Knightmare (TV Series 1987–1994) Poster

(1987–1994)

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8/10
Staple Friday teatime viewing during my formative years...
Howlin Wolf11 May 2002
I would venture to suggest that there has never been a kids game show made that tops this. From the inventive - and highly advanced for its year - concept, to its generous contribution to the morale of out-of-work actors who didn't mind dressing up in ridiculous outfits, the format was a winner on all levels. It became something I looked forward to without fail to kickstart my weekend. The puzzles actually took some thought, and the idea that three players guided the one who couldn't see past the end of his nose meant it must have been fun to play whether you were experiencing or controlling. The bloke who presented it was always a bit sinister as well, must've been the beard...

A kind of live-action "Dungeons & Dragons" then, only infinitely more entertaining than sitting in front of a computer. It's one of my fondest favourites from childhood, and will hopefully be remembered long after Virtual Reality has become a commonplace element in all our lives. This program was very 'funky' indeed.
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Probably the best kids' show ever
SlimeyPete21 July 2001
I loved this show when I was younger. It was one of the few kids' gameshows that has every been even vaguely taxing on the brain, featuring some reasonably complex puzzles and a lot of tricky (and very tense) timing exercises. It had fantastic visuals for the time, making use of a lot of bluescreen effects. And on top of all that it had a genuinely creepy atmosphere - something that I've never seen in any childrens' show. I'm nearly seventeen now, and if it was repeated on TV (or, even better, they made a new series of it) I would definitely throw style and social acceptance to the wind and make sure to tune in.
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10/10
Brilliant and unique
marcehjones28 December 2007
Knightmare (1987-1994) A team of three contestants have to guide a fourth contestant (who's vision is impaired by a helmet) through a dungeon on a quest. Usually their goal was to recover a special object such as a crown or sword but they were rarely successful. During their adventure the group would have to solve riddles, avoid traps, and would encounter a wide range of characters and monsters (including goblins, wizards, dragons, witches, jesters, ogres, maidens and potion sellers). Some of these would be very pantomime-esquire such as the charismatic Hordris, the immortal Lord Fear, and of course the captivating Tregar.

The dungeon is generated using painted backgrounds and the same blue screen technique used by weathermen (Chroma Key). Despite its innovative format and huge following it never quite got the attention or praise it deserved (probably because it was on ITV rather than BBC).

It was recently repeated on Challenge TV during the mornings. There are apparently no plans to start a new series.

For more information see: http://www.knightmare.com/
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10/10
Greatest Kid Game Show to never reach US soil
reddragonhero1729 August 2016
I never heard of this show in my childhood until recently, when I stumbled upon Watchmojo's top 10 Kid Game Shows list when I heard of it. I was captivated by what I saw, four kids (one of them the dungeoneer) traversing 3 levels of rooms full of traps, eccentric characters, evil monsters, and imagination. I am into Dungeons and Dragons type board games, so this show won me over big time courtesy of Youtube. I have nearly seen all the episodes that were aired and watching just one episode was enough to make me watch another and then another until I found a winning team (only 8 teams succeeded in the history of the show). The characters will stick with you forever such as Folly the Jester, Mordred the Wizard, Oakley the Tree Troll, Gundrada the warrior woman, Brother Mace, Smirkenorff the Dragon, Sylvester Hands, Ah Wok, and Lord Fear himself. The monsters the dungeoneer encountered were kind of scary a few of them bordering on frightening, such as the Catacombite and the Brollochan, despite dated special effects. Of the 8 seasons of this show, my favorites are seasons 2 and 7 since they have the most amount of winning teams. Now if only BBC America could air this wonderful show....
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10/10
Knight's Quest
hellraiser710 May 2019
This is another one of my favorite game shows number eight in my book. This truly was a unique game show for its time. This game show was no doubt an acknowledgement of D and D as well as the whole RPG subculture that was just on the rise in the 80's.

Really like that theme song which is one of my favorite theme songs as it just has an adventurous tune. Even like that animated sequence, which is really cool, makes me wonder why the UK never thought of making a animated fantasy cartoon. The Dungeon Master played by Hugo Myatt is cool, his voice is just a perfect fit for this show, really like the seriousness in his narrative which I feel is respectful of the game, players, and viewers of this show. But he's also got a bit of dry charisma as he can be a little funny in places. Also, the other actors in the show were good as each of them are unique characters that could either help or hinder your progress in this game.

