Directed by
Noriaki Okamura |
Writing Credits (in alphabetical order)
Takashi Kitao | ... | (scenario/script: game design unit) |
Satoru Kobayashi | ... | (scenario/script: game design unit: KCE School) |
Shuyo Murata | ... | (script: scenario unit) |
Noriaki Okamura | ... | (script: scenario unit) |
Cast (in credits order)
Remy Le Boeuf | ... | Leo Stenbuck (voice) | |
Cynthia Marcucci | ... | ADA (voice) | |
Ali Johnston | ... | Celvice Klein (voice) | |
Jean Mazzei | ... | Viola (voice) | |
Bruce Robertson | ... | Rock Thunderheart (voice) | |
Roger Jackson | ... | Nohman / Axe (voice) | |
Scott Keck | ... | Slash (voice) | |
Carl Hubenthal | ... | Nightraid (voice) | |
Doug Boyd | ... | Corporal (voice) | |
Jim Singer | ... | Boy A (voice) | |
Liz Stimson | ... | Reporter (voice) | |
Rest of cast listed alphabetically: | |||
Masashi Ebara | ... | Nohman (voice) | |
Yui Horie | ... | Celvice Klein (voice) | |
Rio Natsuki | ... | Elena Weinberg (voice) | |
Hiroyuki Oshida | ... | Nightraid (voice) | |
Debbie Rogers | ... | Elena Weinberg / Boy C (voice) | |
Hiroki Shimowada | ... | Leo Stenbuck (voice) | |
Chiharu Tezuka | ... | Viola (voice) | |
Kôsuke Toriumi | ... | Slash (voice) | |
Kiyoyuki Yanada | ... | Rock Thunderheart (voice) | |
Miki Yoshino | ... | ADA (voice) | |
Takeharu Ônishi | ... | Axe (voice) |
Produced by
Hideo Kojima | ... | producer |
Music by
Norihiko Hibino | ||
Akihiro Honda | ||
Toshiyuki Kakuta | ||
Maki Kirioka | ||
Shuichi Kobori |
Art Direction by
Nobuyoshi Nishimura |
Second Unit Director or Assistant Director
Shiro Mukaide | ... | assistant director |
Art Department
Yoshiyuki Koido | ... | art supervisor |
Ichiro Kutome | ... | art director: package design unit |
Nobuyoshi Nishimura | ... | art director: concept design unit / illustrator: package design unit |
Toshio Noguchi | ... | art designer: concept design unit |
Yoji Shinkawa | ... | illustrator: package design unit / mechanical designer |
Sound Department
Akihiro Honda | ... | sound effects: game |
Maki Kirioka | ... | sound effects: movies / sound unit director |
Ryoji Makimura | ... | sound effects: game |
Kazuki Muraoka | ... | sound advisor / sound programmer |
Special Effects by
Masayuki Kobayashi | ... | special effects: program unit |
Masafumi Okuta | ... | special effects: program unit |
Visual Effects by
Shinichiro Hashimoto | ... | demo background/prop CG modeling: movie part design unit, KCE School |
Masaki Higashimoto | ... | demo background/prop CG modeler: movie part design unit, Konami CGI Works |
Yuichi Hirasato | ... | demo background/prop CG modeler: movie part design unit |
Tomomi Kato | ... | background CG modeler: game part design unit |
Youngbaek Kim | ... | demo background/prop CG modeler: movie part design unit / mechanical CG modeler: fundamental, game part design unit |
Yoshiteru Kobayashi | ... | mechanical CG modeler: fundamental, game part design unit / mechanical CG modeler: refinement, game part design unit |
Yoshiyuki Koido | ... | art supervisor/background CG modeler: game part design unit |
Hideaki Mori | ... | CG finishing: movie part design unit |
Shuyo Murata | ... | CG finishing: movie part design unit |
Tsuyoshi Okino | ... | demo background/prop CG modeler: movie part design unit, Konami CGI Works |
Kumi Sato | ... | demo background/prop CG modeler: movie part design unit |
Akira Sawa | ... | demo background/prop CG modeler: movie part design unit, Konami CGI Works |
Shinichiro Shimano | ... | CG supervisor/background CG modeler: game part design unit |
Yoji Shinkawa | ... | mechanical CG modeler: supervision, game part design unit |
Tsuguro Shinpo | ... | demo background/prop CG modeler: movie part design unit, Konami CGI Works |
Natsuyo Tanaka | ... | background CG modeler: game part design unit |
Toshiyuki Terada | ... | CG finishing: movie part design unit, Konami CGI Works |
Hiroyuki Tsuchida | ... | demo background/prop CG modeler: movie part design unit |
