key elements to the game. At this point some can say shooting portals in Portal is an excuse to create levels around, but that's just its aspect, it is what's is the game is built on. Portal is of course a far superior game, but Bug's Life has its own aspects, and if you don't like the way the game works, then that's fine...but it certainly doesn't feel like an excuse.

I'd like to add, that I got this game for Christmas at a very young age, and didn't like it back then because of the seed system. The only thing you can do is try it and see if it's your cup of tea. A negative point for me is that during the boss levels the game just doesn't want to let go of the seed and berry system. In THAT case I CAN tell, that the bosses seem like an excuse, but they are still highly enjoyable, as the whole game is.
2 out of 2 found this helpful. Was this review helpful? Sign in to vote.
Permalink
5/10
Average at best
TBJCSKCNRRQTreviews17 October 2005
These Disney Action Games have never been known for their high quality, but this seems to be a new low. Control is awful, camera is painfully bad, sound is poor and game-play is all over the place, random and barely making sense. Since I haven't seen the film, I can't say if the story faithfully follows it, but from what I've been told, it seems fairly accurate. The control is weak and slow, making the ant you control seem like a heavy, mech-like creature that needs to run every movement command through a series of filters before commencing with them(now, I haven't watched the film, and I don't plan to, but don't they run a lot?). The camera is the same as in Action Man: Operation Extreme, meaning it works against you most of the time by centering your view every time you turn around, making it nearly impossible to get an overview of what's going on, and making strategic movement virtually impossible. Why programmers turn the very *camera* of games against you, I will never know. They can hardly be doing this accidentally, with how many games there have been with it, so far, and, well, given that simple logic dictates that this type of programming will leave you with a rather unfriendly camera. You can't run away from the enemies, because once you turn around, the camera turns with you, turning that button you're pressing to run in the opposite direction 180 degrees, making you run smack into what you're trying to run away from. The sound, much like in the Hercules game, consists of the same three or four lines that barely relate to the situation at hand being repeated ad nauseum. The game-play is pitiful, with most levels simply being about finding the way to the end of the level, which, most of the time, is far harder than it should be, probably in a desperate attempt to make the game longer(it took me at most two hours to beat). I'm not kidding, this game has some of the most confusing levels I've ever played through, which doesn't really make sense, since it's a children's game. There are power-ups in the game, but they barely make sense(and do nothing whatsoever to raise re-playability, which is what they were put there for). If you collect all the corn in a level, you get full health. So? Most levels are either easy enough for you not to get hurt or has a plant that spawns endless supplies of health(more about them in a moment). If you collect the four letters of Flik's name(I... don't have to tell you which ones they are... right?), you get an extra life. Goody. With about fifteen levels, that's, at most, fifteen extra lives. And once you start getting hurt, you almost certainly die. One good point about the game; when you do die, you start off almost exactly where you die, having lost nothing but the life(no progress or weapons, for example, is lost). That's about the only positive point about the game, though. If you collect a special weapon, a golden berry(more about them later) and kill every enemy in the level with it(enemies re-spawn when killed by any other means), you get a bonus clip from the movie. Wow! What a treat, huh? Really something you want to fight hard for, especially if you don't have the movie itself(what would you need them for if you do?), which costs roughly half of what the game does. Now, to get back to the plants... much of the game revolves around finding seeds for the plants, and upgrades for the seeds. The seeds come in a variety of different kinds; one for sending the player upwards or in another direction, used for gaining access to higher areas, one that grows a plant with leaves that you can stand on, again to gain access to higher platforms, one that grows a generator plant, that spawns various helpful items in the different states, like health(like I mentioned earlier), one that spawns a more powerful berry for you to fire and one that fires berries at enemies. The real problem with these is that the variations are often used as poor excuses to create levels around. Several variations are just made for one level, never to be seen neither before nor since(you lose your upgrades every time you defeat a level, and have to start over from scratch). About a third of the levels, maybe more, are set around the player having to find more upgrades for the seeds. That's just a lack of creativity. Now, as previously mentioned, one of your two means of attacking(the other being jumping twice and sliding into enemies, something that is every bit as slow and ineffective as it sounds) is throwing berries at the enemies. These berries can be upgraded. The first is too weak to defeat tougher enemies, like grasshoppers(which occupy many of the later levels, and one or two of the earlier ones, as well). Like the seed upgrades, these are lost every time you beat a level. With a tougher berry than the regular one being necessary to defeat grasshoppers(and just about every boss enemy being a grasshopper... lack of creativity again), the boss fights are usually limited to you having to find a berry upgrade, and then just firing at the enemy(since all they'll do as far as attacking goes is either throwing stuff at you or walking into you). No challenge there. Graphics are fine. There's just not really anything in the game worth playing it through for, and definitely nothing worth returning to it after you've gotten through it. No challenge, no entertainment, nothing more than a means to kill some time(and an incredibly poor means at that, since it's so short). One definitely only for the kids, and only the least picky of them. I recommend this only to huge fans of the film and/or Disney's other Action Games(if such exist). 5/10
2 out of 8 found this helpful. Was this review helpful? Sign in to vote.
Permalink
Cool Disney game.
ilovestarwars22 November 2004
This N64 game is really cool. The game's graphics are impressive.The scenery is the real life, but in the eyes of an ant. The soundtracks are medium, but the voices are great, with the real dubbers of the movie. The game's controls are a little confusing, but the response is very good. The game has a good Fun Factor, because of the challenge for getting the Bronze(All grains) Medal, the Silver(Collecting the letters F-L-I-K) and the Gold(All honeycombs) Medal in each course. My scores:

GRAPHICS-10/10 SOUND-8/10 GAMEPLAY-7/10 FUN FACTOR-9/10

My overalls: 9/10. I couldn't put in the Top 25 N64 games, because I would put number 27.
2 out of 8 found this helpful. Was this review helpful? Sign in to vote.
Permalink

See also

Awards | FAQ | User Ratings | External Reviews | Metacritic Reviews


Recently Viewed