It was also revolutionary for its time as it was one of the first game shows to use the green screen technology, this was also used in the game show "Nick Arcade" but that's a different story. The CGI animated backgrounds I think look good including some of the physical set pieces in some places to really help give the feel the player really is in a fantasy world. Though it's true that they might look so extraordinary by today's sophisticated standards, but I feel that really add to the charm of this show, as this was made in the 80's and CGI was just a new concept being tackled. But mainly it feels like your seeing players getting into an old late 80's or 90's PC adventure game which make it even more cool in my book.

I really like how the game is played out, it's kind of a live action point and click adventure game kind of like the PC game series "King's Quest" (if that was every made into a live action game show, this would be it.). Like with those point and click adventure games it's more about observation, investigation, even a bit of intellect. I really like how this game promotes teamwork which is part of what RPGs are about. As we see the contested in the fantasy realm is always blinded and there are a team of players that must observe and guide his actions and movements.

Really like how formatted the fantasy realm is, each section the contestant walks toward is always something different and in each episode it's not always the same room you expect which makes the game unpredictable and keeps things fresh. And in each of these room there is a different challenge to get though.

For one of them or most of them they consist of riddle challenges, the riddles are really though provoking, they vary in difficulty most of them are easy (in my book) but sometimes they can really throw you a curve ball as there can be a riddle that can easily stump you hence the nature of riddles. And in these riddle challenges if your able to get two right you get a little hint on where to go or even what's ahead, but if you get all three right which is even better then you not just get the hint but you gain a spell.

Some are the simply point A to B physical timing challenges like seeing the constant go through a death trap challenge where there are constant retracting spears, a bridge that is falling, or sometimes there is a monster like a giant spider or dragon they have to somehow get past.

There are some items that will help give you a little homecourt advantage where in one room there are a several items that are laid out, one is the food which you must always get to keep your energy level up. The other three are basic items like a magic potion, key, and anything else. But there is a catch to this as you can only carry out a couple of the items and whenever there is another room with items, they are always different. And whatever items you pick determine the amount of progress you'll gain in the game so pick carefully.

Another catch to the game is you have a life clock which consists of a face Mug sort of like in the video game "Doom", as time ticks away that mug will decay, if it's not the obstacles that kill you it will be time itself. So, players can't delay, they must constantly move and think on their feet, every minute counts.

One other neat thing about this show is how when the episode it's near its end time they put the game on pause and must wait till the next day to see the game continues. I thought this was cool because it's was something different for game shows to do that as most game shows are just always simply about playing though in one day, but here you able to play as long as you want to depending on how long you survive. This is also true in the fashion of RPG as they consist of long campaigns that take more than one day to play though.

I even like there is a bit of a participatory factor in this show, as I watched the show I found myself participating with that group like thinking out the answers to the riddles they listened to, and in some places sometimes I found myself saying, "No, not this way the other way." , "Get that item .", "Pick up the pace" or even "C'mon spell cast em." It was just a lot of fun which is part of what a good game show should do.

Overall if you're into the RPG/Fantasy genre or even just vintage game shows, then "Knightmare" is worth venturing toward. "Knightmare" isn't just a game it's an adventure.

Rating: 4 stars
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10/10
Where am I?
djbourno24 April 2007
Who didn't want to be on Knightmare???? Everyone I know who was a kid in the 80's wanted to be on it. Although not many applied as no one ever wanted to wear the helmet. The classic lines of "where am I?" that followed the entry into every room by the contestant's. "Temporal disruption imminent!" That preceded the end of the show. "Enter stranger" which invited the new contestants in. For the time it was really advanced and had everything a kid needed in a TV program it made you think (with it's riddles) it made you shout at the people involved "No not there! there's a spider" and last but not least the feeling of adventure!!! It looks a little tired now with dodgy CGI but it's still my favourite show from when i was a kid.
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10/10
My favourite childhood TV show....
goreilly4026 November 2015
Warning: Spoilers
Every Friday afternoon at 4:30pm I was in front of the TV watching this show without fail. It was innovative, original, captivating and what made it stand out from other kids quiz shows at the time was its level of difficulty, very few teams completed it during its 8 series. When a team got to the promised third level you began to get excited and think, they might do it. The use of CGI was ahead of its time and having the dungeoneer having to be guided by his/her team was simply genius. Onto the host, Treguard was one of the most memorable characters on kids television, Hugo Wyatt played him perfectly and his evolution from a neutral character to outright protagonist matched the times and the good verses evil element added to the show and give the quest a sense of purpose. Lord Fear the main villain was an inspired addition and viewers wondered, what is he going to do now when he appeared, and he and Treguard are some of the most enduring images of my childhood. Another thing which made this show great was it wasn't sanitized, parts of it were frightening, it wasn't easy to complete and it actually challenged children which is what made it so captivating. Anyway I will always look on this show with nothing but fond memories, and hope for future generations shows like it can be produced.
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Top 10 most memorable Knightmare rooms
themightymartin20 May 2003
10. The Antechamber. This is the room where Treguard, his assistant and the advisers would spend the entire quest, watching over the dungeoneer.

