Survival horror games have a certain inclination to things that may leave you disturbed, terrified, and sometimes, even wanting more. Deadbolt Interactive’s Pneumata makes note of all of these, and crafts many of these experiences right.
In my playthrough of the game’s preview copy, I found myself being ‘extra-careful’ around the game’s hideous corridors and pathways, feeling horrified at the thought of a jumpscare around every other corner. Pneumata’s incredible atmosphere reminded me of the times when games like Outlast and Amnesia messed with my heart rate.
While Pneumata tries to juggle a lot of things – puzzles, weapons, enemy types, and story; it often misses the little details that make many survival horror games so rich in environmental design. Janky controls and mismatched animations often got in the way of my experience, but never truly took away the enjoyment of it all.
Pneumata is being developed for PC.
In my playthrough of the game’s preview copy, I found myself being ‘extra-careful’ around the game’s hideous corridors and pathways, feeling horrified at the thought of a jumpscare around every other corner. Pneumata’s incredible atmosphere reminded me of the times when games like Outlast and Amnesia messed with my heart rate.
While Pneumata tries to juggle a lot of things – puzzles, weapons, enemy types, and story; it often misses the little details that make many survival horror games so rich in environmental design. Janky controls and mismatched animations often got in the way of my experience, but never truly took away the enjoyment of it all.
Pneumata is being developed for PC.
- 4/22/2024
- by Tanay Sharma
- FandomWire
When the original Layers of Fear was released back in 2016, the survival-horror genre was in a dire position. Sure you had games like Amnesia and Outlast carrying the torch of horror in the indie scene, but you saw most publishers shy away from the genre as a whole in a post Resident Evil 6 world. This was upended when Konami revealed that none other than Metal Gear creator Hideo Kojima and director Guillermo del Toro were collaborating on a brand new Silent Hill game, which was revealed with a playable teaser called P.T. That game never saw the light of day but ideas and concepts in the teaser helped inspire Bloober Team to create Layers of Fear, a moody and atmospheric horror game that focuses less on outrunning enemies and more on telling the story of one man’s descent into madness as he struggles to create his magnum opus.
- 6/21/2023
- by Reyna Cervantes
- bloody-disgusting.com
Frictional Games might be the most impressive modern horror developer out there. I am continually impressed by their ability to evolve their games narratively and mechanically while crafting equally enthralling worlds around them. From the dog days of Penumbra to the more refined Amnesia series and Soma, Frictional has shown they aren’t a one-trick pony. And I’d consider Amnesia: The Bunker their most impressive feat yet.
In this week’s episode, Neil and I unpack how Frictional applies an immersive sim focus to their unique brand of horror, share a few anecdotes, and discuss what makes Amnesia: The Bunker’s environment such a standout.
Meanwhile, in our Horror Bytes episode this week, we cover two short indie horror games set in 1997. Eerie Enigma channels the cheesy charms of the original Resident Evil whilst Incident at Grove Lake drags us into the world of alien abduction.
Safe Room is...
In this week’s episode, Neil and I unpack how Frictional applies an immersive sim focus to their unique brand of horror, share a few anecdotes, and discuss what makes Amnesia: The Bunker’s environment such a standout.
Meanwhile, in our Horror Bytes episode this week, we cover two short indie horror games set in 1997. Eerie Enigma channels the cheesy charms of the original Resident Evil whilst Incident at Grove Lake drags us into the world of alien abduction.
Safe Room is...
- 6/15/2023
- by Neil Bolt
- bloody-disgusting.com
Frictional Games’s Amnesia: The Bunker centers around a World War II soldier who awakens in an underground shelter with, you guessed it, amnesia. What the title doesn’t convey is just how big of a departure the game is from the other entries in the Amnesia series, including 2010’s The Dark Descent, one of the best horror games of all time.
For one, the linearity of the game’s predecessors is gone, replaced by a semi-open world built around a central safe room. Multiple paths snake away from that hub into the depths of the bunker, and you may travel them as you wish, searching for the demolition tools to blast open an exit. No matter where you travel, though, you’ll find large holes in the walls from which the single mutant that stalks your progress throughout the game could emerge.
The player is also no longer defenseless...
For one, the linearity of the game’s predecessors is gone, replaced by a semi-open world built around a central safe room. Multiple paths snake away from that hub into the depths of the bunker, and you may travel them as you wish, searching for the demolition tools to blast open an exit. No matter where you travel, though, you’ll find large holes in the walls from which the single mutant that stalks your progress throughout the game could emerge.
The player is also no longer defenseless...
- 6/6/2023
- by Steven Scaife
- Slant Magazine
I’ve always been fascinated with the popularity of the Amnesia franchise. The first game came out in an era where survival horror was pretty much dead. It soon caught on with YouTubers and let’s-players overreacting to its unique flavor of horror. Like it or not, it kept the torch of survival horror lit during an era where Resident Evil 6 was the biggest horror game on shelves. This was soon followed by an outsourced sequel titled A Machine for Pigs that took everything players loved about the first game and tossed it all out in favor of a walking simulator through carefully curated scenes. It didn’t work. The series returned to the original developers with Rebirth and for the most part it felt like a back-to-basics approach with a bigger emphasis on story.
For fans, the Amnesia series was back and could go anywhere.
The problem is,...
For fans, the Amnesia series was back and could go anywhere.
The problem is,...
- 6/5/2023
- by Reyna Cervantes
- bloody-disgusting.com
With Amnesia: The Bunker releasing next week, developer Frictional has released a new Developer Diary that details The Bunker‘s gameplay. In addition to the gameplay overview, Fredrik Olsson, the Creative Lead of Amnesia: The Bunker, gives fans a glimpse into the game’s future with some behind-the-scenes insights into Frictional’s post-release plans.
In this three-part video series, Olsson dives into the heart of The Bunker, spotlighting the game’s crucial elements of experimentation, difficulty adjustments, and replayability. Olsson guides players through how this new installment in the Amnesia series is designed to be played, highlighting the various difficulty levels the development team has crafted to “suit a diverse range of players and gameplay styles.”
It all culminates on June 6, when Amnesia: The Bunker will arrive for the Xbox Series, Xbox One, PlayStation 4, and PC via Steam and the Epic Games Store. If you still can’t wait that long,...
In this three-part video series, Olsson dives into the heart of The Bunker, spotlighting the game’s crucial elements of experimentation, difficulty adjustments, and replayability. Olsson guides players through how this new installment in the Amnesia series is designed to be played, highlighting the various difficulty levels the development team has crafted to “suit a diverse range of players and gameplay styles.”
It all culminates on June 6, when Amnesia: The Bunker will arrive for the Xbox Series, Xbox One, PlayStation 4, and PC via Steam and the Epic Games Store. If you still can’t wait that long,...
- 6/1/2023
- by Mike Wilson
- bloody-disgusting.com
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