There was a time when personal computers were something new and exciting, and films like Wargames would have us all believe that any kid with a computer and a modem was just a few keystrokes away from full access to your bank account or the US missile launch computer. Whiz Kids was another product of this age, and certainly caught the attention of many juveniles who were into video games and home computers (myself included) with its displays of blinking lights, voice synthesizers, easy hacking and seemingly computer-run corporate worlds where even doors could be opened and whole buildings reduced to chaos by just one nondescript nerd behind a keyboard. Those were potent fantasies and partially helped to camouflage the ordinariness of the actual series.
Apart from the computers, it was a standard juvenile adventure series where a group of resourceful kids (demographically comprising a mastermind nerd, a semi-jock, a token female and a token African-American) solved crimes and outwitted overconfident criminals with the help of a sympathetic reporter (Gail's ever-grinning, elbow-patched Farley, a ponytailed throwback into those post-Watergate times when reporters still seemed like the champions of truth and watchdogs of the system) and a less sympathetic but ultimately understanding police detective (the future soap prince Martinez giving an admirably stone-faced performance). The stories ran the usual gamut from big business baddies and individual criminal masterminds to an obligatory supernatural romp ("Amen for Amon Ra", which reached a surprisingly memorable climax with its glowing statues and levitating mummies). Though the general level of action was kept suitably safe and harmless, there could still be a surprisingly grave bit of violence or subject (e.g. nerve gas) for such a juvenile show. But everything was tempered with a necessary educational angle and familial trimmings, as the computer whiz Richie Adler had an irredeemably irritating little sister and a single mother frowning over the escapades of her son and his friends. Extra sheen came from the playful, mainly synthetic score with some nice quasi-classicism and borrowings.
Watched now, the overall shabbiness and graininess of early-1980s television production values aside, this still seems like fun and nostalgic series, though I obviously no longer belong to its target audience. Those who would belong there, would probably find it too simplistic and too hilarious to watch. For like any series relying so heavily on state-of-the-art computer technology to hook its audience, Whiz Kids has been rendered utterly antediluvian by two decades of febrile progress. Furthermore, now that computers are ubiquitous and mundane, and everyone knows that no kid or adult could ever use them for any criminal or disruptive activity that would anyway bother the carefree computer-assisted existence of institutions or private individuals, you really can't take a series like Whiz Kids seriously, can you? Can you?
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