9. Level 1 Clue Room. Consisted of a table with several objects on it, of which the dungeoneer could only take a maximum of 2, and usually a wall monster who would ask the dungeoneer a question or two before they were allowed to take any objects.

8. The Room of Choice. Usually the first room in the dungeon. A rotating disc with four doors with logos above them. Adventurers would have to choose which quest to go for out of the crown, the goblet, the shield and the sword.

7. Smirkenorff's flight. Not really a room as such, but as the series went on and the adventure branched out beyond the confines of the dungeon a new method of travelling between levels 1 and 2 was required (in earlier series this involved the dungeoneer climbing into a well). Smirkenorff was a large friendly dragon who would fly dungeoneers between the two levels, for a small fee.

6. The Catacombite room. A large chamber containing a gigantic monster. The Catacombite was a large skull with two massive legs made of bone. Id the dungeoneer came into contact with this terrifying (well, terrifying when you're seven years old) monster it would mean instant death.

5. Merlin's Chamber. Basically exactly how it sounds. A large-ish room with walls lined with books and a chair in the middle. Adventurers would have to work out how to summon Merlin, who would then give them magic in return for them answering a few riddles.

4. The Cogs of Doom. Timing was of major importance when crossing the cogs of doom, as the path only stayed intact for a few seconds. Advisors would have to guide the dungeoneer across two giant cogs without him/her falling into the pit below.

3. The Beast's Stomach. Perhaps the most disgusting room. Sometimes a dungeoneer would somehow end up swallowed by a snake or another monster and not die. Instead they would come here. There is only one way out of this place (well, two ways I suppose, but we won't go into that) and the adventurers would have to work out how to give the monster an "upset stomach". This usually involved throwing salt down or rubbing the stomach lining with soap.

2. Causeways. There were hexagonal blocks reaching across a large chasm. The blocks would have symbols or numbers on them to tell the adventurers which blocks were safe to step on and which would send them plummeting downwards into oblivion. Usually the dungeoneer would have been told the proper combination earlier, in exchange for giving a character an object, answering a riddle or through the use of a spyglass. The combinations often ranged from the relatively easy (earth, fire, wind, water) to the insanely hard (removing a piece of a shape in each tile to work out which way it was pointing). Needless to say, many dungeoneers failed thanks to these devilish rooms.

1. The Corridoor of Blades. Imagine this: You're standing on a conveyor belt heading down a narrow corridoor. Suddenly, a large circular buzzsaw sticks out of the wall to your left. You narrowly miss it by jumping out the way, then find you have to dive underneath another one that has suddenly appeared on the right. Now imagine you're doing this blindfolded and are relying on three panicky fools to warn you when and where the blades are coming, and you have The Corridoor of Blades.

In my opinion these are the most memorable rooms in the history of Knightmare. You may disagree, if so then why don't you post yours up here as well?
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"Sidestep left..." - Very bizarre!
Chi.25 April 2000
Well what is there to say about Knightmare? It was a kids TV programme/game show broadcast here in the UK. A team of teenagers would attempt to conquer the dungeons of doom by sending in the bravest among them into the dungeon... however there was a minor twist, the adventurer entering the dungeon had to wear a helmet which completely stops him from seeing anything except the exact spot where he was (so he could pick up and look at items he found etc) - the rest of the team had the arduous task of guiding him to safety by telling him which way to go.

Memorable aspects:

1) The "energy" of the adventurer is displayed as a helmed head, and as time progresses or danger threatens pieces of the helmet begin to strip off... then pieces of flesh and the finally pieces of the skull... the last thing to go is a pair of (by then) floating eyes and thats game over... you can replenish your energy by placing food in your knapsack.