Camera and Electrical Department
Makoto Akashi | ... | camerawork: game part design unit |
Takashi Kitao | ... | animation camera system: program unit / camerawork: pad demo production, game part design unit |
Masaya Kobayashi | ... | camerawork: pad demo production, game part design unit |
Yoshiteru Kobayashi | ... | camerawork: pad demo production, game part design unit |
Hideaki Mori | ... | camerawork: movie part design unit |
Shiro Mukaide | ... | camerawork: pad demo production, game part design unit |
Shuyo Murata | ... | camerawork: movie part design unit |
Nobuyoshi Nishimura | ... | camerawork: movie part design unit |
Juntaro Saito | ... | camerawork: pad demo production, game part design unit |
Ryosaku Ueno | ... | camerawork: pad demo production, game part design unit |
Animation Department
Nobuyoshi Nishimura | ... | character designer: concept design unit |
Yoji Shinkawa | ... | mechanical designer |
Additional Crew
Scott Dolph | ... | international coordinator: translation unit / text translation: publicity unit |
Kyoko Hariyama | ... | effects: game part design unit / model construction: movie part design unit |
Yuichi Hirasato | ... | effects: movie part design unit |
Masato Ide | ... | web site production: publicity unit |
Janice Inaci | ... | voice-over coordinator |
Kenichiro Kano | ... | environment effects: program unit |
Toru Kawakami | ... | 2D production: game part design unit / effects: movie part design unit |
Youngbaek Kim | ... | creator: high resolution model, package unit |
Yoshihito Kira | ... | tool support: program unit |
Takaaki Kitamura | ... | destruction effects: program unit / environment effects: program unit |
Masafumi Kitao | ... | mechnical effects: program unit |
Takashi Kitao | ... | director: game design unit / director: program unit / game design staff |
Yoshiteru Kobayashi | ... | game design unit |
Hideo Kojima | ... | opening movie creation: movie part design unit |
Yuta Kunibe | ... | environment effects: program unit, KCE School |
Hideaki Mori | ... | effects: movie part design unit / layout: movie part design unit |
Shiro Mukaide | ... | original map designer: game design unit / original planner: game design staff / text creation: publicity unit |
Shuyo Murata | ... | movie unit director / text creation: publicity unit |
Nobuyoshi Nishimura | ... | facial designer: movie part design unit / illustrator: package / pad demo production supervisor: game part design unit |
Noriaki Okamura | ... | original planner: game design staff / setting creation: scenario unit |
Juntaro Saito | ... | 2D production: game part design unit |
Kumi Sato | ... | facial designer: movie part design unit |
Tomonori Satoh | ... | enemy programmer: program unit (as Tomonori Sato) / environment effects: program unit (as Tomonori Sato) |
Shinichiro Shimano | ... | bug check manager: publicity unit |
Yoji Shinkawa | ... | illustrator: package |
Hiroyuki Tsuchida | ... | effects: movie part design unit |
Ryosaku Ueno | ... | lip sync data creation: movie part design unit / pad demo production assistant: game part design unit / setting creation: scenario unit / text creation: publicity unit |
Shinji Yamashita | ... | tool support: program unit |
Thanks
Dave Cox | ... | special thanks: KOE |
Satoshi Hirano | ... | special thanks |
June Honma | ... | special thanks: KOA |
Masahiro Inoue | ... | special thanks: Konami CG Works |
Yumiko Kitamura | ... | special thanks |
Takaaki Kumemura | ... | special thanks |
Yoshikazu Matsuhana | ... | special thanks |
Yasuo Miyakawa | ... | special thanks: Sunrise (as Yasuo Miyagawa) |
Takashi Mizutani | ... | special thanks |
Ikuya Nakamura | ... | special thanks |
Yutaka Negishi | ... | special thanks |
Ken Ogasawara | ... | special thanks: KOA |
Hideki Sasaki | ... | special thanks |
Kunio Takabe | ... | special thanks |
So Toyota | ... | special thanks |
Takahiro Ômori | ... | special thanks |