2) spellcasting... sometimes you could answer challenges set by "nice" characters met in the dungeon and they would give you a spell... to spell you literally had to spell... "Spellcasting... S.. L.. E.. E.. P.." kinda thing...

3) big clanking gears and cogs and things and if the hapless adventurer missed his footing... well bye bye...

4) At the end of each episode a gong would sound and the team of teenagers would freeze in time until the next episode...

5) Tregard the dungeon master... a bearded rogue-ish looking fellow who would add strange cryptic comments after the team had frozen at the end of an episode.

6) Some random jester type blokey who I don't remember anything about except he was annoying...

7) Random evil-blokey (Lord Fear) who would just strut around and look menacing... usually only seen in a crystal ball..

8) Crystal balls where the foe would announce his master plan and give some sort of a hint before leering menacingly towards the adventurers at which point they would all panick and shout "drop it... drop it..."

9) The comments by the characters after you have answered one of their questions... "Truth accepted!" if it was correct... "Falsehood!" if it was wrong...

It was a very bizarre but yet strangely amusing programme (and completely non-violent... If I recall correctly the hero would die instantly if he attempted to brandish a weapon)... it was made into a computer game for several platforms at the time, and remade as a RPG for the Amiga a few years on, but none of these managed to capture the atmosphere of the programme...
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simply brilliant
jill-704 August 2002
I absolutely loved Knightmare when I was growing up! And I totally agree with the comments posted about it! For its time the visuals etc. were amazing and, yeah, it was the only kids tv show that had a creepiness about it. Also it was a very challenging game show and encouraged you to think. I feel so sorry for kids growing up nowadays. I don't know what children's television is like in the US but the stuff that's on in the UK is rubbish! There's nothing anywhere near to the brilliance of Knightmare, Funhouse, Dungeons and Dragons, Thundercats, He-Man and She-Ra etc.

Wonder what the guy who played Treyguard is up to now??? And the guy who was Lord Fear? I hated it when they used to look in on what he was up to through the spy glass cos you knew any minute he was going to realise what they were doing!!!! He was really scary! Remember the dragon the contender used to fly on??? My fave bit of the show was when someone lost and therefore died and you'd just see them and their mates walking down a path and waving goodbye!!!!!!

For any die hard fans I remember seeing some repeats of Knightmare on the Sci-Fi channel a few years ago, but I don't think they show them anymore. But I'll keep a look-out anyway. I'd love to be able to watch them all again! 80s and early 90s kids' shows were the best!!!
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Really advanced for '87
el01csy18 November 2001
The helmet that the person wore enabled the 'dungeon' to be a complete CGI/matte creation. Usually the rooms were just CGI moving blocks that could kill the player, but in the later series, they became far more advanced. However, the prizes were really pants, usually just a metal plaque or something. I really wanted to be on Knightmare as a kid!
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Innovative and enjoyable kids show that was very well delivered to its target audience
bob the moo4 June 2007
I have weird memories of this show. Like many childhood shows that go unseen for many years afterwards, time fogs the memory and the fondness that we look back on simpler times tend to infect other things we remember from the same period. For Knightmare my memory is also touched by the fact that for years my mother strongly disapproved of her children watching this show. A Northern Ireland Protestant woman, anything that suggest the occult, witchcraft, spells and so on was to be frowned upon so the idea of children being sent into a world of dragons, skulls, spells and so on was clearly not going to be anything suitable for kids.

However we did watch it anyway with her occasional tut-tutting in the background and generally it was pretty enjoyable stuff. Nowadays the special effects will look ridiculous and even at the time they weren't brilliant but they were still pretty good for the time. The idea of the show was basically Dungeons and Dragons. Of a team of children, one would don a helmet that covered their eyes totally and wandered off into a green-screen room, while the rest of the team stay with the Dungeon Master and watch on a TV that is where the effects are added. Considering it was in the mid 1980's, it was actually pretty smart and innovative to set a gameshow in a virtual world. Sure it was clunky and the performances of the actors playing the various goblins etc were mostly hammy as hell but it worked for a kids audience mainly by virtue of being different and imaginative in concept and delivery.

It would probably be terrible rubbish if I tried to watch it now, but then why would I watch it now? Of its time so it was and the fact that I remember it clearly as something that I enjoyed showed how well orientated to its target audience it was and how effective it was even if eight seasons of it was probably pushing its luck!
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